
[Hull_Hull]
Type        	Hull
Name        	Hull
DamageType  	Normal
Collisions  	x_hull1 x_hull2 x_hull3 x_hull8 
AimCollisions   x_hull2 x_hull3 x_hull8
Health      	400
//Armor		Front	Back	Left	Right	Top 	Bottom
Armor       	8	8	8	8	8	8
External    	True
ArmorMTL    	EQUIPMENT
IsBox       	True
isCritical  	True
Links       	Diesel Driver Passenger Passenger2 Passenger3 Passenger4 Passenger5 Passenger6 Passenger7 
IsTraceableWhenDead False
DamageThreshold	1

[Hatch_CommanderHatch]
Type        	Hatch
Name        	CommanderHatch
Parent      	Hull

[Hatch_DriverHatch]
Type        	Hatch
Name        	DriverHatch
Parent      	Hull

[Hatch_Passenger3Hatch]
Type        	Hatch
Name        	Passenger3Hatch
Parent      	Hull

[Hatch_Passenger4Hatch]
Type        	Hatch
Name        	Passenger4Hatch
Parent      	Hull

[Hatch_Passenger6Hatch]
Type        	Hatch
Name        	Passenger6Hatch
Parent      	Hull

[Hatch_PassengerHatch]
Type        	Hatch
Name        	PassengerHatch
Parent      	Hull

[Decorator_Glass]
Type        	Decorator
Name        	Glass
DamageType  	Normal
Collisions  	x_glass 
Health      	50
//Armor		Front	Back	Left	Right	Top 	Bottom
Armor       	5	5	5	5	5	5
External    	True
ArmorMTL    	Glass
IsBox       	False
isCritical  	False

[Decorator_Misk]
Type        	Decorator
Name        	Misk
DamageType  	Normal
Collisions  	x_fara1 x_fara2 x_fara3 x_fara5 x_fara6 x_zerkalo1 
Health      	198
//Armor		Front	Back	Left	Right	Top 	Bottom
Armor       	5	5	5	5	5	5
External    	True
ArmorMTL    	EQUIPMENT
IsBox       	False
isCritical  	False

[Armored_Fenders]
Type        	Armored
Name        	Fenders
DamageType  	Normal
Collisions  	x_hull10 x_hull11 x_hull12 x_hull13 x_hull9 x_kr1 x_kr2 
Health      	198
//Armor		Front	Back	Left	Right	Top 	Bottom
Armor       	5	5	5	5	5	5
External    	True
ArmorMTL    	EQUIPMENT
IsBox       	False
isCritical  	False
Links       	Hull


[Armored_Shields]
Type        	Armored
Name        	Shields
DamageType  	Normal
Collisions  	x_hull4 x_hull5 x_hull6 x_hull7 
Health      	198
//Armor		Front	Back	Left	Right	Top 	Bottom
Armor       	5	5	5	5	5	5
External    	True
ArmorMTL    	EQUIPMENT
IsBox       	False
isCritical  	False
Links       	Hull
NeedSecondarySplashFragForInternal True

[Diesel]
Type        	Diesel
Name        	Diesel
DamageType  	Normal
Collisions  	x_engine x_transm1 x_transm2 x_bz1
AimCollisions   x_engine x_bz1
Health      	198
//Armor		Front	Back	Left	Right	Top 	Bottom
Armor       	5	5	5	5	5	5
External    	False
ArmorMTL    	EQUIPMENT
IsBox       	True
isCritical  	True
Links       	Hull
//DamageRect1 	Diesel_Side
//DamageRect2 	Diesel_Top
DieEffect	Diesel_Normal_Destroy
SoundEngine 	!!!sdkfz232_motor
SoundRpmMin 	500
SoundRpmMax 	1800
SoundStartDelay	4600
SoundGearNum	2
SoundRpmMin1	500
SoundRpmMax1	1200
SoundRpmTime1	5000
SoundRpmMin2	1000
SoundRpmMax2	1800
SoundRpmTime2	5000
SoundRpmEven	1450
SoundRpmDeltaUp	200
SoundRpmDeltaDown	400
SoundTrack  	!!!sdkfz250_track
SoundStart  	!!!sdkfz232_motor_start
SoundStop   	!!!sdkfz232_motor_stop
HeardRangeWork  30

