
[Hull_Hull]
Type        	Hull
Name        	Hull
DamageType  	Normal
Collisions  	x_Hull x_Hull1 x_Hull2 x_Hull3 x_lk1 x_lk2
AimCollisions	x_Hull x_Hull1
Health      	2300
//Armor		Front	Back	Left	Right	Top 	Bottom
Armor       	51	38	38	38	19	25
External    	True
ArmorMTL    	STEEL
IsBox       	True
isCritical  	True
Links       	7_62mm_Browning_M1919A4_Bow  BackPack Commander Diesel Driver Loader MachineGunner Shooter Turret
Volume		Main

[Armored_Front1]
Type        	Armored
Name        	Front1
DamageType  	Normal
Collisions  	x_Front1
AimCollisions	x_Front1
Health      	2300
//Armor		Front	Back	Left	Right	Top 	Bottom
Armor       	51	38	38	38	19	25
External    	True
ArmorMTL    	Steel2
IsBox       	True
isCritical  	True
Links       	7_62mm_Browning_M1919A4_Bow  BackPack Commander Diesel Driver Loader MachineGunner Shooter Turret
Volume		Main

[Turret_Turret]
Type        	Turret
Name        	Turret
Bone        	Turret 
DamageType  	Normal
Collisions  	x_head  
AimCollisions	x_head
Health          	1212
//Armor		Front	Back	Left	Right	Top 	Bottom
Armor       	76	51	51	51	25	25
External    	True
ArmorMTL    	Steel2
IsBox       	True
isCritical  	False
Links       	75mm_M3 Commander Loader Shooter Hull
//DamageRect1 	Turret_Side
//DamageRect2 	Turret_Top
SoundAim    	!!!Turret_rotate_electro
Volume		Main
HeardRangeTurn  5

[Armored_Turret_Com]
Type        	Armored
Name        	Turret_Com
DamageType  	Normal
Collisions  	x_head1 x_lk3 x_lk4
Health          	1332
//Armor		Front	Back	Left	Right	Top 	Bottom
Armor       	64	64	64	64	25	25
External    	True
ArmorMTL    	Steel2
IsBox       	True
isCritical  	False
Links       	Turret Commander 
Volume		Main
NeedSecondarySplashFragForInternal True

[WeaponStatic_7_62mm_Browning_M1919A4_Bow]
Type        	WeaponStatic
WeaponType  	Machine_Gun
Variety     	Bow
RatingType  	Machine_Gun
Name        	7_62mm_Browning_M1919A4_Bow
Parent      	Hull
IconName    	WeaponStatic\Machinegun.mat
Gun         	USA\7_62mm_Browning_M1919A4
SignNode    	Hook_M1919A4_Bow
SignType    	Generic
Hooks       	Hook_M1919A4_Bow
ParkAngle   	0
DamageType  	Normal
Collisions  	x_Mgun1 
Health      	100
//Armor		Front	Back	Left	Right	Top 	Bottom
Armor       	8	8	8	8	8	8
External    	True
ArmorMTL    	Steel
IsBox       	False
isCritical  	False
DamageRect1 	mgun
DamageRect2 	mgun
Links       	Hull

[WeaponStatic_7_62mm_Browning_M1919A4_Twin]
Type        	WeaponStatic
WeaponType  	Machine_Gun
Variety     	Twin
RatingType  	Machine_Gun
Name        	7_62mm_Browning_M1919A4_Twin
Parent      	Turret
IconName    	WeaponStatic\Machinegun.mat
Gun         	USA\7_62mm_Browning_M1919A4
SignNode    	Hook_M1919A4_Twin
SignType    	Generic
Hooks       	Hook_M1919A4_Twin
DamageType  	Normal
External    	True
Health      	100

[WeaponStatic_75mm_M3]
Type        	WeaponStatic
WeaponType  	Gun
Variety     	Primary
RatingType  	Gun
Name        	75mm_M3
Parent      	Turret
IconName    	WeaponStatic\Medium_gun.mat
Gun         	USA\75mm_M3
SignNode    	Hook_75mm_M3
SignType    	Generic
Hooks       	Hook_75mm_M3
ParkAngle   	0
DamageType  	Normal
Collisions  	x_barrel1 x_Gun_back1 x_Gun_back2 
Health      	250
//Armor		Front	Back	Left	Right	Top 	Bottom
Armor       	15	15	20	20	20        20
External    	True
ArmorMTL    	Steel
IsBox       	False
isCritical  	False
//DamageRect1 	Gun_Side
//DamageRect2 	Gun_Top
Links       	7_62mm_Browning_M1919A4_Twin Turret

