
[Hull_Hull]
Type        	Hull
Name        	Hull
DamageType  	Normal
Collisions  	x_Hull1 x_Hull6
AimCollisions	x_Hull1 x_Hull6
Health      	1800
//Armor		Front	Back	Left	Right	Top 	Bottom
Armor       	60	60	60	60	20	10
External    	True
ArmorMTL    	Steel
IsBox       	True
isCritical  	True
Links       	BackPack Commander Diesel Driver  Shooter Turret Fenders2 Fenders3
Volume		Main

[Armored_Superstructure]
Type        	Armored
Name        	Superstructure
DamageType  	Normal
Collisions  	x_Hull2 x_Hull5
AimCollisions	x_Hull2 x_Hull5 
Health      	1800
//Armor		Front	Back	Left	Right	Top 	Bottom
Armor       	60	60	60	60	10	10
External    	True
ArmorMTL    	Steel
IsBox       	True
isCritical  	True
Links       	BackPack Commander Diesel Driver  Shooter Turret Fenders2 Fenders3
Volume		Main
AttackModeArea  Mid

[Armored_Fenders2]
Type        	Armored
Name        	Fenders2
DamageType  	Normal
Collisions  	x_Hull8 
Health      	1800
//Armor		Front	Back	Left	Right	Top 	Bottom
Armor       	30	30	30	30	30	30
External    	True
ArmorMTL    	Steel
IsBox       	False
isCritical  	True
Links       	Hull
Volume		Main


[Armored_Fenders3]
Type        	Armored
Name        	Fenders3
DamageType  	Normal
Collisions  	x_Hull9 
Health      	1800
//Armor		Front	Back	Left	Right	Top 	Bottom
Armor       	20	20	20	20	20	20
External    	True
ArmorMTL    	Steel
IsBox       	False
isCritical  	True
Links       	Hull
Volume		Main

[Turret_Turret]
Type        	Turret
Name        	Turret
Bone        	Turret
DamageType  	Normal
Collisions  	x_Head
AimCollisions	x_Head
Health          	1200
//Armor		Front	Back	Left	Right	Top 	Bottom
Armor       	65	65	60	60	20	20
External    	True
ArmorMTL    	Steel
IsBox       	True
isCritical  	False
Links       	40mm_OQF_Mk_IX Commander  Shooter Hull
//DamageRect1 	Turret_Side
//DamageRect2 	Turret_Top
SoundAim    	!!!Turret_rotate_electro
Volume		Main
HeardRangeTurn  5

[WeaponStatic_40mm_OQF_Mk_IX]
Type        	WeaponStatic
WeaponType  	Gun
Variety     	Primary
RatingType  	Gun
Name        	40mm_OQF_Mk_IX
Parent      	Turret
IconName    	WeaponStatic\Medium_gun.mat
Gun         	UK\40mm_OQF_Mk_IX
SignNode    	Hook_40mm_OQF_Mk_IX
SignType    	Generic
Hooks       	Hook_40mm_OQF_Mk_IX
DamageType  	Normal
Collisions  	x_Stvol 
Health      	150
//Armor		Front	Back	Left	Right	Top 	Bottom
Armor       	16	16	16	16	16   16
External    	True
ArmorMTL    	Steel
IsBox       	False
isCritical  	False
//DamageRect1 	Gun_Side
//DamageRect2 	Gun_Top
Links       	7_92mm_BESA Turret

[WeaponStatic_7_92mm_BESA]
Type        	WeaponStatic
WeaponType  	Machine_Gun
Variety     	Twin
RatingType  	Machine_Gun
Name        	7_92mm_BESA
Parent      	Turret
IconName    	WeaponStatic\Machinegun.mat
Gun         	UK\7_92mm_BESA
SignNode    	Hook_7_92mm_BESA
SignType    	Generic
Hooks       	Hook_7_92mm_BESA
DamageType  	Normal
External    	True
Health      	100
//Armor		Front	Back	Left	Right	Top 	Bottom
Armor       	14.5	8	8	8	5	8
Collisions  	x_Mgun1