[CrewPlacement_Driver]
Type        	CrewPlacement
Name        	Driver
Job         	Driver
Dispatcher  	infantry.cpp
Hatch       	DriverHatch
Animator    	Sdkfz7_Driver
OffsetMode  	Anim
FreeCrew    	False
AlignMode   	None
DamageType  	Normal
External    	True
Hook        	driver
Hook_In     	driver
Hook_Out    	driver_out

[CrewPlacement_Passenger]
Type        	CrewPlacement
Name        	Passenger
Job         	Passenger
Dispatcher  	infantry.cpp
Hatch       	CommanderHatch
Animator    	Sdkfz7_Commander
HierNode    	Hook_Commander
OffsetMode  	Force
FreeCrew    	False
AlignMode   	None
DamageType  	Normal
External    	True
Hook_In     	commander_in
Hook_Out    	commander_out
VisBlind	True

[CrewPlacement_Passenger2]
Type        	CrewPlacement
Name        	Passenger2
Job         	Passenger2
Dispatcher  	infantry.cpp
Hatch       	PassengerHatch
Animator    	Sdkfz7_Pass1
HierNode    	Hook_Passenger_1
OffsetMode  	Force
FreeCrew    	False
AlignMode   	None
DamageType  	Normal
External    	True
Hook_In     	passenger1_in
Hook_Out    	passenger1_out
VisBlind	True

[CrewPlacement_Passenger3]
Type        	CrewPlacement
Name        	Passenger3
Job         	Passenger3
Dispatcher  	infantry.cpp
Hatch       	PassengerHatch
Animator    	Sdkfz7_Pass1
HierNode    	Hook_Passenger_2
OffsetMode  	Force
FreeCrew    	False
AlignMode   	None
DamageType  	Normal
External    	True
Hook_In     	passenger1_in
Hook_Out    	passenger1_out
VisBlind	True

[CrewPlacement_Passenger4]
Type        	CrewPlacement
Name        	Passenger4
Job         	Passenger4
Dispatcher  	infantry.cpp
Hatch       	Passenger3Hatch
Animator    	Sdkfz7_Pass3
HierNode    	Hook_Passenger_3
OffsetMode  	Force
FreeCrew    	False
AlignMode   	None
DamageType  	Normal
External    	True
Hook_In     	passenger3_in
Hook_Out    	passenger3_out
VisBlind	True

[CrewPlacement_Passenger5]
Type        	CrewPlacement
Name        	Passenger5
Job         	Passenger5
Dispatcher  	infantry.cpp
Hatch       	Passenger4Hatch
Animator    	Sdkfz7_Pass4
HierNode    	Hook_Passenger_4
OffsetMode  	Force
FreeCrew    	False
AlignMode   	None
DamageType  	Normal
External    	True
Hook_In     	passenger4_in
Hook_Out    	passenger4_out
VisBlind	True

[CrewPlacement_Passenger6]
Type        	CrewPlacement
Name        	Passenger6
Job         	Passenger6
Dispatcher  	infantry.cpp
Hatch       	Passenger4Hatch
Animator    	Sdkfz7_Pass4
HierNode    	Hook_Passenger_5
OffsetMode  	Force
FreeCrew    	False
AlignMode   	None
DamageType  	Normal
External    	True
Hook_In     	passenger4_in
Hook_Out    	passenger4_out
VisBlind	True

[CrewPlacement_Passenger7]
Type        	CrewPlacement
Name        	Passenger7
Job         	Passenger7
Dispatcher  	infantry.cpp
Hatch       	Passenger6Hatch
Animator    	Sdkfz7_Pass6
HierNode    	Hook_Passenger_6
OffsetMode  	Force
FreeCrew    	False
AlignMode   	None
DamageType  	Normal
External    	True
Hook_In     	passenger6_in
Hook_Out    	passenger6_out
VisBlind	True