[Hatch_CommanderHatch]
Type        	Hatch
Name        	CommanderHatch
Parent      	Turret
AnimHatchOpen	ANIM_OPEN_HATCH_COMM
AnimHatchClose	ANIM_CLOSE_HATCH_COMM
SoundHatchOpen	!!!hatch_open
SoundHatchClose	!!!hatch_close

[Hatch_DriverHatch]
Type        	Hatch
Name        	DriverHatch
Parent      	Hull
AnimHatchOpen	ANIM_OPEN_HATCH_DRIVER
AnimHatchClose	ANIM_CLOSE_HATCH_DRIVER
SoundHatchOpen	!!!hatch_open
SoundHatchClose	!!!hatch_close

[Decorator_Antenna_Headlight]
Type        	Decorator
Name        	Antenna_Headlight
DamageType  	Normal
Collisions  	x_antenna1 x_fara1 x_fara2 x_fara3 x_fara4 
Health      	200
//Armor		Front	Back	Left	Right	Top 	Bottom
Armor       	5	5	5	5	5	5
External    	True
ArmorMTL    	EQUIPMENT
IsBox       	False
isCritical  	False
DamageThreshold 1

[Armored_Fenders]
Type        	Armored
Name        	Fenders
DamageType  	Normal
Collisions  	x_kr1 x_kr2
Health      	200
//Armor		Front	Back	Left	Right	Top 	Bottom
Armor       	8	8	8	8	8	8
External    	True
ArmorMTL    	Steel
IsBox       	False
isCritical  	False
Links       	Hull

[Armored_Fenders_Turret]
Type        	Armored
Name        	Fenders
DamageType  	Normal
Collisions  	x_head2
Health      	200
//Armor		Front	Back	Left	Right	Top 	Bottom
Armor       	8	8	8	8	8	8
External    	True
ArmorMTL    	Steel
IsBox       	False
isCritical  	False
Links       	Turret


[Armored_Mask]
Type        	Armored
Name        	Mask
DamageType  	Normal
Collisions  	x_barrel 
Health      	606
//Armor		Front	Back	Left	Right	Top 	Bottom
Armor       	89	89	89	89	89	89
External    	True
ArmorMTL    	Steel2
IsBox       	True
isCritical  	False
Links       	75mm_M3 Turret Commander Loader Shooter 7_62mm_Browning_M1919A4_Twin
//isKillLinkedOnDeath	True
Volume		Main
//NeedSecondarySplashFragForInternal True

[Armored_Transm]
Type        	Armored
Name        	Transm
DamageType  	Normal
Collisions	x_transm1 x_transm2 x_transm3
//AimCollisions	x_transm1 x_transm2 x_transm3
Health      	300
//Armor		Front	Back	Left	Right	Top 	Bottom
Armor       	10	10	10	10	10	10
External    	False
ArmorMTL    	Steel
IsBox       	True
isCritical  	False
//Links       	LeftTrack RightTrack Diesel
//isKillLinkedOnDeath	True
//NeedSecondarySplashFragForInternal True
//DamageRect1 	hull
//DamageRect2 	hull

[Diesel]
Type        	Diesel
Name        	Diesel
DamageType  	Normal
Collisions  	x_engine x_bz1
AimCollisions	x_engine
Health      	303
//Armor		Front	Back	Left	Right	Top 	Bottom
Armor       	5	5	5	5	5	5
External    	False
ArmorMTL    	Steel
IsBox       	True
isCritical  	False
Links       	Hull
//DamageRect1 	Diesel_Side
//DamageRect2 	Diesel_Top
DieEffect	Diesel_Heavy_Destroy
SoundEngine 	!!!sherman_motor
SoundRpmMin 	500
SoundRpmMax 	2700
SoundStartDelay	2700
SoundGearNum	1
SoundRpmEven	2200
SoundRpmDeltaUp	500
SoundRpmDeltaDown	1000
SoundTrack  	!!!sherman_track
SoundStart  	!!!sherman_motor_start
SoundStop   	!!!sherman_motor_stop
HeardRangeWork  40