[Hatch_CommanderHatch]
Type        	Hatch
Name        	CommanderHatch
Parent      	Turret
AnimHatchOpen	ANIM_OPEN_HATCH_COMM
AnimHatchClose	ANIM_CLOSE_HATCH_COMM
SoundHatchOpen	!!!hatch_open
SoundHatchClose	!!!hatch_close

[Hatch_DriverHatch]
Type        	Hatch
Name        	DriverHatch
Parent      	Hull
AnimHatchOpen	ANIM_OPEN_HATCH_DRIVER
AnimHatchClose	ANIM_CLOSE_HATCH_DRIVER
SoundHatchOpen	!!!hatch_open
SoundHatchClose	!!!hatch_close

[Decorator_Fuel_ext]
Type        	Decorator
Name        	Fuel_ext
DamageType  	Normal
Collisions  	x_bz1 
Health      	160
//Armor		Front	Back	Left	Right	Top 	Bottom
Armor       	5	5	5	5	5	5
External    	True
ArmorMTL    	EQUIPMENT
IsBox       	False
isCritical  	False
DamageThreshold 1

[Decorator_Headlight_Zip]
Type        	Decorator
Name        	Headlight_Zip
DamageType  	Normal
Collisions  	x_Antenna1 x_fara1 x_fara2 x_fara3 x_fara4 x_fara5 x_fara6 x_zip1 x_zip2 
Health      	160
//Armor		Front	Back	Left	Right	Top 	Bottom
Armor       	5	5	5	5	5	5
External    	True
ArmorMTL    	EQUIPMENT
IsBox       	False
isCritical  	False
DamageThreshold 1

[Armored_Fenders]
Type        	Armored
Name        	Fenders
DamageType  	Normal
Collisions  	x_Hull3 x_Hull4 
Health      	160
//Armor		Front	Back	Left	Right	Top 	Bottom
Armor       	8	8	8	8	8	8
External    	True
ArmorMTL    	Steel
IsBox       	False
isCritical  	False
Links       	Hull


[Armored_Mask]
Type        	Armored
Name        	Mask
DamageType  	Normal
Collisions  	x_Mask 
Health      	600
//Armor		Front	Back	Left	Right	Top 	Bottom
Armor       	65	65	65	65	65	65
External    	True
ArmorMTL    	Steel2
IsBox       	True
isCritical  	False
Links       	40mm_OQF_Mk_IX 7_92mm_BESA Turret Commander  Shooter
//isKillLinkedOnDeath	True
Volume		Main
//NeedSecondarySplashFragForInternal True

[Armored_Transm]
Type        	Armored
Name        	Transm
DamageType  	Normal
Collisions	x_transm1
//AimCollisions	x_transm1
Health      	300
//Armor		Front	Back	Left	Right	Top 	Bottom
Armor       	10	10	10	10	10	10
External    	False
ArmorMTL    	Steel
IsBox       	True
isCritical  	False
//Links       	LeftTrack RightTrack Diesel
//isKillLinkedOnDeath	True
//NeedSecondarySplashFragForInternal True
//DamageRect1 	hull
//DamageRect2 	hull

[Diesel]
Type        	Diesel
Name        	Diesel
DamageType  	Normal
Collisions  	x_engine x_bz2
AimCollisions	x_engine
Health      	265
//Armor		Front	Back	Left	Right	Top 	Bottom
Armor       	5	5	5	5	5	5
External    	False
ArmorMTL    	Steel
IsBox       	True
isCritical  	False
Links       	Hull
//DamageRect1 	Diesel_Side
//DamageRect2 	Diesel_Top
DieEffect	Diesel_Normal_Destroy
SoundEngine 	!!!a15_motor
SoundRpmMin 	500
SoundRpmMax 	3200
SoundStartDelay	1500
SoundGearNum	1
SoundRpmEven	2900
SoundRpmDeltaUp	100
SoundRpmDeltaDown	200
SoundTrack  	!!!a15_track
SoundStart  	!!!a15_motor_start
SoundStop   	!!!a15_motor_stop
HeardRangeWork  30

