//////////////////////////////////////////////////////////
// См. описание полей в LocalDescriptor.java
//////////////////////////////////////////////////////////

///////////////////////////////////////////////////////////////////////// HUMAN

[Human]
Navigatable     HUMAN
Navigator       none
HalfSize        0.30
ClearOnDead     yes
MaxLockNum      1
AggressiveNum   1
BlockPriority   0
FlagMask	4
UseVoice	false
Type_0            human
CostF_0           0
CostB_0           0
CostT_0           0
CostChange_0      0

FlagSelf	UNIT_1
FlagMaskStop	TREE ST_L ST_H
CheckDiplomacyWhenCrush	true
CrushResist		0
CrushPower		0

// Nb! Порядок следования модификаторов менять нельзя
SpeedGROUND    1.0
SpeedASPHALT   1.0
SpeedSAND      0.9
SpeedSANDROAD  1.0
SpeedSNOW      0.8
SpeedSNOWROAD  0.9 
SpeedFIELD     1.0
SpeedTILLAGE   0.9 
SpeedGRASS     1.0
SpeedCLAY      1.0 
SpeedROCK      0.9 
SpeedWATER     1.0 
SpeedSKY       1.0 
SpeedSTEEL     1.0 
SpeedBRICK     1.0 
SpeedCONCRETE  1.0 
SpeedWOOD      1.0
SpeedEQUIPMENT 1.0
SpeedGASOLINE  1.0
SpeedBODY      1.0
SpeedGLASS     1.0
SpeedLOAM      1.0
SpeedFABRIC    1.0
SpeedSTONE     1.0
SpeedBOARD     1.0

MoveGroupMinDist	6
MoveGroupMAxDist	12
MoveGroupMaxSpeed	3.8
UseRoadInMoving		false

///////////////////////////////////////////////////////////////////////// SPECIAL UNITS

[Plane]
AirBorn         true
Navigatable     PLANE
Navigator       PLANE

[ItemContainer]
ClearOnDead     no
IsStatic	true
MaxLockNum      2
Type_0            human
CostF_0           0
CostB_0           0
CostT_0           0
CostChange_0      0

[Dot]
Navigatable     none
Navigator       none
HalfSize        1.40
ClearOnDead     no
IsStatic	true
MaxLockNum      2
FlagMask	7
UseVoice	false
Type_0            human
CostF_0           0
CostB_0           0
CostT_0           0
CostChange_0      0

FlagSelf	UNIT_2
FlagMaskStop	TREE ST_L ST_H

[SPG_Archer]
Navigatable     TANK
Navigator       none
HalfSize        2.40
ClearOnDead     no
ReverseType     yes
MaxLockNum      2
AggressiveNum   2
BlockPriority   31
FlagMask	4
UseVoice	true
CrushAheadDist	6
CrushDangerRadius	5
Type_0            tanknew
CostF_0           5
CostB_0           0
CostT_0           2
CostChange_0      40
Type_1            tanknew
CostF_1           0
CostB_1           10
CostT_1           2
CostChange_1      50

FlagSelf	UNIT_2
FlagMaskStop	ST_H
CheckDiplomacyWhenCrush	false
CrushResist		2
CrushPower		2

// Nb! Порядок следования модификаторов менять нельзя
SpeedGround    0.7
SpeedAsphalt   1.0
SpeedSand      0.3 
SpeedSandroad  0.9
SpeedSnow      0.5
SpeedSnowroad  0.9
SpeedField     0.4
SpeedTillage   0.4
SpeedGrass     0.4
SpeedClay      0.4 
SpeedROCK      0.9 
SpeedWATER     1.0 
SpeedSKY       1.0 
SpeedSTEEL     1.0 
SpeedBRICK     1.0 
SpeedCONCRETE  1.0 
SpeedWOOD      1.0
SpeedEQUIPMENT 1.0
SpeedGASOLINE  1.0
SpeedBODY      1.0
SpeedGLASS     1.0
SpeedLOAM      1.0
SpeedFABRIC    1.0
SpeedSTONE     1.0
SpeedBOARD     1.0


BackwardMoveFactor	0.1
EligibleForCover	True

[ArmoredCar_SdKfz_232_8Rad]
Navigatable     TANK
Navigator       none
HalfSize        2.20
ClearOnDead     no
MaxLockNum      2
AggressiveNum   2
BlockPriority   11
FlagMask	7
UseVoice	true
CrushAheadDist	6
CrushDangerRadius	5
Type_0            carnew
CostF_0           0
CostB_0           5
CostT_0           0
CostChange_0      40
Type_1            carnew
CostF_1           10
CostB_1           0
CostT_1           0
CostChange_1      50
Type_2            carnew  ;tanknew_f - commented, because we must know how to move backwards to avoid blocking
CostF_2           0
CostB_2           100
CostT_2           0
CostChange_2      100