[CrewPlacement_Commander]
Type        	CrewPlacement
Name        	Commander
Job         	Commander
Dispatcher  	infantry.cpp
Hatch       	CommanderHatch
Animator    	M4_commander
OffsetMode  	Anim
FreeCrew    	False
DamageType  	Normal
Collisions  	x_Commander 
External    	False
Hook_In     	commander
Hook_Out    	commander_out
VisSector0      Vcommander_0 -22.5 22.5 0.5
VisSector1      Vcommander_1 -22.5 22.5 0.5
VisSector2      Vcommander_2 -22.5 22.5 0.5
VisSector3      Vcommander_3 -22.5 22.5 0.5
VisSector4      Vcommander_4 -22.5 22.5 0.5
VisSector5      Vcommander_5 -22.5 22.5 0.5


[CrewPlacement_Driver]
Type        	CrewPlacement
Name        	Driver
Job         	Driver
Dispatcher  	infantry.cpp
Hatch       	DriverHatch
Animator    	M4_Driver
OffsetMode  	Anim
FreeCrew    	False
DamageType  	Normal
Collisions  	x_Driver 
External    	False
Hook_In     	driver
Hook_Out    	driver_out
VisSector0      Vdriver_0 -22.5 22.5 0.5

[CrewPlacement_Loader]
Type        	CrewPlacement
Name        	Loader
Job         	Loader
Dispatcher  	infantry.cpp
Weapon1     	75mm_M3
Weapon2     	7_62mm_Browning_M1919A4_Twin
Hatch       	CommanderHatch
Animator    	M4_commander
OffsetMode  	Anim
FreeCrew    	False
DamageType  	Normal
Collisions  	x_Loader 
External    	False
Hook_In     	commander
Hook_Out    	commander_out
VisSector0      Vloader_0 -22.5 22.5 0.5
VisSector1      Vloader_1 -22.5 22.5 0.5
VisSector2      Vloader_2 -22.5 22.5 0.5
VisSector3      Vloader_3 -22.5 22.5 0.5
VisSector4      Vloader_4 -22.5 22.5 0.5
VisSector5      Vloader_5 -22.5 22.5 0.5

[CrewPlacement_MachineGunner]
Type        	CrewPlacement
Name        	MachineGunner
Job         	MachineGunner
Dispatcher  	infantry.cpp
Weapon1     	7_62mm_Browning_M1919A4_Bow
Hatch       	DriverHatch
Animator    	M4_Driver
OffsetMode  	Anim
FreeCrew    	False
DamageType  	Normal
Collisions  	x_infantry 
External    	False
Hook_In     	driver
Hook_Out    	driver_out
VisSector0      Vmgunner_1 -22.5 22.5 0.5

[CrewPlacement_Shooter]
Type        	CrewPlacement
Name        	Shooter
Job         	Shooter
Dispatcher  	infantry.cpp
Weapon1     	75mm_M3
Weapon2     	7_62mm_Browning_M1919A4_Twin
Hatch       	CommanderHatch
Animator    	M4_commander
OffsetMode  	Anim
FreeCrew    	False
DamageType  	Normal
Collisions  	x_Shooter 
External    	False
Hook_In     	commander
Hook_Out    	commander_out
VisSector0      Vshooter_0 -6 6 3
VisSector1      Vshooter_1 -4.5 4.5 1.44


[Hatch_Passenger1Hatch]
Type        	Hatch
Name        	Passenger1Hatch
Parent      	Hull

[Hatch_Passenger2Hatch]
Type        	Hatch
Name        	Passenger2Hatch
Parent      	Hull


[Hatch_Passenger3Hatch]
Type        	Hatch
Name        	Passenger3Hatch
Parent      	Hull


[Hatch_Passenger4Hatch]
Type        	Hatch
Name        	Passenger4Hatch
Parent      	Hull


[Hatch_Passenger5Hatch]
Type        	Hatch
Name        	Passenger5Hatch
Parent      	Hull


[Hatch_Passenger6Hatch]
Type        	Hatch
Name        	Passenger6Hatch
Parent      	Hull

[CrewPlacement_Passenger]
Type        	CrewPlacement
Name        	Passenger
Job         	Passenger
Dispatcher  	infantry.cpp
Hatch       	Passenger1Hatch
Animator    	tank_passenger1
HierNode    	passenger_1
OffsetMode  	Force
FreeCrew    	False
AlignMode   	None
DamageType  	Normal
External    	True
Hook_In     	passenger_in_1
Hook_Out    	passenger_out_1
//VisBlind	True