[CrewPlacement_Commander]
Type        	CrewPlacement
Name        	Commander
Job         	Commander
Dispatcher  	infantry.cpp
Hatch       	CommanderHatch
Animator    	Valentine_commander
OffsetMode  	Anim
FreeCrew    	False
DamageType  	Normal
Collisions  	x_Commander 
External    	False
Hook_In     	commander
Hook_Out    	commander_out
VisSector0      vcommander_0 -30 30 0.5
VisSector1      vcommander_1 -30 30 0.5
VisSector2      vcommander_2 -30 30 0.5
VisSector3      vcommander_3 -30 30 0.5
VisSector4      vcommander_4 -30 30 0.5
VisSector5      vcommander_5 -30 30 0.5

[CrewPlacement_Driver]
Type        	CrewPlacement
Name        	Driver
Job         	Driver
Dispatcher  	infantry.cpp
Hatch       	DriverHatch
Animator    	Valentine_driver
OffsetMode  	Anim
FreeCrew    	False
DamageType  	Normal
Collisions  	x_Driver 
External    	False
Hook_In     	driver
Hook_Out    	driver_out
VisSector0      vdriver_0 -30 30 0.5
VisSector1      vdriver_1 -30 30 0.5
VisSector2      vdriver_2 -30 30 0.5
VisSector3      vdriver_3 -30 30 0.5
VisSector4      vdriver_4 -30 30 0.5

[CrewPlacement_Shooter]
Type        	CrewPlacement
Name        	Shooter
Job         	Shooter
Dispatcher  	infantry.cpp
Weapon1     	40mm_OQF_Mk_IX
Weapon2     	7_92mm_BESA
Hatch       	CommanderHatch
Animator    	Valentine_commander
OffsetMode  	Anim
FreeCrew    	False
DamageType  	Normal
Collisions  	x_Shooter 
External    	False
Hook_In     	commander
Hook_Out    	commander_out
VisSector0       vshooter_0  -10.5 10.5  1.9
VisSector1       vshooter_1 -30 30 0.5

[Hatch_Passenger1Hatch]
Type        	Hatch
Name        	Passenger1Hatch
Parent      	Hull

[Hatch_Passenger2Hatch]
Type        	Hatch
Name        	Passenger2Hatch
Parent      	Hull


[Hatch_Passenger3Hatch]
Type        	Hatch
Name        	Passenger3Hatch
Parent      	Hull


[Hatch_Passenger4Hatch]
Type        	Hatch
Name        	Passenger4Hatch
Parent      	Hull


[Hatch_Passenger5Hatch]
Type        	Hatch
Name        	Passenger5Hatch
Parent      	Hull


[Hatch_Passenger6Hatch]
Type        	Hatch
Name        	Passenger6Hatch
Parent      	Hull

[CrewPlacement_Passenger]
Type        	CrewPlacement
Name        	Passenger
Job         	Passenger
Dispatcher  	infantry.cpp
Hatch       	Passenger1Hatch
Animator    	tank_passenger1
HierNode    	passenger_1
OffsetMode  	Force
FreeCrew    	False
AlignMode   	None
DamageType  	Normal
External    	True
Hook_In     	passenger_in_1
Hook_Out    	passenger_out_1
//VisBlind	True

[CrewPlacement_Passenger2]
Type        	CrewPlacement
Name        	Passenger2
Job         	Passenger2
Dispatcher  	infantry.cpp
Hatch       	Passenger2Hatch
Animator    	tank_passenger2
HierNode    	passenger_2
OffsetMode  	Force
FreeCrew    	False
AlignMode   	None
DamageType  	Normal
External    	True
Hook_In     	passenger_in_2
Hook_Out    	passenger_out_2
//VisBlind	True

[CrewPlacement_Passenger3]
Type        	CrewPlacement
Name        	Passenger3
Job         	Passenger3
Dispatcher  	infantry.cpp
Hatch       	Passenger3Hatch
Animator    	tank_passenger3
HierNode    	passenger_3
OffsetMode  	Force
FreeCrew    	False
AlignMode   	None
DamageType  	Normal
External    	True
Hook_In     	passenger_in_3
Hook_Out    	passenger_out_3
//VisBlind	True

