
[Hull_Hull]
Type        	Hull
Name        	Hull
DamageType  	Normal
Collisions  	x_Super1
AimCollisions	x_Super1
Health      	2100
//Armor		Front	Back	Left	Right	Top 	Bottom
Armor       	50	50	30	30	18	16
External    	True
ArmorMTL    	Steel
IsBox       	True
isCritical  	True
Links       	Commander Diesel Driver Loader MachineGunner Shooter Turret
Volume		Main

[Armored_Superstructure]
Type        	Armored
Name        	Superstructure
DamageType  	Normal
Collisions  	x_Super2 x_Super3
AimCollisions	x_Super3
Health      	2100
//Armor		Front	Back	Left	Right	Top 	Bottom
Armor       	70	50	30	30	18	16
External    	True
ArmorMTL    	Steel
IsBox       	True
isCritical  	True
Links       	7_92mm_MG_34_Bow Commander Diesel Driver Loader MachineGunner Shooter Turret
Volume		Main
AttackModeArea  Mid

[Turret_Turret]
Type        	Turret
Name        	Turret
Bone        	Turret
DamageType  	Normal
Collisions  	x_Head1 x_lk3 x_lk4 x_lk5 x_lk6 
AimCollisions	x_Head1
Health          	1150
//Armor		Front	Back	Left	Right	Top 	Bottom
Armor       	57	30	30	30	10	10
External    	True
ArmorMTL    	Steel
IsBox       	True
isCritical  	False
Links       	75mm_StuK_37_L24 Commander Loader Shooter Superstructure
//DamageRect1 	Turret_Side
//DamageRect2 	Turret_Top
SoundAim    	!!!Turret_rotate_mechanic
Volume		Main
HeardRangeTurn  5

[Armored_Turret_Com]
Type        	Armored
Name        	Turret_Com
DamageType  	Normal
Collisions  	x_Head2 x_lk1 
Health          	908
//Armor		Front	Back	Left	Right	Top 	Bottom
Armor       	57	57	57	57	10	10
External    	True
ArmorMTL    	Steel
IsBox       	True
isCritical  	False
Links       	Turret Commander
Volume		Main
NeedSecondarySplashFragForInternal True

[WeaponStatic_75mm_StuK_37_L24]
Type        	WeaponStatic
WeaponType  	Gun
Variety     	Primary
RatingType  	Gun
Name        	75mm_StuK_37_L24
Parent      	Turret
IconName    	WeaponStatic\Pz_IVF1.mat
Gun         	Ger\75mm_StuK_37_L24
SignNode    	Hook_75mm_StuK_37_L24
SignType    	Generic
Hooks       	Hook_75mm_StuK_37_L24
ParkAngle   	0
DamageType  	Normal
Collisions  	x_Mask3 x_stvol
Health      	250
//Armor		Front	Back	Left	Right	Top 	Bottom
Armor       	20	20	20	20	20        20
External    	True
ArmorMTL    	Steel
IsBox       	False
isCritical  	False
//DamageRect1 	Gun_Side
//DamageRect2 	Gun_Top
Links       	7_92mm_MG_34_Twin Turret

[WeaponStatic_7_92mm_MG_34_Bow]
Type        	WeaponStatic
WeaponType  	Machine_Gun
Variety     	Bow
RatingType  	Machine_Gun
Name        	7_92mm_MG_34_Bow
Parent      	Superstructure
IconName    	WeaponStatic\Machinegun.mat
Gun         	Ger\7_92mm_MG_34_HMG
SignNode    	Hook_MG_34_Bow
SignType    	Generic
Hooks       	Hook_MG_34_Bow
DamageType  	Normal
Collisions  	x_Mgun1 
Health      	100
//Armor		Front	Back	Left	Right	Top 	Bottom
Armor       	8	8	8	8	8	8
External    	True
ArmorMTL    	Steel
IsBox       	False
isCritical  	False
//DamageRect1 	MGun_Bow_Side
//DamageRect2 	MGun_Bow_Top


