
[Hull_Hull]
Type        	Hull
Name        	Hull
DamageType  	Normal
Collisions  	hull LK1 LK2
AimCollisions   hull
Health      	1900
//Armor		Front	Back	Left	Right	Top 	Bottom
Armor       	38	25	25	25	19	13
External    	True
ArmorMTL    	Steel
IsBox       	True
isCritical  	True
Links       	BackPack Commander Diesel Driver Loader MachineGunner Shooter Turret
Volume		Main

[Armored_Super]
Type        	Armored
Name        	Super
DamageType  	Normal
Collisions  	hull1 hull2
Health      	1900
//Armor		Front	Back	Left	Right	Top 	Bottom
Armor       	38	19	19	19	19	13
External    	True
ArmorMTL    	Steel
IsBox       	True
isCritical  	True
Links       	BackPack Commander Diesel Driver Loader MachineGunner Shooter Turret
Volume		Main

[Armored_Front1]
Type        	Armored
Name        	Front1
DamageType  	Normal
Collisions  	x_front1
Health      	1900
//Armor		Front	Back	Left	Right	Top 	Bottom
Armor       	51	25	25	25	51	51
External    	True
ArmorMTL    	Steel2
IsBox       	True
isCritical  	True
Links       	BackPack Commander Diesel Driver Loader MachineGunner Shooter Turret
Volume		Main

[Turret_Turret]
Type        	Turret
Name        	Turret
Bone        	Turret
DamageType  	Normal
Collisions  	x_head x_head1 x_head2 x_head3 x_head4 
AimCollisions   x_head x_head1 x_head2 x_head3 x_head4 
Health      	1300
//Armor		Front	Back	Left	Right	Top 	Bottom
Armor       	25	25	25	25	5	19
External    	True
ArmorMTL    	Steel
IsBox       	False
isCritical  	False
Links       	76mm_M7 Commander Loader Shooter MachineGunner Hull
//DamageRect1 	Turret_Side
//DamageRect2 	Turret_Top
SoundAim    	!!!Turret_rotate_mechanic
Volume		Main
HeardRangeTurn  5

[WeaponStatic_76mm_M7]
Type        	WeaponStatic
WeaponType  	Gun
Variety     	Primary
RatingType  	Gun
Name        	76mm_M7
Parent      	Turret
IconName    	WeaponStatic\Medium_gun.mat
Gun         	USA\76mm_M7
SignNode    	Hook_76mm_M7
SignType    	Generic
Hooks       	Hook_76mm_M7
DamageType  	Normal
Collisions  	Stvol x_Mask1
Health      	300
//Armor		Front	Back	Left	Right	Top 	Bottom
Armor       	15	15	25	25	25        25
External    	True
ArmorMTL    	Steel
IsBox       	False
isCritical  	False
//DamageRect1 	Gun_Side
//DamageRect2 	Gun_Top
Links       	Turret

[Hatch_CommanderHatch]
Type        	Hatch
Name        	CommanderHatch
Parent      	Hull

[Hatch_DriverHatch]
Type        	Hatch
Name        	DriverHatch
Parent      	Hull
AnimHatchOpen	ANIM_OPEN_HATCH_DRIVER
AnimHatchClose	ANIM_CLOSE_HATCH_DRIVER
SoundHatchOpen	!!!hatch_open
SoundHatchClose	!!!hatch_close

[Decorator_Antenne_Headlight]
Type        	Decorator
Name        	Antenne_Headlight
DamageType  	Normal
Collisions  	klakson x_Antenna1 x_fara1 x_fara2 x_fara3 x_fara4 
Health      	200
//Armor		Front	Back	Left	Right	Top 	Bottom
Armor       	5	5	5	5	5	5
External    	True
ArmorMTL    	EQUIPMENT
IsBox       	False
isCritical  	False
DamageThreshold 1

