 // Generated by vehicles.ms script
//
// Objects counts:
//   base:13(+0) shadow:8 collision:1 hooks:1
//

[_ROOT_]
 VisibilityObject CSphere
 CollisionObject  CSphere
 MipMeshDistances  30 60 120 240 500 700 1000

[center]
 Parent _ROOT_
 WriteMesh center
 ShowObjects0 center
 ShowObjects1 none
hidden
HookObject       ground_Level
HookObject       ground_level_1
HookObject       ground_level_2
HookObject       ground_level_3
HookObject       ground_level_4
HookObject       Commander
HookObject       Shooter
HookObject       Loader
HookObject       Infantry



[Body]
 Parent center
 WriteMesh Body
 ShowObjects0 Body_00 yBody_00
 ShowObjects1 Body_01 yBody_01
 ShowObjects2 Body_02 yBody_02
 ShowObjects3 Body_03 yBody_03
 ShowObjects4 Body_04 yBody_04
 ShowObjects5 Body_05
 ShowObjects6 none
 CollisionObject xBody1 x_Body1
 CollisionObject xBody2 x_Body2
HookObject       zacep
HookObject       dust_01
HookObject       dust_02
HookObject       stone_01
HookObject       stone_02
HookObject       icon_info
HookObject       icon_target
HookObject       vshooter_0


[Post]
 Parent Body
 WriteMesh Post
 ShowObjects0 Post_00
 ShowObjects1 Post_01
 ShowObjects2 Post_02
 ShowObjects3 Post_03
 ShowObjects4 Post_04
 ShowObjects5 none

[Post1]
 Parent Post
 WriteMesh Post1
 ShowObjects0 Post1_00
 ShowObjects1 Post1_01
 ShowObjects2 Post1_02
 ShowObjects3 Post1_03
 ShowObjects4 Post1_04
 ShowObjects5 none

[Post2]
 Parent Post1
 WriteMesh Post2
 ShowObjects0 Post2_00
 ShowObjects1 Post2_01
 ShowObjects2 Post2_02
 ShowObjects3 Post2_03
 ShowObjects4 Post2_04
 ShowObjects5 none

[Post3]
 Parent Post2
 WriteMesh Post3
 ShowObjects0 Post3_00
 ShowObjects1 Post3_01
 ShowObjects2 Post3_02
 ShowObjects3 Post3_03
 ShowObjects4 Post3_04
 ShowObjects5 none

[Wheel_down]
 Parent _ROOT_
 WriteMesh Wheel_down
 ShowObjects0 Wheel_down_00 yWheel_down_00
 ShowObjects1 Wheel_down_01 yWheel_down_01
 ShowObjects2 Wheel_down_02 yWheel_down_02
 ShowObjects3 Wheel_down_03 yWheel_down_03
 ShowObjects4 Wheel_down_04 yWheel_down_04
 ShowObjects5 none
 CollisionObject xWheel_down x_Wheel_down


[head]
 Parent body
 WriteMesh head
 ShowObjects0 head_00
 ShowObjects1 none
hidden




[mask]
 Parent Head
 WriteMesh mask
 ShowObjects0 mask_00 ymask_00
 ShowObjects1 mask_01 ymask_01
 ShowObjects2 mask_02 ymask_02
 ShowObjects3 mask_03 ymask_03
 ShowObjects4 mask_04 ymask_04
 ShowObjects5 none
 CollisionObject xmask x_mask

[Barrel]
 Parent mask
 WriteMesh Barrel
 ShowObjects0 Barrel_00 yBarrel_00
 ShowObjects1 Barrel_01 yBarrel_01
 ShowObjects2 Barrel_02 yBarrel_02
 ShowObjects3 Barrel_03 yBarrel_03
 ShowObjects4 Barrel_04 yBarrel_04
 ShowObjects5 none
HookObject       Gun_01
 CollisionObject xBarrel x_Barrel




[Wheel_left]
 Parent Body
 WriteMesh Wheel_left
 ShowObjects0 Wheel_left_00 yWheel_left_00
 ShowObjects1 Wheel_left_01 yWheel_left_01
 ShowObjects2 Wheel_left_02 yWheel_left_02
 ShowObjects3 Wheel_left_03 yWheel_left_03
 ShowObjects4 Wheel_left_04 yWheel_left_04
 ShowObjects5 none
 CollisionObject xWheel_left x_Wheel_left


[Wheel_right]
 Parent Body
 WriteMesh Wheel_right
 ShowObjects0 Wheel_right_00 yWheel_right_00
 ShowObjects1 Wheel_right_01 yWheel_right_01
 ShowObjects2 Wheel_right_02 yWheel_right_02
 ShowObjects3 Wheel_right_03 yWheel_right_03
 ShowObjects4 Wheel_right_04 yWheel_right_04
 ShowObjects5 none
 CollisionObject xWheel_right x_Wheel_righ

[box_op]
 Parent center
 WriteMesh box_op
 ShowObjects0 box_op_00 ybox_op_00
 ShowObjects1 box_op_01 ybox_op_00
 ShowObjects2 box_op_02 ybox_op_00
 ShowObjects3 box_op_03 ybox_op_00
 ShowObjects4 box_op_04 
 ShowObjects5 none
 CollisionObject xbox_op x_box_op
Hidden
[box_cl]
 Parent center
 WriteMesh box_cl
 ShowObjects0 box_cl_00 ybox_cl_00
 ShowObjects1 box_cl_00 ybox_cl_00
 ShowObjects2 box_cl_00 ybox_cl_00
 ShowObjects3 box_cl_00 ybox_cl_00
 ShowObjects4 box_cl_00 
 ShowObjects5 none
 CollisionObject xbox_cl x_box_cl
hidden


[Small_sheeld]
 Parent Body
 WriteMesh Small_sheeld
 ShowObjects0 Small_sheeld_00 ySmall_sheeld_00
 ShowObjects1 Small_sheeld_01 ySmall_sheeld_01
 ShowObjects2 Small_sheeld_02 ySmall_sheeld_02
 ShowObjects3 Small_sheeld_03 ySmall_sheeld_03
 ShowObjects4 none


// eof