[WeaponStatic_7_92mm_MG_34_Twin]
Type        	WeaponStatic
WeaponType  	Machine_Gun
Variety     	Twin
RatingType  	Machine_Gun
Name        	7_92mm_MG_34_Twin
Parent      	Turret
IconName    	WeaponStatic\Machinegun.mat
Gun         	Ger\7_92mm_MG_34_HMG
SignNode    	Hook_MG_34_Twin
SignType    	Generic
Hooks       	Hook_MG_34_Twin
DamageType  	Normal
External    	False
Health      	100
Collisions  	x_Mgun2

[Hatch_CommanderHatch]
Type        	Hatch
Name        	CommanderHatch
Parent      	Turret
AnimHatchOpen	ANIM_OPEN_HATCH_COMM
AnimHatchClose	ANIM_CLOSE_HATCH_COMM
SoundHatchOpen	!!!hatch_open
SoundHatchClose	!!!hatch_close

[Hatch_DriverHatch]
Type        	Hatch
Name        	DriverHatch
Parent      	Turret
AnimHatchOpen	ANIM_OPEN_HATCH_DRIVER
AnimHatchClose	ANIM_CLOSE_HATCH_DRIVER
SoundHatchOpen	!!!hatch_open
SoundHatchClose	!!!hatch_close

[Decorator_Antenna_Headlights_Zip]
Type        	Decorator
Name        	Antenna_Headlights_Zip
DamageType  	Normal
Collisions  	x_antenna1 x_fara1 x_fara2 x_fara3 x_fara4 x_kr1 x_kr2 x_kr3 x_kr4 x_zip1 x_zip2 x_zip14 x_zip15 x_zip16 x_zip9
Health      	200
//Armor		Front	Back	Left	Right	Top 	Bottom
Armor       	5	5	5	5	5	5
External    	True
ArmorMTL    	EQUIPMENT
IsBox       	False
isCritical  	False
DamageThreshold 1


[Armored_Fenders]
Type        	Armored
Name        	Fenders
DamageType  	Normal
Collisions  	x_Hull1 x_Hull2 x_Super4 x_Hull5 x_Hull3 x_Hull4
Health      	200
//Armor		Front	Back	Left	Right	Top 	Bottom
Armor       	8	8	8	8	8	8
External    	True
ArmorMTL    	Steel
IsBox       	False
isCritical  	False
Links       	Hull


[Armored_Mask]
Type        	Armored
Name        	Mask
DamageType  	Normal
Collisions  	x_Mask1 
Health      	454
//Armor		Front	Back	Left	Right	Top 	Bottom
Armor       	50	50	50	50	50	50
External    	True
ArmorMTL    	Steel
IsBox       	False
isCritical  	False
Links       	75mm_StuK_37_L24 Turret Commander Loader Shooter 7_92mm_MG_34_Twin
//isKillLinkedOnDeath	True
//Volume		Main
//NeedSecondarySplashFragForInternal True

[Armored_Mask1]
Type        	Armored
Name        	Mask1
DamageType  	Normal
Collisions  	x_Mask2
Health      	472
//Armor		Front	Back	Left	Right	Top 	Bottom
Armor       	50	50	30	30	30	30
External    	True
ArmorMTL    	Steel
IsBox       	True
isCritical  	False
Links       	75mm_StuK_37_L24
Volume		Main
isKillLinkedOnDeath	True
NeedSecondarySplashFragForInternal True
DamageRect1 	gun
DamageRect2 	gun

[Armored_Transm]
Type        	Armored
Name        	Transm
DamageType  	Normal
Collisions	x_transm1 x_transm2 x_transm3
//AimCollisions	x_transm1 x_transm2 x_transm3
Health      	300
//Armor		Front	Back	Left	Right	Top 	Bottom
Armor       	10	10	10	10	10	10
External    	False
ArmorMTL    	Steel
IsBox       	True
isCritical  	False
//Links       	LeftTrack RightTrack Diesel
//isKillLinkedOnDeath	True
//NeedSecondarySplashFragForInternal True
//DamageRect1 	hull
//DamageRect2 	hull