[Armored_Fenders]
Type        	Armored
Name        	Fenders
DamageType  	Normal
Collisions  	KR1 KR2 
Health      	200
//Armor		Front	Back	Left	Right	Top 	Bottom
Armor       	8	8	8	8	8	8
External    	True
ArmorMTL    	Steel
IsBox       	False
isCritical  	False
Links       	Hull

[Armored_Mask]
Type        	Armored
Name        	Mask
DamageType  	Normal
Collisions  	x_Mask
Health      	900
//Armor		Front	Back	Left	Right	Top 	Bottom
Armor       	57	57	57	57	57	57
External    	True
ArmorMTL    	Steel2
IsBox       	False
isCritical  	False
Links       	76mm_M7 Turret Commander Loader Shooter 
//isKillLinkedOnDeath	True
Volume		Main
//NeedSecondarySplashFragForInternal	True

[Armored_Transm]
Type        	Armored
Name        	Transm
DamageType  	Normal
Collisions	x_transm1 x_transm2 x_transm3
//AimCollisions	x_transm1 x_transm2 x_transm3
Health      	300
//Armor		Front	Back	Left	Right	Top 	Bottom
Armor       	10	10	10	10	10	10
External    	False
ArmorMTL    	Steel
IsBox       	True
isCritical  	False
//Links       	LeftTrack RightTrack Diesel
//isKillLinkedOnDeath	True
//NeedSecondarySplashFragForInternal True
//DamageRect1 	hull
//DamageRect2 	hull

[Diesel]
Type        	Diesel
Name        	Diesel
DamageType  	Normal
Collisions  	x_engine
AimCollisions   x_engine
Health      	296
//Armor		Front	Back	Left	Right	Top 	Bottom
Armor       	5	5	5	5	5	5
External    	False
ArmorMTL    	Steel
IsBox       	True
isCritical  	False
Links       	Hull
//DamageRect1 	Diesel_Side
//DamageRect2 	Diesel_Top
DieEffect	Diesel_Heavy_Destroy
SoundEngine 	!!!m10_motor
SoundRpmMin 	600
SoundRpmMax 	1500
SoundStartDelay	2000
SoundGearNum	1
SoundRpmEven	1300
SoundRpmDeltaUp	200
SoundRpmDeltaDown	400
SoundTrack  	!!!m10_track
SoundStart  	!!!m10_motor_start
SoundStop   	!!!m10_motor_stop
HeardRangeWork  40

[CrewPlacement_Commander]
Type        	CrewPlacement
Name        	Commander
Job         	Commander
Dispatcher  	infantry.cpp
Hatch       	CommanderHatch
Animator    	M10_Commander
HierNode    	Turret
OffsetMode  	Anim
FreeCrew    	False
AlignMode   	None
DamageType  	Normal
External    	True
Hook_In     	shooter
Hook_Out    	shooter_out

[CrewPlacement_Driver]
Type        	CrewPlacement
Name        	Driver
Job         	Driver
Dispatcher  	infantry.cpp
Hatch       	DriverHatch
Animator    	M10_Driver
OffsetMode  	Anim
FreeCrew    	False
DamageType  	Normal
Collisions  	x_Driver 
External    	False
Hook_In     	driver
Hook_Out    	driver_out
VisSector0      vdriver_0 -30 30 0.5
VisSector1      vdriver_1 -30 30 0.5

[CrewPlacement_Loader]
Type        	CrewPlacement
Name        	Loader
Job         	Loader
Dispatcher  	infantry.cpp
Weapon1     	76mm_M7
Hatch       	CommanderHatch
Animator    	M10_Loader
HierNode    	Turret
OffsetMode  	Anim
FreeCrew    	False
AlignMode   	None
DamageType  	Normal
External    	True
Hook_In     	shooter
Hook_Out    	shooter_out