[CrewPlacement_Passenger2]
Type        	CrewPlacement
Name        	Passenger2
Job         	Passenger2
Dispatcher  	infantry.cpp
Hatch       	Passenger2Hatch
Animator    	tank_passenger2
HierNode    	passenger_2
OffsetMode  	Force
FreeCrew    	False
AlignMode   	None
DamageType  	Normal
External    	True
Hook_In     	passenger_in_2
Hook_Out    	passenger_out_2
//VisBlind	True

[CrewPlacement_Passenger3]
Type        	CrewPlacement
Name        	Passenger3
Job         	Passenger3
Dispatcher  	infantry.cpp
Hatch       	Passenger3Hatch
Animator    	tank_passenger3
HierNode    	passenger_3
OffsetMode  	Force
FreeCrew    	False
AlignMode   	None
DamageType  	Normal
External    	True
Hook_In     	passenger_in_3
Hook_Out    	passenger_out_3
//VisBlind	True

[CrewPlacement_Passenger4]
Type        	CrewPlacement
Name        	Passenger4
Job         	Passenger4
Dispatcher  	infantry.cpp
Hatch       	Passenger4Hatch
Animator    	tank_passenger4
HierNode    	passenger_4
OffsetMode  	Force
FreeCrew    	False
AlignMode   	None
DamageType  	Normal
External    	True
Hook_In     	passenger_in_4
Hook_Out    	passenger_out_4
//VisBlind	True

[CrewPlacement_Passenger5]
Type        	CrewPlacement
Name        	Passenger5
Job         	Passenger5
Dispatcher  	infantry.cpp
Hatch       	Passenger5Hatch
Animator    	tank_passenger5
HierNode    	passenger_5
OffsetMode  	Force
FreeCrew    	False
AlignMode   	None
DamageType  	Normal
External    	True
Hook_In     	passenger_in_5
Hook_Out    	passenger_out_5
//VisBlind	True

[CrewPlacement_Passenger6]
Type        	CrewPlacement
Name        	Passenger6
Job         	Passenger6
Dispatcher  	infantry.cpp
Hatch       	Passenger6Hatch
Animator    	tank_passenger6
HierNode    	passenger_6
OffsetMode  	Force
FreeCrew    	False
AlignMode   	None
DamageType  	Normal
External    	True
Hook_In     	passenger_in_6
Hook_Out    	passenger_out_6
//VisBlind	True

[CrewSet_Main]
Type        	CrewSet
Name        	Main
Crew01_CP   	Commander
Crew01_Job  	Commander
Crew01_Unit 	Data/Units/Human/USA/Tankman_afrika
Crew01_N_Level	Novice
Crew01_R_Level	Regular
Crew01_V_Level	Veteran
Crew01_E_Level	Elite
Crew01_N_Rank	Sergeant
Crew01_R_Rank	Staff_Sergeant
Crew01_V_Rank	Technical_Sergeant
Crew01_E_Rank	Master_Sergeant
Crew01_N_BpSet1	Defensive_Commander
Crew01_R_BpSet1	Defensive_Commander
Crew01_V_BpSet1	Defensive_Commander
Crew01_E_BpSet1	Defensive_Commander
Crew02_CP   	Driver
Crew02_Job  	Driver
Crew02_Unit 	Data/Units/Human/USA/Tankman_afrika
Crew02_N_Level	Novice
Crew02_R_Level	Regular
Crew02_V_Level	Veteran
Crew02_E_Level	Elite
Crew02_N_Rank	Private
Crew02_R_Rank	Private_1st_Class
Crew02_V_Rank	Corporal
Crew02_E_Rank	Corporal
Crew02_N_BpSet1	Defensive_Commander
Crew02_R_BpSet1	Defensive_Commander
Crew02_V_BpSet1	Defensive_Commander
Crew02_E_BpSet1	Defensive_Commander
Crew03_CP   	Loader
Crew03_Job  	Loader
Crew03_Unit 	Data/Units/Human/USA/Tankman_afrika
Crew03_N_Level	Novice
Crew03_R_Level	Novice
Crew03_V_Level	Regular
Crew03_E_Level	Veteran
Crew03_N_Rank	Private
Crew03_R_Rank	Private
Crew03_V_Rank	Private_1st_Class
Crew03_E_Rank	Private_1st_Class
Crew03_N_BpSet1	Defensive_Commander
Crew03_R_BpSet1	Defensive_Commander
Crew03_V_BpSet1	Defensive_Commander
Crew03_E_BpSet1	Defensive_Commander
Crew04_CP   	MachineGunner
Crew04_Job  	MachineGunner
Crew04_Unit 	Data/Units/Human/USA/Tankman_afrika
Crew04_N_Level	Novice
Crew04_R_Level	Regular
Crew04_V_Level	Veteran
Crew04_E_Level	Veteran
Crew04_N_Rank	Private
Crew04_R_Rank	Private
Crew04_V_Rank	Private_1st_Class
Crew04_E_Rank	Corporal
Crew04_N_BpSet1	Defensive_Commander
Crew04_R_BpSet1	Defensive_Commander
Crew04_V_BpSet1	Defensive_Commander
Crew04_E_BpSet1	Defensive_Commander
Crew05_CP   	Shooter
Crew05_Job  	Shooter
Crew05_Unit 	Data/Units/Human/USA/Tankman_afrika
Crew05_N_Level	Novice
Crew05_R_Level	Regular
Crew05_V_Level	Veteran
Crew05_E_Level	Elite
Crew05_N_Rank	Private_1st_Class
Crew05_R_Rank	Corporal
Crew05_V_Rank	Sergeant
Crew05_E_Rank	Sergeant
Crew05_N_BpSet1	Submachine_Gun_Tompson_Smoke
Crew05_R_BpSet1	Submachine_Gun_Tompson_Smoke
Crew05_V_BpSet1	Submachine_Gun_Tompson_Smoke
Crew05_E_BpSet1	Submachine_Gun_Tompson_Smoke