FlagSelf	UNIT_2
FlagMaskStop	TREE ST_L ST_H TRENCH
CheckDiplomacyWhenCrush	true
CrushResist		2
CrushPower		1

// Nb! Порядок следования модификаторов менять нельзя
SpeedGround     0.8
SpeedAsphalt    1.0
SpeedSand       0.7 
SpeedSandroad   0.8
SpeedSnow       0.4
SpeedSnowroad   0.8
SpeedField      0.7
SpeedTillage    0.6
SpeedGrass      0.8
SpeedClay       0.8
SpeedROCK       0.9 
SpeedWATER      1.0 
SpeedSKY        1.0 
SpeedSTEEL      1.0 
SpeedBRICK      1.0 
SpeedCONCRETE   1.0 
SpeedWOOD       1.0
SpeedEQUIPMENT  1.0
SpeedGASOLINE   1.0
SpeedBODY       1.0
SpeedGLASS      1.0
SpeedLOAM       1.0
SpeedFABRIC     1.0
SpeedSTONE      1.0
SpeedBOARD      1.0


BackwardMoveFactor	0.1
EligibleForCover	True
MoveGroupMinDist	5
MoveGroupMAxDist	20

[NKL_5x5]
Navigatable     TANK
Navigator       none
HalfSize        2.20
ClearOnDead     no
MaxLockNum      2
AggressiveNum   1
BlockPriority   22
FlagMask	7
UseVoice	true
CrushAheadDist	5
CrushDangerRadius	3
Type_0            carnew
CostF_0           0
CostB_0           20
CostT_0           0
CostChange_0      20
Type_1            carnew
CostF_1           10
CostB_1           0
CostT_1           0
CostChange_1      50

FlagSelf	UNIT_2
FlagMaskStop	TREE ST_L ST_H TRENCH
CheckDiplomacyWhenCrush	true
CrushResist		2
CrushPower		1

// Nb! Порядок следования модификаторов менять нельзя
SpeedGround         0.2
SpeedAsphalt        0.1
SpeedSand           0.2 
SpeedSandroad       0.2
SpeedSnow           1.0
SpeedSnowroad       0.8
SpeedField          0.1
SpeedTillage        0.1
SpeedGrass          0.1
SpeedClay           0.1 
SpeedROCK      0.9 
SpeedWATER     1.0 
SpeedSKY       1.0 
SpeedSTEEL     1.0 
SpeedBRICK     1.0 
SpeedCONCRETE  1.0 
SpeedWOOD      1.0
SpeedEQUIPMENT 1.0
SpeedGASOLINE  1.0
SpeedBODY      1.0
SpeedGLASS     1.0
SpeedLOAM      1.0
SpeedFABRIC    1.0
SpeedSTONE     1.0
SpeedBOARD     1.0


BackwardMoveFactor	0.1
MoveGroupMinDist	5
MoveGroupMAxDist	20


///////////////////////////////////////////////////////////////////////// ARTILLERY

[Artillery]
Navigatable     CART
Navigator       none
HalfSize        2.40
ClearOnDead     yes
MaxLockNum      1
AggressiveNum   1
BlockPriority   40
FlagMask	7
UseVoice	false
CrushAheadDist	3
CrushDangerRadius	3
Type_0            tanknew
CostF_0           0
CostB_0           2
CostT_0           2
CostChange_0      0
Type_1            tanknew
CostF_1           2
CostB_1           0
CostT_1           2
CostChange_1      0

FlagSelf	UNIT_1
FlagMaskStop	TREE ST_L ST_H TRENCH
CheckDiplomacyWhenCrush	true
CrushResist		1
CrushPower		0

// Nb! Порядок следования модификаторов менять нельзя
SpeedGround         0.9
SpeedAsphalt        1.0
SpeedSand           0.5 
SpeedSandroad       0.8
SpeedSnow           0.5
SpeedSnowroad       0.8
SpeedField          0.8
SpeedTillage        0.5
SpeedGrass          0.7
SpeedClay           0.8 
SpeedROCK      0.9 
SpeedWATER     1.0 
SpeedSKY       1.0 
SpeedSTEEL     1.0 
SpeedBRICK     1.0 
SpeedCONCRETE  1.0 
SpeedWOOD      1.0
SpeedEQUIPMENT 1.0
SpeedGASOLINE  1.0
SpeedBODY      1.0
SpeedGLASS     1.0
SpeedLOAM      1.0
SpeedFABRIC    1.0
SpeedSTONE     1.0
SpeedBOARD     1.0

BackwardMoveFactor	0.1
ArtilleryMode		true
EligibleForCover	True
MoveGroupMinDist	5
MoveGroupMAxDist	20