[Diesel]
Type        	Diesel
Name        	Diesel
DamageType  	Normal
Collisions  	x_engine x_bz1
AimCollisions	x_engine
Health      	265
//Armor		Front	Back	Left	Right	Top 	Bottom
Armor       	5	5	5	5	5	5
External    	False
ArmorMTL    	Steel
IsBox       	True
isCritical  	False
Links       	Hull
//DamageRect1 	Diesel_Side
//DamageRect2 	Diesel_Top
DieEffect	Diesel_Heavy_Destroy
SoundEngine 	!!!pziii_motor
SoundRpmMin 	400
SoundRpmMax 	1500
SoundStartDelay	2000
SoundGearNum	1
SoundRpmEven	1300
SoundRpmDeltaUp	200
SoundRpmDeltaDown	600
SoundTrack  	!!!pziii_track
SoundStart  	!!!pziii_motor_start
SoundStop   	!!!pziii_motor_stop
HeardRangeWork  30

[CrewPlacement_Commander]
Type        	CrewPlacement
Name        	Commander
Job         	Commander
Dispatcher  	infantry.cpp
Hatch       	CommanderHatch
Animator    	PzIIIN_Commander
OffsetMode  	Anim
FreeCrew    	False
DamageType  	Normal
Collisions  	x_Commander 
External    	False
Hook_In     	commander
Hook_Out    	commander_out
VisSector0      Vcommander_0 -45 45 0.8
VisSector1      Vcommander_1 -45 45 0.8
VisSector2      Vcommander_2 -45 45 0.8
VisSector3      Vcommander_3 -45 45 0.8
VisSector4      Vcommander_4 -45 45 0.8



[CrewPlacement_Driver]
Type        	CrewPlacement
Name        	Driver
Job         	Driver
Dispatcher  	infantry.cpp
Hatch       	DriverHatch
Animator    	PzIIIN_driver
OffsetMode  	Anim
FreeCrew    	False
DamageType  	Normal
Collisions  	x_Driver 
External    	False
Hook_In     	driver
Hook_Out    	driver_out
VisSector0      Vdriver_0 -31.5 31.5 0.5
VisSector1      Vdriver_1 -30 30 0.5

[CrewPlacement_Loader]
Type        	CrewPlacement
Name        	Loader
Job         	Loader
Dispatcher  	infantry.cpp
Weapon1     	75mm_StuK_37_L24
Weapon2     	7_92mm_MG_34_Twin
Hatch       	DriverHatch
Animator    	PzIIIN_Commander
OffsetMode  	Anim
FreeCrew    	False
DamageType  	Normal
Collisions  	x_Loader 
External    	False
Hook_In     	commander
Hook_Out    	commander_out

[CrewPlacement_MachineGunner]
Type        	CrewPlacement
Name        	MachineGunner
Job         	MachineGunner
Dispatcher  	infantry.cpp
Weapon1     	7_92mm_MG_34_Bow
Hatch       	DriverHatch
Animator    	PzIIIN_driver
OffsetMode  	Anim
FreeCrew    	False
DamageType  	Normal
Collisions  	x_Mgunner 
External    	False
Hook_In     	driver
Hook_Out    	driver_out
VisSector0      Vmgunner_0 -9 9 1.8
VisSector1      Vmgunner_1 -30 30 0.5

[CrewPlacement_Shooter]
Type        	CrewPlacement
Name        	Shooter
Job         	Shooter
Dispatcher  	infantry.cpp
Weapon1     	75mm_StuK_37_L24
Weapon2     	7_92mm_MG_34_Twin
Hatch       	DriverHatch
Animator    	PzIIIN_Commander
OffsetMode  	Anim
FreeCrew    	False
DamageType  	Normal
Collisions  	x_Shooter 
External    	False
Hook_In     	commander
Hook_Out    	commander_out
VisSector0      Vshooter_0 -12.5 12.5 2.4


