
[Base]
Class       	HUMAN
Classification	Human
Country     	Ita
Name        	Ita_Afrika_Tankman
GuiType     	Human
HookTargetIcon	icon_target
Animator    	Human
AIType      	Human
VisibilityType	Human
RatingType  	Human
Navigation  	Human
AvailableCommands  SNEAK AMBUSH  REDD CHANGE_PLACE CREW_EXCHANGE STOP ROTATE RELOAD MOVE ITEM_PICK_BEST ITEM_TO_HANDS ITEM_TO_GROUND ITEM_TO_BACKPACK ITEM_FROM_HANDS OUT_CREW IN_CREW DEATH CREW_DEATH ATTACK_GROUND STORM RETREAT HIT FLINCH DISPOSITION_MODE DEFEND ATTACK DETACH FIRE_IN_THE_HOLE ITEM_PICK_ALL  SMOKE_CLOUD
SelectMarkerPresetName marker_1

[Dispatchers]
Script          soldier.cpp

[MoveType]
Class       	Ground
AbsoluteVertical	1
UseGround   	False

[Speed]
TurnSpeed   	5
     