[Artillery_1x1]
Navigatable     CART
Navigator       none
HalfSize        0.40
ClearOnDead     yes
MaxLockNum      1
AggressiveNum   1
BlockPriority   18
FlagMask	7
UseVoice	false
CrushAheadDist	2
CrushDangerRadius	2
Type_0            tanknew
CostF_0           0
CostB_0           2
CostT_0           2
CostChange_0      0
Type_1            tanknew
CostF_1           2
CostB_1           0
CostT_1           2
CostChange_1      0

FlagSelf	UNIT_1
FlagMaskStop	TREE ST_L ST_H TRENCH
CheckDiplomacyWhenCrush	true
CrushResist		1
CrushPower		0

// Nb! Порядок следования модификаторов менять нельзя
SpeedGround         0.9
SpeedAsphalt        1.0
SpeedSand           0.5 
SpeedSandroad       0.8
SpeedSnow           0.5
SpeedSnowroad       0.8
SpeedField          0.8
SpeedTillage        0.5
SpeedGrass          0.7
SpeedClay           0.8
SpeedROCK      0.9 
SpeedWATER     1.0 
SpeedSKY       1.0 
SpeedSTEEL     1.0 
SpeedBRICK     1.0 
SpeedCONCRETE  1.0 
SpeedWOOD      1.0
SpeedEQUIPMENT 1.0
SpeedGASOLINE  1.0
SpeedBODY      1.0
SpeedGLASS     1.0
SpeedLOAM      1.0
SpeedFABRIC    1.0
SpeedSTONE     1.0
SpeedBOARD     1.0

BackwardMoveFactor	0.1
ArtilleryMode		true
EligibleForCover	True
MoveGroupMinDist	5
MoveGroupMAxDist	20


[Artillery_3x3]
Navigatable     CART
Navigator       none
HalfSize        1.40
ClearOnDead     yes
MaxLockNum      1
AggressiveNum   1
BlockPriority   25
FlagMask	7
UseVoice	false
CrushAheadDist	3
CrushDangerRadius	3
Type_0            tanknew
CostF_0           0
CostB_0           2
CostT_0           2
CostChange_0      0
Type_1            tanknew
CostF_1           2
CostB_1           0
CostT_1           2
CostChange_1      0

FlagSelf	UNIT_1
FlagMaskStop	TREE ST_L ST_H TRENCH
CheckDiplomacyWhenCrush	true
CrushResist		1
CrushPower		0

// Nb! Порядок следования модификаторов менять нельзя
SpeedGround         0.9
SpeedAsphalt        1.0
SpeedSand           0.5 
SpeedSandroad       0.8
SpeedSnow           0.5
SpeedSnowroad       0.8
SpeedField          0.8
SpeedTillage        0.5
SpeedGrass          0.7
SpeedClay           0.8 
SpeedROCK      0.9 
SpeedWATER     1.0 
SpeedSKY       1.0 
SpeedSTEEL     1.0 
SpeedBRICK     1.0 
SpeedCONCRETE  1.0 
SpeedWOOD      1.0
SpeedEQUIPMENT 1.0
SpeedGASOLINE  1.0
SpeedBODY      1.0
SpeedGLASS     1.0
SpeedLOAM      1.0
SpeedFABRIC    1.0
SpeedSTONE     1.0
SpeedBOARD     1.0

BackwardMoveFactor	0.1
ArtilleryMode		true
EligibleForCover	True
MoveGroupMinDist	5
MoveGroupMAxDist	20

[Artillery_5x5]
Navigatable     CART
Navigator       none
HalfSize        2.40
ClearOnDead     yes
MaxLockNum      1
AggressiveNum   1
BlockPriority   40
FlagMask	7
UseVoice	false
CrushAheadDist	5
CrushDangerRadius	3
Type_0            tanknew
CostF_0           0
CostB_0           2
CostT_0           2
CostChange_0      0
Type_1            tanknew
CostF_1           2
CostB_1           0
CostT_1           2
CostChange_1      0

FlagSelf	UNIT_1
FlagMaskStop	TREE ST_L ST_H TRENCH
CheckDiplomacyWhenCrush	true
CrushResist		1
CrushPower		0

// Nb! Порядок следования модификаторов менять нельзя
SpeedGround         0.9
SpeedAsphalt        1.0
SpeedSand           0.5 
SpeedSandroad       0.8
SpeedSnow           0.5
SpeedSnowroad       0.8
SpeedField          0.8
SpeedTillage        0.5
SpeedGrass          0.7
SpeedClay           0.8
SpeedROCK      0.9 
SpeedWATER     1.0 
SpeedSKY       1.0 
SpeedSTEEL     1.0 
SpeedBRICK     1.0 
SpeedCONCRETE  1.0 
SpeedWOOD      1.0
SpeedEQUIPMENT 1.0
SpeedGASOLINE  1.0
SpeedBODY      1.0
SpeedGLASS     1.0
SpeedLOAM      1.0
SpeedFABRIC    1.0
SpeedSTONE     1.0
SpeedBOARD     1.0