[Hatch_Passenger1Hatch]
Type        	Hatch
Name        	Passenger1Hatch
Parent      	Hull

[Hatch_Passenger2Hatch]
Type        	Hatch
Name        	Passenger2Hatch
Parent      	Hull


[Hatch_Passenger3Hatch]
Type        	Hatch
Name        	Passenger3Hatch
Parent      	Hull


[Hatch_Passenger4Hatch]
Type        	Hatch
Name        	Passenger4Hatch
Parent      	Hull


[Hatch_Passenger5Hatch]
Type        	Hatch
Name        	Passenger5Hatch
Parent      	Hull


[Hatch_Passenger6Hatch]
Type        	Hatch
Name        	Passenger6Hatch
Parent      	Hull

[CrewPlacement_Passenger]
Type        	CrewPlacement
Name        	Passenger
Job         	Passenger
Dispatcher  	infantry.cpp
Hatch       	Passenger1Hatch
Animator    	tank_passenger1
HierNode    	passenger_1
OffsetMode  	Force
FreeCrew    	False
AlignMode   	None
DamageType  	Normal
External    	True
Hook_In     	passenger_in_1
Hook_Out    	passenger_out_1
//VisBlind	True

[CrewPlacement_Passenger2]
Type        	CrewPlacement
Name        	Passenger2
Job         	Passenger2
Dispatcher  	infantry.cpp
Hatch       	Passenger2Hatch
Animator    	tank_passenger2
HierNode    	passenger_2
OffsetMode  	Force
FreeCrew    	False
AlignMode   	None
DamageType  	Normal
External    	True
Hook_In     	passenger_in_2
Hook_Out    	passenger_out_2
//VisBlind	True

[CrewPlacement_Passenger3]
Type        	CrewPlacement
Name        	Passenger3
Job         	Passenger3
Dispatcher  	infantry.cpp
Hatch       	Passenger3Hatch
Animator    	tank_passenger3
HierNode    	passenger_3
OffsetMode  	Force
FreeCrew    	False
AlignMode   	None
DamageType  	Normal
External    	True
Hook_In     	passenger_in_3
Hook_Out    	passenger_out_3
//VisBlind	True

[CrewPlacement_Passenger4]
Type        	CrewPlacement
Name        	Passenger4
Job         	Passenger4
Dispatcher  	infantry.cpp
Hatch       	Passenger4Hatch
Animator    	tank_passenger4
HierNode    	passenger_4
OffsetMode  	Force
FreeCrew    	False
AlignMode   	None
DamageType  	Normal
External    	True
Hook_In     	passenger_in_4
Hook_Out    	passenger_out_4
//VisBlind	True

[CrewPlacement_Passenger5]
Type        	CrewPlacement
Name        	Passenger5
Job         	Passenger5
Dispatcher  	infantry.cpp
Hatch       	Passenger5Hatch
Animator    	tank_passenger5
HierNode    	passenger_5
OffsetMode  	Force
FreeCrew    	False
AlignMode   	None
DamageType  	Normal
External    	True
Hook_In     	passenger_in_5
Hook_Out    	passenger_out_5
//VisBlind	True

[CrewPlacement_Passenger6]
Type        	CrewPlacement
Name        	Passenger6
Job         	Passenger6
Dispatcher  	infantry.cpp
Hatch       	Passenger6Hatch
Animator    	tank_passenger6
HierNode    	passenger_6
OffsetMode  	Force
FreeCrew    	False
AlignMode   	None
DamageType  	Normal
External    	True
Hook_In     	passenger_in_6
Hook_Out    	passenger_out_6
//VisBlind	True

