
[WeaponStatic_50mm_PaK_38]
Type        	WeaponStatic
WeaponType  	Gun
Variety     	Primary
RatingType  	Gun
Name        	50mm_PaK_38
IconName    	WeaponStatic\Heavy_gun.mat
Gun         	Ger\50mm_PaK_38
SignNode    	GunHook
SignType    	Generic
Hooks       	GunHook
ParkAngle   	0
DamageType  	Normal
Collisions  	x_Barrel1 x_Barrel2 
//AimCollisions   x_Barrel1 x_Barrel2 
Health      	150
//Armor		Front	Back	Left	Right	Top 	Bottom
Armor       	15	15	15	15	15       15
External    	True
ArmorMTL    	Steel
IsBox       	False
isCritical  	True
Links       	Loader Shooter
AttackModeArea  Mid
DamageThreshold	1


[Armored_Fenders]
Type        	Armored
Name        	Fenders
DamageType  	Normal
Collisions  	x_Mask 
//AimCollisions   x_Mask
AttackModeArea  Mid
Health      	150
//Armor		Front	Back	Left	Right	Top 	Bottom
Armor       	10	6.3	6.3	6.3	6.3	6.3
External    	True
ArmorMTL    	Steel
IsBox       	False
isCritical  	True
Links       	Loader Shooter 50mm_PaK_38
NeedSecondarySplashFragForInternal True
AttackModeArea  Mid
DamageThreshold	1
 
[Armored_Mask]
Type        	Armored
Name        	Mask
DamageType  	Normal
Collisions  	x_Head x_small_sheeld x_Body x_leg_left x_leg_right 
AimCollisions   x_Head
AttackModeArea  Mid
Health      	300
//Armor		Front	Back	Left	Right	Top 	Bottom
Armor       	8	8	8	8	8	8
External    	True
ArmorMTL    	Steel
IsBox       	False
isCritical  	False
Links       	Loader Shooter 50mm_PaK_38
IsTraceableWhenDead true
DamageThreshold	1
NeedSecondarySplashFragForInternal True



[CrewPlacement_Commander]
Type        	CrewPlacement
Name        	Commander
Job         	Commander
Dispatcher  	infantry.cpp
OffsetMode  	Anim
FreeCrew    	True
DamageType  	None
External    	True
Hook_In     	commander
Hook_Out    	commander

[CrewPlacement_Infantry]
Type        	CrewPlacement
Name        	Infantry
Job         	Infantry
Dispatcher  	infantry.cpp
Animator    	Pak38_Infantry
OffsetMode  	Anim
FreeCrew    	False
AlignMode   	None
DamageType  	Normal
External    	True
Hook_In     	infantry
Hook_Out    	infantry
VisThrough  true

[CrewPlacement_Loader]
Type        	CrewPlacement
Name        	Loader
Job         	Loader
Dispatcher  	infantry.cpp
Weapon1     	50mm_PaK_38
Animator    	Pak38_Loader
HierNode    	Head
OffsetMode  	Anim
FreeCrew    	False
AlignMode   	Normal
DamageType  	Normal
External    	True
Hook_In     	loader
Hook_Out    	loader
VisThrough  true

[CrewPlacement_Shooter]
Type        	CrewPlacement
Name        	Shooter
Job         	Shooter
Dispatcher  	infantry.cpp
Weapon1     	50mm_PaK_38
Animator    	Pak38_Shooter
HierNode    	Head
OffsetMode  	Anim
FreeCrew    	False
AlignMode   	Normal
DamageType  	Normal
External    	True
Hook_In     	shooter
Hook_Out    	shooter
VisSector	True
VisSector0      vshooter_0 -5.5 5.5 3
VisSector1      vshooter_0 -60 60 1.0