BackwardMoveFactor	0.1
ArtilleryMode		true
EligibleForCover	True
MoveGroupMinDist	5
MoveGroupMAxDist	20


///////////////////////////////////////////////////////////////////////// CAR

[Car]
Navigatable     TANK
Navigator       none
HalfSize        2.20
ClearOnDead     no
MaxLockNum      2
AggressiveNum   2
BlockPriority   10
FlagMask	7
UseVoice	true
CrushAheadDist	5
CrushDangerRadius	3
Type_0            carnew
CostF_0           0
CostB_0           40
CostT_0           0
CostChange_0      20
Type_1            carnew
CostF_1           10
CostB_1           0
CostT_1           0
CostChange_1      50
Type_2            carnew  ;tanknew_f
CostF_2           0
CostB_2           40
CostT_2           0
CostChange_2      25
Type_3            carnewattach
CostF_3           0
CostB_3           0
CostT_3           0
CostChange_3      0

FlagSelf	UNIT_2
FlagMaskStop	TREE ST_L ST_H TRENCH
CheckDiplomacyWhenCrush	true
CrushResist		2
CrushPower		1

// Nb! Порядок следования модификаторов менять нельзя
SpeedGround         0.7
SpeedAsphalt        1.0
SpeedSand           0.6 
SpeedSandroad       0.9
SpeedSnow           0.4
SpeedSnowroad       0.9
SpeedField          0.4
SpeedTillage        0.2
SpeedGrass          0.4
SpeedClay           0.4
SpeedROCK      0.9 
SpeedWATER     1.0 
SpeedSKY       1.0 
SpeedSTEEL     1.0 
SpeedBRICK     1.0 
SpeedCONCRETE  1.0 
SpeedWOOD      1.0
SpeedEQUIPMENT 1.0
SpeedGASOLINE  1.0
SpeedBODY      1.0
SpeedGLASS     1.0
SpeedLOAM      1.0
SpeedFABRIC    1.0
SpeedSTONE     1.0
SpeedBOARD     1.0

BackwardMoveDist	100
BackwardMoveFactor	0.1
EligibleForCover	True
MoveGroupMinDist	5
MoveGroupMAxDist	20


[Car_3x3]
Navigatable     TANK
Navigator       none
HalfSize        1.20
ClearOnDead     no
MaxLockNum      2
AggressiveNum   1
BlockPriority   15
FlagMask	7
UseVoice	true
CrushAheadDist	4
CrushDangerRadius	3
Type_0            carnew
CostF_0           0
CostB_0           40
CostT_0           0
CostChange_0      20
Type_1            carnew
CostF_1           10
CostB_1           0
CostT_1           0
CostChange_1      50
Type_2            carnew  ;tanknew_f
CostF_2           0
CostB_2           40
CostT_2           0
CostChange_2      25
Type_3            carnewattach
CostF_3           0
CostB_3           0
CostT_3           0
CostChange_3      0

FlagSelf	UNIT_2
FlagMaskStop	TREE ST_L ST_H TRENCH
CheckDiplomacyWhenCrush	true
CrushResist		2
CrushPower		1

// Nb! Порядок следования модификаторов менять нельзя
SpeedGround         0.7
SpeedAsphalt        1.0
SpeedSand           0.6 
SpeedSandroad       0.9
SpeedSnow           0.4
SpeedSnowroad       0.9
SpeedField          0.4
SpeedTillage        0.2
SpeedGrass          0.4
SpeedClay           0.4
SpeedROCK      0.9 
SpeedWATER     1.0 
SpeedSKY       1.0 
SpeedSTEEL     1.0 
SpeedBRICK     1.0 
SpeedCONCRETE  1.0 
SpeedWOOD      1.0
SpeedEQUIPMENT 1.0
SpeedGASOLINE  1.0
SpeedBODY      1.0
SpeedGLASS     1.0
SpeedLOAM      1.0
SpeedFABRIC    1.0
SpeedSTONE     1.0
SpeedBOARD     1.0

BackwardMoveDist	100
BackwardMoveFactor	0.1
EligibleForCover	True
MoveGroupMinDist	5
MoveGroupMAxDist	20