[CrewSet_Main]
Type        	CrewSet
Name        	Main
Crew01_CP   	Commander
Crew01_Job  	Commander
Crew01_Unit 	Data/Units/Human/Ger/Tankman_afrika
Crew01_N_Level	Novice
Crew01_R_Level	Regular
Crew01_V_Level	Veteran
Crew01_E_Level	Elite
Crew01_N_Rank	Unteroffizier
Crew01_R_Rank	Unterfeldwebel
Crew01_V_Rank	Feldwebel
Crew01_E_Rank	Oberfeldwebel
Crew01_N_BpSet1	Walter_P38_2xM_39
Crew01_R_BpSet1	Walter_P38_2xM_39
Crew01_V_BpSet1	Walter_P38_2xM_39
Crew01_E_BpSet1	Walter_P38_2xM_39
Crew02_CP   	Driver
Crew02_Job  	Driver
Crew02_Unit 	Data/Units/Human/Ger/Tankman_afrika
Crew02_N_Level	Novice
Crew02_R_Level	Regular
Crew02_V_Level	Veteran
Crew02_E_Level	Elite
Crew02_N_Rank	Schutze
Crew02_R_Rank	Gefreiter
Crew02_V_Rank	Gefreiter
Crew02_E_Rank	Obergefreiter
Crew02_N_BpSet1	Walter_P38_2xM_39
Crew02_R_BpSet1	Walter_P38_2xM_39
Crew02_V_BpSet1	Walter_P38_2xM_39
Crew02_E_BpSet1	Walter_P38_2xM_39
Crew03_CP   	Loader
Crew03_Job  	Loader
Crew03_Unit 	Data/Units/Human/Ger/Tankman_afrika
Crew03_N_Level	Novice
Crew03_R_Level	Novice
Crew03_V_Level	Regular
Crew03_E_Level	Veteran
Crew03_N_Rank	Schutze
Crew03_R_Rank	Schutze
Crew03_V_Rank	Gefreiter
Crew03_E_Rank	Gefreiter
Crew03_N_BpSet1	Luger_P08_2xM_39
Crew03_R_BpSet1	Luger_P08_2xM_39
Crew03_V_BpSet1	Luger_P08_2xM_39
Crew03_E_BpSet1	Luger_P08_2xM_39
Crew04_CP   	MachineGunner
Crew04_Job  	MachineGunner
Crew04_Unit 	Data/Units/Human/Ger/Tankman_afrika
Crew04_N_Level	Novice
Crew04_R_Level	Regular
Crew04_V_Level	Regular
Crew04_E_Level	Veteran
Crew04_N_Rank	Schutze
Crew04_R_Rank	Schutze
Crew04_V_Rank	Gefreiter
Crew04_E_Rank	Gefreiter
Crew04_N_BpSet1	Luger_P08_2xM_39
Crew04_R_BpSet1	Luger_P08_2xM_39
Crew04_V_BpSet1	Luger_P08_2xM_39
Crew04_E_BpSet1	Luger_P08_2xM_39
Crew05_CP   	Shooter
Crew05_Job  	Shooter
Crew05_Unit 	Data/Units/Human/Ger/Tankman_afrika
Crew05_N_Level	Novice
Crew05_R_Level	Regular
Crew05_V_Level	Veteran
Crew05_E_Level	Elite
Crew05_N_Rank	Gefreiter
Crew05_R_Rank	Obergefreiter
Crew05_V_Rank	Obergefreiter
Crew05_E_Rank	Obergefreiter
Crew05_N_BpSet1	SubMachineGun_MP_40_2xM_39
Crew05_R_BpSet1	SubMachineGun_MP_40_2xM_39
Crew05_V_BpSet1	SubMachineGun_MP_40_2xM_39
Crew05_E_BpSet1	SubMachineGun_MP_40_2xM_39

[LeftTrack]
Type        	Track
Name        	LeftTrack
Side        	Left
Bone        	TR1
//BoneDamage      TR_DM1
TrackEffect     Effects\Track\Track_001.eff
SpeedMultiplier	150
TrackSpeedMultiplier	-6
Prefix      	k kp kz
DamageType  	Normal
Collisions  	x_tr1 
AimCollisions	x_tr1
Health      	2200
//Armor		Front	Back	Left	Right	Top 	Bottom
Armor       	19.5	20.5	20.5	20.5	20.5	20.5
External    	True
ArmorMTL    	Steel
IsBox       	False
isCritical  	False
//DamageRect1 	TruckL_Side
//DamageRect2 	TruckL_Top
Links       	Hull