[CrewPlacement_Passenger4]
Type        	CrewPlacement
Name        	Passenger4
Job         	Passenger4
Dispatcher  	infantry.cpp
Hatch       	Passenger4Hatch
Animator    	tank_passenger4
HierNode    	passenger_4
OffsetMode  	Force
FreeCrew    	False
AlignMode   	None
DamageType  	Normal
External    	True
Hook_In     	passenger_in_4
Hook_Out    	passenger_out_4
//VisBlind	True

[CrewPlacement_Passenger5]
Type        	CrewPlacement
Name        	Passenger5
Job         	Passenger5
Dispatcher  	infantry.cpp
Hatch       	Passenger5Hatch
Animator    	tank_passenger5
HierNode    	passenger_5
OffsetMode  	Force
FreeCrew    	False
AlignMode   	None
DamageType  	Normal
External    	True
Hook_In     	passenger_in_5
Hook_Out    	passenger_out_5
//VisBlind	True

[CrewPlacement_Passenger6]
Type        	CrewPlacement
Name        	Passenger6
Job         	Passenger6
Dispatcher  	infantry.cpp
Hatch       	Passenger6Hatch
Animator    	tank_passenger6
HierNode    	passenger_6
OffsetMode  	Force
FreeCrew    	False
AlignMode   	None
DamageType  	Normal
External    	True
Hook_In     	passenger_in_6
Hook_Out    	passenger_out_6
//VisBlind	True

[CrewPlacement_Passenger7]
Type        	CrewPlacement
Name        	Passenger7
Job         	Passenger7
Dispatcher  	infantry.cpp
Hatch       	Passenger1Hatch
Animator    	tank_passenger1
HierNode    	passenger_7
OffsetMode  	Force
FreeCrew    	False
AlignMode   	None
DamageType  	Normal
External    	True
Hook_In     	passenger_in_1
Hook_Out    	passenger_out_1
//VisBlind	True

[CrewPlacement_Passenger8]
Type        	CrewPlacement
Name        	Passenger8
Job         	Passenger8
Dispatcher  	infantry.cpp
Hatch       	Passenger5Hatch
Animator    	tank_passenger5
HierNode    	passenger_8
OffsetMode  	Force
FreeCrew    	False
AlignMode   	None
DamageType  	Normal
External    	True
Hook_In     	passenger_in_5
Hook_Out    	passenger_out_5
//VisBlind	True


[CrewSet_Main]
Type        	CrewSet
Name        	Main
Crew01_CP   	Commander
Crew01_Job  	Commander
Crew01_Unit 	Data/Units/Human/UK/Tankman_afrika
Crew01_N_Level	Novice
Crew01_R_Level	Regular
Crew01_V_Level	Veteran
Crew01_E_Level	Elite
Crew01_N_Rank	Sergeant
Crew01_R_Rank	Staff_Sergeant
Crew01_V_Rank	Warrant_Officer
Crew01_E_Rank	2nd_Lieutenant
Crew01_N_BpSet1	Pistol_Enfield_No2_MK1_6xMag_1xGrenade_Smoke
Crew01_R_BpSet1	Pistol_Enfield_No2_MK1_6xMag_1xGrenade_Smoke
Crew01_V_BpSet1	Pistol_Enfield_No2_MK1_6xMag_1xGrenade_Smoke
Crew01_E_BpSet1	Pistol_Enfield_No2_MK1_6xMag_1xGrenade_Smoke
Crew02_CP   	Driver
Crew02_Job  	Driver
Crew02_Unit 	Data/Units/Human/UK/Tankman_afrika
Crew02_N_Level	Novice
Crew02_R_Level	Regular
Crew02_V_Level	Veteran
Crew02_E_Level	Elite
Crew02_N_Rank	Private
Crew02_R_Rank	Lance_Corporal
Crew02_V_Rank	Corporal
Crew02_E_Rank	Corporal
Crew02_N_BpSet1	Pistol_Enfield_No2_MK1_6xMag
Crew02_R_BpSet1	Pistol_Enfield_No2_MK1_6xMag
Crew02_V_BpSet1	Pistol_Enfield_No2_MK1_6xMag
Crew02_E_BpSet1	Pistol_Enfield_No2_MK1_6xMag
Crew03_CP   	Shooter
Crew03_Job  	Shooter
Crew03_Unit 	Data/Units/Human/UK/Tankman_afrika
Crew03_N_Level	Novice
Crew03_R_Level	Regular
Crew03_V_Level	Veteran
Crew03_E_Level	Elite
Crew03_N_Rank	Lance_Corporal
Crew03_R_Rank	Corporal
Crew03_V_Rank	Sergeant
Crew03_E_Rank	Sergeant
Crew03_N_BpSet1	Machine_Gun_Bren_Mk1_6xMag_Pistol_Enfield_No2_MK1_6xMag
Crew03_R_BpSet1	Machine_Gun_Bren_Mk1_6xMag_Pistol_Enfield_No2_MK1_6xMag
Crew03_V_BpSet1	Machine_Gun_Bren_Mk1_6xMag_Pistol_Enfield_No2_MK1_6xMag
Crew03_E_BpSet1	Machine_Gun_Bren_Mk1_6xMag_Pistol_Enfield_No2_MK1_6xMag