[Car_5x5]
Navigatable     TANK
Navigator       none
HalfSize        2.20
ClearOnDead     no
MaxLockNum      2
AggressiveNum   1
BlockPriority   21
FlagMask	7
UseVoice	true
CrushAheadDist	5
CrushDangerRadius	3
Type_0            carnew
CostF_0           0
CostB_0           40
CostT_0           0
CostChange_0      20
Type_1            carnew
CostF_1           10
CostB_1           0
CostT_1           0
CostChange_1      50
Type_2            carnew  ;tanknew_f
CostF_2           0
CostB_2           40
CostT_2           0
CostChange_2      25
Type_3            carnewattach
CostF_3           0
CostB_3           0
CostT_3           0
CostChange_3      0

FlagSelf	UNIT_2
FlagMaskStop	TREE ST_L ST_H TRENCH
CheckDiplomacyWhenCrush	true
CrushResist		2
CrushPower		1

// Nb! Порядок следования модификаторов менять нельзя
SpeedGround         0.7
SpeedAsphalt        1.0
SpeedSand           0.6 
SpeedSandroad       0.9
SpeedSnow           0.4
SpeedSnowroad       0.9
SpeedField          0.4
SpeedTillage        0.2
SpeedGrass          0.4
SpeedClay           0.4
SpeedROCK      0.9 
SpeedWATER     1.0 
SpeedSKY       1.0 
SpeedSTEEL     1.0 
SpeedBRICK     1.0 
SpeedCONCRETE  1.0 
SpeedWOOD      1.0
SpeedEQUIPMENT 1.0
SpeedGASOLINE  1.0
SpeedBODY      1.0
SpeedGLASS     1.0
SpeedLOAM      1.0
SpeedFABRIC    1.0
SpeedSTONE     1.0
SpeedBOARD     1.0

BackwardMoveDist	100
BackwardMoveFactor	0.1
EligibleForCover	True
MoveGroupMinDist	5
MoveGroupMAxDist	20


[Car_7x7]
Navigatable     TANK
Navigator       none
HalfSize        3.20
ClearOnDead     no
MaxLockNum      2
AggressiveNum   1
BlockPriority   29
FlagMask	7
UseVoice	true
CrushAheadDist	6
CrushDangerRadius	5
Type_0            carnew
CostF_0           0
CostB_0           40
CostT_0           0
CostChange_0      20
Type_1            carnew
CostF_1           10
CostB_1           0
CostT_1           0
CostChange_1      50
Type_2            carnew  ;tanknew_f
CostF_2           0
CostB_2           40
CostT_2           0
CostChange_2      25
Type_3            carnewattach
CostF_3           0
CostB_3           0
CostT_3           0
CostChange_3      0

FlagSelf	UNIT_2
FlagMaskStop	TREE ST_L ST_H TRENCH
CheckDiplomacyWhenCrush	true
CrushResist		2
CrushPower		1

// Nb! Порядок следования модификаторов менять нельзя
SpeedGround         0.7
SpeedAsphalt        1.0
SpeedSand           0.6 
SpeedSandroad       0.9
SpeedSnow           0.4
SpeedSnowroad       0.9
SpeedField          0.4
SpeedTillage        0.2
SpeedGrass          0.4
SpeedClay           0.4
SpeedROCK      0.9 
SpeedWATER     1.0 
SpeedSKY       1.0 
SpeedSTEEL     1.0 
SpeedBRICK     1.0 
SpeedCONCRETE  1.0 
SpeedWOOD      1.0
SpeedEQUIPMENT 1.0
SpeedGASOLINE  1.0
SpeedBODY      1.0
SpeedGLASS     1.0
SpeedLOAM      1.0
SpeedFABRIC    1.0
SpeedSTONE     1.0
SpeedBOARD     1.0

BackwardMoveDist	100
BackwardMoveFactor	0.1
EligibleForCover	True
MoveGroupMinDist	5
MoveGroupMAxDist	20

///////////////////////////////////////////////////////////////////////// TANK

[Tank]
Navigatable     TANK
Navigator       none
HalfSize        3.40
ClearOnDead     no
MaxLockNum      2
AggressiveNum   2
BlockPriority   30
FlagMask	6
UseVoice	true
CrushAheadDist	6
CrushDangerRadius	5
Type_0            tanknew
CostF_0           0
CostB_0           5
CostT_0           2
CostChange_0      40
Type_1            tanknew
CostF_1           10
CostB_1           0
CostT_1           2
CostChange_1      50
Type_2            tanknew  ;tanknew_f
CostF_2           0
CostB_2           40
CostT_2           0
CostChange_2      25

FlagSelf	UNIT_2
FlagMaskStop	ST_H
CheckDiplomacyWhenCrush	false
CrushResist		2
CrushPower		2