[CrewSet_Main]
Type        	CrewSet
Name        	Main
Crew01_CP   	Driver
Crew01_Job  	Driver
Crew01_Unit 	Data/Units/Human/Ger/Driver_afrika
Crew01_N_Level	Novice
Crew01_R_Level	Regular
Crew01_V_Level	Veteran
Crew01_E_Level	Elite
Crew01_N_Rank	Schutze
Crew01_R_Rank	Gefreiter
Crew01_V_Rank	Gefreiter
Crew01_E_Rank	Obergefreiter
Crew01_N_BpSet1	Rifle_Mauser_K98k_9xMag_2xM_39
Crew01_R_BpSet1	Rifle_Mauser_K98k_9xMag_2xM_39
Crew01_V_BpSet1	Rifle_Mauser_K98k_9xMag_2xM_39
Crew01_E_BpSet1	Rifle_Mauser_K98k_9xMag_2xM_39

[Wheel_Wheel_Left]
Type        	Wheel
Name        	Wheel_Left
Side        	Left
WheelBase   	2.913
WheelChunk  	kn1
SpeedMultiplier	130
DamageType  	Normal
Collisions  	x_kn1 
AimCollisions  	x_kn1
Health      	300
//Armor		Front	Back	Left	Right	Top 	Bottom
Armor       	5	5	5	5	5	5
External    	True
ArmorMTL    	EQUIPMENT
IsBox       	False
isCritical  	False
//DamageRect1 	Wheel_Left1_Side
//DamageRect2 	Wheel_Left1_Top
Links       	Hull

[Wheel_Wheel_Right]
Type        	Wheel
Name        	Wheel_Right
Side        	Right
WheelBase   	2.913
WheelChunk  	kn2
SpeedMultiplier	600
DamageType  	Normal
Collisions  	x_kn2 
AimCollisions  	x_kn2
Health      	300
//Armor		Front	Back	Left	Right	Top 	Bottom
Armor       	5	5	5	5	5	5
External    	True
ArmorMTL    	EQUIPMENT
IsBox       	False
isCritical  	False
//DamageRect1 	Wheel_Right1_Side
//DamageRect2 	Wheel_Right1_Top
Links       	Hull

[LeftTrack]
Type        	Track
Name        	LeftTrack
Side        	Left
Bone        	tr1
TrackEffect     Effects\Track\Track_001.eff
SpeedMultiplier	3000
TrackSpeedMultiplier	-5.1
Prefix      	k kp kz
DamageType  	Normal
Collisions  	x_tr1 
AimCollisions  	x_tr1
Health      	1300
//Armor		Front	Back	Left	Right	Top 	Bottom
Armor       	10	10	10	10	10	10
External    	True
ArmorMTL    	Steel
IsBox       	True
isCritical  	False
//DamageRect1 	TruckL_Side
//DamageRect2 	TruckL_Top
Links       	Hull

[RightTrack]
Type        	Track
Name        	RightTrack
Side        	Right
Bone        	tr2
TrackEffect     Effects\Track\Track_001.eff
SpeedMultiplier	140
TrackSpeedMultiplier	-5.1
Prefix      	k kp kz
DamageType  	Normal
Collisions  	x_tr2 
AimCollisions  	x_tr2 
Health      	1300
//Armor		Front	Back	Left	Right	Top 	Bottom
Armor       	10	10	10	10	10	10
External    	True
ArmorMTL    	Steel
IsBox       	True
isCritical  	False
//DamageRect1 	TruckR_Side
//DamageRect2 	TruckR_Top
Links       	Hull

[VehicleSkin_GerSummer1]
Type        	VehicleSkin
Name        	GerSummer1
Skin        	Summer1
Division    	GerEmpty
Date1       	01.01.1939 31.12.1945
Camouflage	1


[SimpleAbilities_SimpleAbilities]
Type        	SimpleAbilities
Name        	SimpleAbilities
isTrailer   	False
isTractor   	True
TractorHook 	zacep_1
isPassenger 	True
DestroyOnEmptyBackpack	False

[BackPack]
Type        	BackPack
Name        	BackPack
DamageType  	None
External    	False