[RightTrack]
Type        	Track
Name        	RightTrack
Side        	Right
Bone        	TR2
//BoneDamage      TR_DM2
TrackEffect     Effects\Track\Track_001.eff
SpeedMultiplier	150
TrackSpeedMultiplier	-6
Prefix      	k kp kz
DamageType  	Normal
Collisions  	x_tr2 
AimCollisions	x_tr2
Health      	2200
//Armor		Front	Back	Left	Right	Top 	Bottom
Armor       	19.5	20.5	20.5	20.5	20.5	20.5
External    	True
ArmorMTL    	Steel
IsBox       	False
isCritical  	False
//DamageRect1 	TruckR_Side
//DamageRect2 	TruckR_Top
Links       	Hull

[VehicleSkin_GerEmptyRed_White_8_1]
Type        	VehicleSkin
Name        	GerEmptyRed_White_8_1
Skin        	Summer1
Division    	GerEmptyRed_White_8_1
Camouflage   1
Date1       	01.01.1939 31.12.1945

[VehicleSkin_GerEmptyRed_White_8_2]
Type        	VehicleSkin
Name        	GerEmptyRed_White_8_2
Skin        	Summer1
Division    	GerEmptyRed_White_8_2
Camouflage   1
Date1       	01.01.1939 31.12.1945

[VehicleSkin_GerEmptyRed_White_8_3]
Type        	VehicleSkin
Name        	GerEmptyRed_White_8_3
Skin        	Summer1
Division    	GerEmptyRed_White_8_3
Camouflage   1
Date1       	01.01.1939 31.12.1945

[VehicleSkin_GerEmptyRed_White_7_1]
Type        	VehicleSkin
Name        	GerEmptyRed_White_7_1
Skin        	Summer1
Division    	GerEmptyRed_White_7_1
Camouflage   1
Date1       	01.01.1939 31.12.1945

[VehicleSkin_GerEmptyRed_White_7_2]
Type        	VehicleSkin
Name        	GerEmptyRed_White_7_2
Skin        	Summer1
Division    	GerEmptyRed_White_7_2
Camouflage   1
Date1       	01.01.1939 31.12.1945

[VehicleSkin_GerEmptyRed_White_7_3]
Type        	VehicleSkin
Name        	GerEmptyRed_White_7_3
Skin        	Summer1
Division    	GerEmptyRed_White_7_3
Camouflage   1
Date1       	01.01.1939 31.12.1945

[SimpleAbilities_SimpleAbilities]
Type        	SimpleAbilities
Name        	SimpleAbilities
isTrailer   	False
isTractor   	False
isPassenger 	True
DestroyOnEmptyBackpack	False

[BackPack]
Type        	BackPack
Name        	BackPack
DieEffect	Backpack_Destroy
DamageType  	Normal
Collisions  	x_Ammo1 x_Ammo2 x_Ammo3 x_Ammo4 
Health      	200
//Armor		Front	Back	Left	Right	Top 	Bottom
Armor       	5	5	5	5	5	5
External    	False
ArmorMTL    	Steel
IsBox       	False
isCritical  	False

[BackPackSet_Mixed]
Type        	BackPackSet
Name        	Mixed
Group1_MaxItems	20
Group1_Item01	Magazines\Ger\7_92mm_MG_34_belt_tank 20
Group2_MaxItems	64
Group2_Item01	Magazines\Ger\75mm_SprGr_34_HE 38
Group2_Item02	Magazines\Ger\75mm_Gr_38_HLB_HEAT 18
Group2_Item03	Magazines\Ger\75mm_K_Gr_rot_Nb_Smoke 8 