[LeftTrack]
Type        	Track
Name        	LeftTrack
Side        	Left
Bone        	TR1
TrackEffect     Effects\Track\Track_001.eff
SpeedMultiplier	160
TrackSpeedMultiplier	-5.2
Prefix      	k kp kz
DamageType  	Normal
Collisions  	x_tr1 
AimCollisions	x_tr1
Health      	1800
//Armor		Front	Back	Left	Right	Top 	Bottom
Armor       	20.5	19.5	20.5	20.5	20.5	20.5
External    	True
ArmorMTL    	Steel
IsBox       	False
isCritical  	False
//DamageRect1 	TruckL_Side
//DamageRect2 	TruckL_Top
Links       	Hull

[RightTrack]
Type        	Track
Name        	RightTrack
Side        	Right
Bone        	TR2
TrackEffect     Effects\Track\Track_001.eff
SpeedMultiplier	160
TrackSpeedMultiplier	-5.2
Prefix      	k kp kz
DamageType  	Normal
Collisions  	x_tr2 
AimCollisions	x_tr2
Health      	1800
//Armor		Front	Back	Left	Right	Top 	Bottom
Armor       	20.5	19.5	20.5	20.5	20.5	20.5
External    	True
ArmorMTL    	Steel
IsBox       	False
isCritical  	False
//DamageRect1 	TruckR_Side
//DamageRect2 	TruckR_Top
Links       	Hull

[VehicleSkin_UKSummer1]
Type        	VehicleSkin
Name        	UKSummer
Skin        	Summer1
Division    	UkEmpty_circle
Date1       	01.01.1939 31.12.1945
Camouflage   1

[VehicleSkin_UKSummer2]
Type        	VehicleSkin
Name        	UKSummer2
Skin        	Summer1
Division    	UkEmpty_Quad
Date1       	01.01.1939 31.12.1945
Camouflage   1

[VehicleSkin_UKSummer3]
Type        	VehicleSkin
Name        	UKSummer3
Skin        	Summer1
Division    	UkEmpty_Triangle
Date1       	01.01.1939 31.12.1945
Camouflage   1

[SimpleAbilities_SimpleAbilities]
Type        	SimpleAbilities
Name        	SimpleAbilities
isTrailer   	False
isTractor   	False
isPassenger 	True
DestroyOnEmptyBackpack	False

[BackPack]
Type        	BackPack
Name        	BackPack
DamageType  	None
External    	False

[BackPackSet_Mixed]
Type        	BackPackSet
Name        	Mixed
Group1_MaxItems	14
Group1_Item01	Magazines\UK\7_92mm_BESA 10
Group1_Item02	Magazines\UK\7_92mm_BESA_AP 4
Group2_MaxItems	60
Group2_Item01	Magazines\UK\40mm_Mk_IT_AP 60