[LeftTrack]
Type        	Track
Name        	LeftTrack
Side        	Left
Bone        	TR1
TrackEffect     Effects\Track\Track_001.eff
SpeedMultiplier	170
TrackSpeedMultiplier	-9
Prefix      	k kp kz
DamageType  	Normal
Collisions  	x_tr1 
AimCollisions	x_tr1
Health      	2200
//Armor		Front	Back	Left	Right	Top 	Bottom
Armor       	19.5	20.5	20.5	20.5	20.5	20.5
External    	True
ArmorMTL    	Steel
IsBox       	False
isCritical  	False
//DamageRect1 	TruckL_Side
//DamageRect2 	TruckL_Top
Links       	Hull

[RightTrack]
Type        	Track
Name        	RightTrack
Side        	Right
Bone        	TR2
TrackEffect     Effects\Track\Track_001.eff
SpeedMultiplier	170
TrackSpeedMultiplier	-9
Prefix      	k kp kz
DamageType  	Normal
Collisions  	x_tr2
AimCollisions	x_tr2
Health      	2200
//Armor		Front	Back	Left	Right	Top 	Bottom
Armor       	19.5	20.5	20.5	20.5	20.5	20.5
External    	True
ArmorMTL    	Steel
IsBox       	False
isCritical  	False
//DamageRect1 	TruckR_Side
//DamageRect2 	TruckR_Top
Links       	Hull


[VehicleSkin_USASummer1]
Type        	VehicleSkin
Name        	USASummer1
Skin        	Summer1
Division    	UsaEmptyGray
Date1       	01.01.1939 31.12.1945
Camouflage   1

[SimpleAbilities_SimpleAbilities]
Type        	SimpleAbilities
Name        	SimpleAbilities
isTrailer   	False
isTractor   	False
isPassenger 	True
DestroyOnEmptyBackpack	False

[BackPack]
Type        	BackPack
Name        	BackPack
DieEffect	Backpack_Destroy
DamageType  	Normal
Collisions  	x_ammo1 x_ammo2 x_ammo3 x_ammo4 x_ammo5 
Health      	200
//Armor		Front	Back	Left	Right	Top 	Bottom
Armor       	5	5	5	5	5	5
External    	False
ArmorMTL    	Steel
IsBox       	False
isCritical  	False


[BackPackSet_Mixed]
Type        	BackPackSet
Name        	Mixed
Group1_MaxItems	24
Group1_Item01	Magazines\USA\7_62mm_Browning_M1919A4 15
Group1_Item02	Magazines\USA\7_62mm_Browning_M1919A4_AP 4
Group2_MaxItems	97
Group2_Item01	Magazines\USA\75mm_M48_HE 60
Group2_Item02	Magazines\USA\75mm_M61_APCBC 22
Group2_Item03	Magazines\USA\75mm_M72_AP 15