// Nb! Порядок следования модификаторов менять нельзя
SpeedGround         0.8
SpeedAsphalt        1.0
SpeedSand           0.7 
SpeedSandroad       0.9
SpeedSnow           0.5
SpeedSnowroad       0.9
SpeedField          0.8
SpeedTillage        0.6
SpeedGrass          0.8
SpeedClay           0.8
SpeedROCK      0.9 
SpeedWATER     1.0 
SpeedSKY       1.0 
SpeedSTEEL     1.0 
SpeedBRICK     1.0 
SpeedCONCRETE  1.0 
SpeedWOOD      1.0
SpeedEQUIPMENT 1.0
SpeedGASOLINE  1.0
SpeedBODY      1.0
SpeedGLASS     1.0
SpeedLOAM      1.0
SpeedFABRIC    1.0
SpeedSTONE     1.0
SpeedBOARD     1.0

BackwardMoveDist	100
BackwardMoveFactor	0.1
EligibleForCover	True
MoveGroupMinDist	5
MoveGroupMAxDist	20


[Tank_Small]
Navigatable     TANK
Navigator       none
HalfSize        2.40
ClearOnDead     no
MaxLockNum      2
AggressiveNum   2
BlockPriority   20
FlagMask	6
UseVoice	true
CrushAheadDist	5
CrushDangerRadius	3
Type_0            tanknew
CostF_0           0
CostB_0           5
CostT_0           2
CostChange_0      40
Type_1            tanknew
CostF_1           10
CostB_1           0
CostT_1           2
CostChange_1      50
Type_2            tanknew  ;tanknew_f
CostF_2           0
CostB_2           40
CostT_2           0
CostChange_2      25

FlagSelf	UNIT_2
FlagMaskStop	ST_H
CheckDiplomacyWhenCrush	false
CrushResist		2
CrushPower		2

// Nb! Порядок следования модификаторов менять нельзя
SpeedGround         0.8
SpeedAsphalt        1.0
SpeedSand           0.7 
SpeedSandroad       0.9
SpeedSnow           0.5
SpeedSnowroad       0.9
SpeedField          0.8
SpeedTillage        0.6
SpeedGrass          0.8
SpeedClay           0.8
SpeedROCK      0.9 
SpeedWATER     1.0 
SpeedSKY       1.0 
SpeedSTEEL     1.0 
SpeedBRICK     1.0 
SpeedCONCRETE  1.0 
SpeedWOOD      1.0
SpeedEQUIPMENT 1.0
SpeedGASOLINE  1.0
SpeedBODY      1.0
SpeedGLASS     1.0
SpeedLOAM      1.0
SpeedFABRIC    1.0
SpeedSTONE     1.0
SpeedBOARD     1.0

BackwardMoveDist	100
BackwardMoveFactor	0.1
EligibleForCover	True
MoveGroupMinDist	5
MoveGroupMAxDist	20

[Tank_3x3]
Navigatable     TANK
Navigator       none
HalfSize        1.20
ClearOnDead     no
MaxLockNum      2
AggressiveNum   2
BlockPriority   20
FlagMask	6
UseVoice	true
CrushAheadDist	4
CrushDangerRadius	3
Type_0            tanknew
CostF_0           0
CostB_0           5
CostT_0           2
CostChange_0      40
Type_1            tanknew
CostF_1           10
CostB_1           0
CostT_1           2
CostChange_1      50
Type_2            tanknew  ;tanknew_f
CostF_2           0
CostB_2           40
CostT_2           0
CostChange_2      25

FlagSelf	UNIT_2
FlagMaskStop	ST_H
CheckDiplomacyWhenCrush	false
CrushResist		2
CrushPower		2

// Nb! Порядок следования модификаторов менять нельзя
SpeedGround         0.8
SpeedAsphalt        1.0
SpeedSand           0.7 
SpeedSandroad       0.9
SpeedSnow           0.5
SpeedSnowroad       0.9
SpeedField          0.8
SpeedTillage        0.6
SpeedGrass          0.8
SpeedClay           0.8
SpeedROCK      0.9 
SpeedWATER     1.0 
SpeedSKY       1.0 
SpeedSTEEL     1.0 
SpeedBRICK     1.0 
SpeedCONCRETE  1.0 
SpeedWOOD      1.0
SpeedEQUIPMENT 1.0
SpeedGASOLINE  1.0
SpeedBODY      1.0
SpeedGLASS     1.0
SpeedLOAM      1.0
SpeedFABRIC    1.0
SpeedSTONE     1.0
SpeedBOARD     1.0

BackwardMoveDist	100
BackwardMoveFactor	0.1
EligibleForCover	True
MoveGroupMinDist	5
MoveGroupMAxDist	20