[CrewPlacement_MachineGunner]
Type        	CrewPlacement
Name        	MachineGunner
Job         	MachineGunner
Dispatcher  	infantry.cpp
Hatch       	DriverHatch
Animator    	M10_Driver
OffsetMode  	Anim
FreeCrew    	False
DamageType  	Normal
Collisions  	x_infantry 
External    	False
Hook_In     	driver
Hook_Out    	driver_out
VisSector0      vmgunner_0 -30 30 0.5

[CrewPlacement_Shooter]
Type        	CrewPlacement
Name        	Shooter
Job         	Shooter
Dispatcher  	infantry.cpp
Weapon1     	76mm_M7
Hatch       	CommanderHatch
Animator    	M10_Shooter
HierNode    	Turret
OffsetMode  	Anim
FreeCrew    	False
AlignMode   	None
DamageType  	Normal
External    	True
Hook_In     	shooter
Hook_Out    	shooter_out
VisSector       true
VisSector0      vshooter_0 -7.5 7.5 5.0
VisSector1      vshooter_0 -60 60

[CrewSet_Main]
Type        	CrewSet
Name        	Main
Crew01_CP   	Commander
Crew01_Job  	Commander
Crew01_Unit 	Data/Units/Human/USA/Tankman_afrika
Crew01_N_Level	Novice
Crew01_R_Level	Regular
Crew01_V_Level	Veteran
Crew01_E_Level	Elite
Crew01_N_Rank	Sergeant
Crew01_R_Rank	Staff_Sergeant
Crew01_V_Rank	Technical_Sergeant
Crew01_E_Rank	Master_Sergeant
Crew01_N_BpSet1	Rifle_M1_Garand_12xMag_2xMk_II_A1_(Pineapple)_1xMk_III_A2
Crew01_R_BpSet1	Rifle_M1_Garand_12xMag_2xMk_II_A1_(Pineapple)_1xMk_III_A2
Crew01_V_BpSet1	Rifle_M1_Garand_12xMag_2xMk_II_A1_(Pineapple)_1xMk_III_A2
Crew01_E_BpSet1	Rifle_M1_Garand_12xMag_2xMk_II_A1_(Pineapple)_1xMk_III_A2
Crew02_CP   	Driver
Crew02_Job  	Driver
Crew02_Unit 	Data/Units/Human/USA/Tankman_afrika
Crew02_N_Level	Novice
Crew02_R_Level	Regular
Crew02_V_Level	Veteran
Crew02_E_Level	Elite
Crew02_N_Rank	Private
Crew02_R_Rank	Private_1st_Class
Crew02_V_Rank	Corporal
Crew02_E_Rank	Corporal
Crew02_N_BpSet1	Submachine_Gun_Tompson_M1A1_10xMag
Crew02_R_BpSet1	Submachine_Gun_Tompson_M1A1_10xMag
Crew02_V_BpSet1	Submachine_Gun_Tompson_M1A1_10xMag
Crew02_E_BpSet1	Submachine_Gun_Tompson_M1A1_10xMag
Crew03_CP   	Loader
Crew03_Job  	Loader
Crew03_Unit 	Data/Units/Human/USA/Tankman_afrika
Crew03_N_Level	Novice
Crew03_R_Level	Novice
Crew03_V_Level	Regular
Crew03_E_Level	Veteran
Crew03_N_Rank	Private
Crew03_R_Rank	Private
Crew03_V_Rank	Private_1st_Class
Crew03_E_Rank	Private_1st_Class
Crew03_N_BpSet1	infantry_m1_carabine
Crew03_R_BpSet1	infantry_m1_carabine
Crew03_V_BpSet1	infantry_m1_carabine
Crew03_E_BpSet1	infantry_m1_carabine
Crew04_CP   	MachineGunner
Crew04_Job  	MachineGunner
Crew04_Unit 	Data/Units/Human/USA/Tankman_afrika
Crew04_N_Level	Novice
Crew04_R_Level	Regular
Crew04_V_Level	Veteran
Crew04_E_Level	Veteran
Crew04_N_Rank	Private
Crew04_R_Rank	Private
Crew04_V_Rank	Private_1st_Class
Crew04_E_Rank	Corporal
Crew04_N_BpSet1	infantry_m1_carabine
Crew04_R_BpSet1	infantry_m1_carabine
Crew04_V_BpSet1	infantry_m1_carabine
Crew04_E_BpSet1	infantry_m1_carabine
Crew05_CP   	Shooter
Crew05_Job  	Shooter
Crew05_Unit 	Data/Units/Human/USA/Tankman_afrika
Crew05_N_Level	Novice
Crew05_R_Level	Regular
Crew05_V_Level	Veteran
Crew05_E_Level	Elite
Crew05_N_Rank	Private_1st_Class
Crew05_R_Rank	Corporal
Crew05_V_Rank	Sergeant
Crew05_E_Rank	Sergeant
Crew05_N_BpSet1	Submachine_Gun_Tompson_Smoke
Crew05_R_BpSet1	Submachine_Gun_Tompson_Smoke
Crew05_V_BpSet1	Submachine_Gun_Tompson_Smoke
Crew05_E_BpSet1	Submachine_Gun_Tompson_Smoke