[CrewSet_Main]
Type        	CrewSet
Name        	Main
Crew01_CP   	Commander
Crew01_Job  	Commander
Crew01_Unit 	Data/Units/Human/Ger/Infantry_afrika
Crew01_N_Level	Novice
Crew01_R_Level	Regular
Crew01_V_Level	Veteran
Crew01_E_Level	Elite
Crew01_N_Rank	Unteroffizier
Crew01_R_Rank	Unterfeldwebel
Crew01_V_Rank	Feldwebel
Crew01_E_Rank	Oberfeldwebel
Crew01_N_BpSet1	Walter_P38_2xM_39
Crew01_R_BpSet1	Walter_P38_2xM_39
Crew01_V_BpSet1	Walter_P38_2xM_39
Crew01_E_BpSet1	Walter_P38_2xM_39
Crew02_CP   	Infantry
Crew02_Job  	Infantry
Crew02_Unit 	Data/Units/Human/Ger/Infantry_afrika
Crew02_N_Level	Novice
Crew02_R_Level	Novice
Crew02_V_Level	Regular
Crew02_E_Level	Veteran
Crew02_N_Rank	Schutze
Crew02_R_Rank	Schutze
Crew02_V_Rank	Gefreiter
Crew02_E_Rank	Gefreiter
Crew02_N_BpSet1	Rifle_Mauser_K98k_9xMag
Crew02_R_BpSet1	Rifle_Mauser_K98k_9xMag
Crew02_V_BpSet1	Rifle_Mauser_K98k_9xMag
Crew02_E_BpSet1	Rifle_Mauser_K98k_9xMag
Crew03_CP   	Loader
Crew03_Job  	Loader
Crew03_Unit 	Data/Units/Human/Ger/Infantry_afrika
Crew03_N_Level	Novice
Crew03_R_Level	Novice
Crew03_V_Level	Regular
Crew03_E_Level	Veteran
Crew03_N_Rank	Schutze
Crew03_R_Rank	Schutze
Crew03_V_Rank	Gefreiter
Crew03_E_Rank	Gefreiter
Crew03_N_BpSet1	Rifle_Mauser_K98k_9xMag
Crew03_R_BpSet1	Rifle_Mauser_K98k_9xMag
Crew03_V_BpSet1	Rifle_Mauser_K98k_9xMag
Crew03_E_BpSet1	Rifle_Mauser_K98k_9xMag
Crew04_CP   	Shooter
Crew04_Job  	Shooter
Crew04_Unit 	Data/Units/Human/Ger/Infantry_afrika
Crew04_N_Level	Novice
Crew04_R_Level	Regular
Crew04_V_Level	Veteran
Crew04_E_Level	Elite
Crew04_N_Rank	Gefreiter
Crew04_R_Rank	Obergefreiter
Crew04_V_Rank	Obergefreiter
Crew04_E_Rank	Obergefreiter
Crew04_N_BpSet1	Rifle_Mauser_K98k_9xMag
Crew04_R_BpSet1	Rifle_Mauser_K98k_9xMag
Crew04_V_BpSet1	Rifle_Mauser_K98k_9xMag
Crew04_E_BpSet1	Rifle_Mauser_K98k_9xMag

[Wheel_Wheel_Left1]
Type        	Wheel
Name        	Wheel_Left1
Side        	Left
WheelBase   	0
WheelChunk  	wheel_left
SpeedMultiplier	140
DamageType  	Normal
Collisions  	x_wheel_left 
Health      	200
//Armor		Front	Back	Left	Right	Top 	Bottom
Armor       	5	5	5	5	5	5
External    	True
ArmorMTL    	Equipment
IsBox       	False
isCritical  	False

[Wheel_Wheel_Right1]
Type        	Wheel
Name        	Wheel_Right1
Side        	Right
WheelBase   	0
WheelChunk  	wheel_right
SpeedMultiplier	140
DamageType  	Normal
Collisions  	x_wheel_right 
Health      	200
//Armor		Front	Back	Left	Right	Top 	Bottom
Armor       	5	5	5	5	5	5
External    	True
ArmorMTL    	Equipment
IsBox       	False
isCritical  	False

[VehicleSkin_GerSummer1]
Type        	VehicleSkin
Name        	GerSummer1
Skin        	Summer1
Division    	GerEmpty
Date1       	01.01.1939 31.12.1945
Camouflage       1


[SimpleAbilities_SimpleAbilities]
Type        	SimpleAbilities
Name        	SimpleAbilities
isTrailer   	True
TrailerHook 	zacep
isTractor   	False
isPassenger 	False
DestroyOnEmptyBackpack	False

[BackPack]
Type        	BackPack
Name        	BackPack
DamageType  	None
External    	False

[BackPackSet_Mixed]
Type        	BackPackSet
Name        	Mixed
Group1_MaxItems	164
Group1_Item01	Magazines\Ger\50mm_PzGr_39_APCBC 52
Group1_Item02	Magazines\Ger\50mm_PzGr_40_APCR 16 
Group1_Item03	Magazines\Ger\50mm_SPgGr_38_HE 80
Group1_Item04	Magazines\Ger\50mm_PzGr_40_1_APCR 16 