[Tank_5x5]
Navigatable     TANK
Navigator       none
HalfSize        2.40
ClearOnDead     no
MaxLockNum      2
AggressiveNum   2
BlockPriority   30
FlagMask	4
UseVoice	true
CrushAheadDist	5
CrushDangerRadius	3
Type_0            tanknew
CostF_0           0
CostB_0           5
CostT_0           2
CostChange_0      40
Type_1            tanknew
CostF_1           10
CostB_1           0
CostT_1           2
CostChange_1      50
Type_2            tanknew  ;tanknew_f
CostF_2           0
CostB_2           40
CostT_2           0
CostChange_2      25

FlagSelf	UNIT_2
FlagMaskStop	ST_H
CheckDiplomacyWhenCrush	false
CrushResist		2
CrushPower		2

// Nb! Порядок следования модификаторов менять нельзя
SpeedGround         0.8
SpeedAsphalt        1.0
SpeedSand           0.7 
SpeedSandroad       0.9
SpeedSnow           0.5
SpeedSnowroad       0.9
SpeedField          0.8
SpeedTillage        0.5
SpeedGrass          0.8
SpeedClay           0.8
SpeedROCK      0.9 
SpeedWATER     1.0 
SpeedSKY       1.0 
SpeedSTEEL     1.0 
SpeedBRICK     1.0 
SpeedCONCRETE  1.0 
SpeedWOOD      1.0
SpeedEQUIPMENT 1.0
SpeedGASOLINE  1.0
SpeedBODY      1.0
SpeedGLASS     1.0
SpeedLOAM      1.0
SpeedFABRIC    1.0
SpeedSTONE     1.0
SpeedBOARD     1.0

BackwardMoveDist	100
BackwardMoveFactor	0.1
EligibleForCover	True
MoveGroupMinDist	5
MoveGroupMAxDist	20


[Tank_7x7]
Navigatable     TANK
Navigator       none
HalfSize        3.40
ClearOnDead     no
MaxLockNum      2
AggressiveNum   2
BlockPriority   35
FlagMask	4
UseVoice	true
CrushAheadDist	6
CrushDangerRadius	5
Type_0            tanknew
CostF_0           0
CostB_0           5
CostT_0           2
CostChange_0      40
Type_1            tanknew
CostF_1           10
CostB_1           0
CostT_1           2
CostChange_1      50
Type_2            tanknew  ;tanknew_f
CostF_2           0
CostB_2           40
CostT_2           0
CostChange_2      25

FlagSelf	UNIT_2
FlagMaskStop	ST_H
CheckDiplomacyWhenCrush	false
CrushResist		2
CrushPower		2

// Nb! Порядок следования модификаторов менять нельзя
SpeedGround         0.8
SpeedAsphalt        1.0
SpeedSand           0.7 
SpeedSandroad       0.9
SpeedSnow           0.5
SpeedSnowroad       0.9
SpeedField          0.8
SpeedTillage        0.5
SpeedGrass          0.8
SpeedClay           0.8
SpeedROCK      0.9 
SpeedWATER     1.0 
SpeedSKY       1.0 
SpeedSTEEL     1.0 
SpeedBRICK     1.0 
SpeedCONCRETE  1.0 
SpeedWOOD      1.0
SpeedEQUIPMENT 1.0
SpeedGASOLINE  1.0
SpeedBODY      1.0
SpeedGLASS     1.0
SpeedLOAM      1.0
SpeedFABRIC    1.0
SpeedSTONE     1.0
SpeedBOARD     1.0

BackwardMoveDist	100
BackwardMoveFactor	0.1
EligibleForCover	True
MoveGroupMinDist	5
MoveGroupMAxDist	20



///////////////////////////////////////////////////////////////////////// HALF-TRACK

[HalfTrack_3x3]
Navigatable     TANK
Navigator       none
HalfSize        1.20
ClearOnDead     no
MaxLockNum      2
AggressiveNum   2
BlockPriority   20
FlagMask	7
UseVoice	true
CrushAheadDist	4
CrushDangerRadius	3
Type_0            carnew
CostF_0           0
CostB_0           40
CostT_0           0
CostChange_0      20
Type_1            carnew
CostF_1           10
CostB_1           0
CostT_1           0
CostChange_1      50
Type_2            carnew  ;tanknew_f
CostF_2           0
CostB_2           40
CostT_2           0
CostChange_2      25
Type_3            carnewattach
CostF_3           0
CostB_3           0
CostT_3           0
CostChange_3      0

FlagSelf	UNIT_2
FlagMaskStop	ST_H ST_L TRENCH
CheckDiplomacyWhenCrush	false
CrushResist		2
CrushPower		1