[LeftTrack]
Type        	Track
Name        	LeftTrack
Side        	Left
Bone        	TR1
TrackEffect     Effects\Track\Track_001.eff
SpeedMultiplier	170
TrackSpeedMultiplier	-9.5
Prefix      	k kp kz
DamageType  	Normal
Collisions  	TR1 
AimCollisions  	TR1
Health      	2200
//Armor		Front	Back	Left	Right	Top 	Bottom
Armor       	19.5	20.5	20.5	20.5	20.5	20.5
External    	True
ArmorMTL    	Steel
IsBox       	False
isCritical  	False
//DamageRect1 	TruckL_Side
//DamageRect2 	TruckL_Top
Links       	Hull

[RightTrack]
Type        	Track
Name        	RightTrack
Side        	Right
Bone        	TR2
TrackEffect     Effects\Track\Track_001.eff
SpeedMultiplier	170
TrackSpeedMultiplier	-9.5
Prefix      	k kp kz
DamageType  	Normal
Collisions  	TR2 
AimCollisions  	TR2
Health      	2200
//Armor		Front	Back	Left	Right	Top 	Bottom
Armor       	19.5	20.5	20.5	20.5	20.5	20.5
External    	True
ArmorMTL    	Steel
IsBox       	False
isCritical  	False
//DamageRect1 	TruckR_Side
//DamageRect2 	TruckR_Top
Links       	Hull

[VehicleSkin_USASummer1]
Type        	VehicleSkin
Name        	USASummer1
Skin        	Summer1
Division    	UsaEmptyGray
Date1       	01.01.1939 31.12.1945
Camouflage   1

[VehicleSkin_USAWinter1]
Type        	VehicleSkin
Name        	USAWinter1
Skin        	Winter1
Division    	UsaEmptyWhite
Date1       	01.01.1939 31.12.1945

[SimpleAbilities_SimpleAbilities]
Type        	SimpleAbilities
Name        	SimpleAbilities
isTrailer   	False
isTractor   	False
isPassenger 	False
DestroyOnEmptyBackpack	False

[BackPack]
Type        	BackPack
Name        	BackPack
DieEffect	Backpack_Destroy
DamageType  	Normal
Collisions  	x_Ammo1 x_Ammo2 x_Ammo3 x_Ammo4 
Health      	200
//Armor		Front	Back	Left	Right	Top 	Bottom
Armor       	5	5	5	5	5	5
External    	True
ArmorMTL    	Steel
IsBox       	False
isCritical  	False

[BackPackSet_Mixed]
Type        	BackPackSet
Name        	Mixed
Group1_MaxItems	54
Group1_Item01	Magazines\USA\76mm_M42A1_HE 20
Group1_Item02	Magazines\USA\76mm_M79_AP 34