// Nb! Порядок следования модификаторов менять нельзя
SpeedGround         0.75
SpeedAsphalt        1.0
SpeedSand           0.6 
SpeedSandroad       0.9
SpeedSnow           0.4
SpeedSnowroad       0.9
SpeedField          0.7
SpeedTillage        0.4
SpeedGrass          0.7
SpeedClay           0.6 
SpeedROCK      0.9 
SpeedWATER     1.0 
SpeedSKY       1.0 
SpeedSTEEL     1.0 
SpeedBRICK     1.0 
SpeedCONCRETE  1.0 
SpeedWOOD      1.0
SpeedEQUIPMENT 1.0
SpeedGASOLINE  1.0
SpeedBODY      1.0
SpeedGLASS     1.0
SpeedLOAM      1.0
SpeedFABRIC    1.0
SpeedSTONE     1.0
SpeedBOARD     1.0

BackwardMoveDist	100
BackwardMoveFactor	0.1
EligibleForCover	True
MoveGroupMinDist	5
MoveGroupMAxDist	20


[HalfTrack_5x5]
Navigatable     TANK
Navigator       none
HalfSize        2.20
ClearOnDead     no
MaxLockNum      2
AggressiveNum   2
BlockPriority   29
FlagMask	7
UseVoice	true
CrushAheadDist	5
CrushDangerRadius	3
Type_0            carnew
CostF_0           0
CostB_0           40
CostT_0           0
CostChange_0      20
Type_1            carnew
CostF_1           10
CostB_1           0
CostT_1           0
CostChange_1      50
Type_2            carnew  ;tanknew_f
CostF_2           0
CostB_2           40
CostT_2           0
CostChange_2      25
Type_3            carnewattach
CostF_3           0
CostB_3           0
CostT_3           0
CostChange_3      0

FlagSelf	UNIT_2
FlagMaskStop	ST_H ST_L TRENCH
CheckDiplomacyWhenCrush	false
CrushResist		2
CrushPower		1

// Nb! Порядок следования модификаторов менять нельзя
SpeedGround         0.75
SpeedAsphalt        1.0
SpeedSand           0.6 
SpeedSandroad       0.9
SpeedSnow           0.4
SpeedSnowroad       0.9
SpeedField          0.7
SpeedTillage        0.4
SpeedGrass          0.7
SpeedClay           0.6 
SpeedROCK      0.9 
SpeedWATER     1.0 
SpeedSKY       1.0 
SpeedSTEEL     1.0 
SpeedBRICK     1.0 
SpeedCONCRETE  1.0 
SpeedWOOD      1.0
SpeedEQUIPMENT 1.0
SpeedGASOLINE  1.0
SpeedBODY      1.0
SpeedGLASS     1.0
SpeedLOAM      1.0
SpeedFABRIC    1.0
SpeedSTONE     1.0
SpeedBOARD     1.0

BackwardMoveDist	100
BackwardMoveFactor	0.1
EligibleForCover	True
MoveGroupMinDist	5
MoveGroupMAxDist	20


[HalfTrack_7x7]
Navigatable     TANK
Navigator       none
HalfSize        3.20
ClearOnDead     no
MaxLockNum      2
AggressiveNum   2
BlockPriority   34
FlagMask	7
UseVoice	true
CrushAheadDist	6
CrushDangerRadius	5
Type_0            carnew
CostF_0           0
CostB_0           40
CostT_0           0
CostChange_0      20
Type_1            carnew
CostF_1           10
CostB_1           0
CostT_1           0
CostChange_1      50
Type_2            carnew  ;tanknew_f
CostF_2           0
CostB_2           40
CostT_2           0
CostChange_2      25
Type_3            carnewattach
CostF_3           0
CostB_3           0
CostT_3           0
CostChange_3      0

FlagSelf	UNIT_2
FlagMaskStop	ST_H TRENCH
CheckDiplomacyWhenCrush	false
CrushResist		2
CrushPower		1

// Nb! Порядок следования модификаторов менять нельзя
SpeedGround         0.75
SpeedAsphalt        1.0
SpeedSand           0.6 
SpeedSandroad       0.9
SpeedSnow           0.4
SpeedSnowroad       0.9
SpeedField          0.7
SpeedTillage        0.4
SpeedGrass          0.7
SpeedClay           0.6
SpeedROCK      0.9 
SpeedWATER     1.0 
SpeedSKY       1.0 
SpeedSTEEL     1.0 
SpeedBRICK     1.0 
SpeedCONCRETE  1.0 
SpeedWOOD      1.0
SpeedEQUIPMENT 1.0
SpeedGASOLINE  1.0
SpeedBODY      1.0
SpeedGLASS     1.0
SpeedLOAM      1.0
SpeedFABRIC    1.0
SpeedSTONE     1.0
SpeedBOARD     1.0

BackwardMoveDist	100
BackwardMoveFactor	0.1
EligibleForCover	True
MoveGroupMinDist	5
MoveGroupMAxDist	20

