
[Hull_Hull]
Type        	Hull
Name        	Hull
DamageType  	Normal
Collisions  	x_Hull1 x_Hull2 x_Hull3 x_Hull4 x_Hull5 x_Hull6 x_hull10 x_kr1_4 x_kr2_5 
AimCollisions   x_Hull1 x_Hull6
Health      	400
//Armor		Front	Back	Left	Right	Top 	Bottom
Armor       	8	8	8	8	8	8
External    	True
ArmorMTL    	Steel
IsBox       	True
isCritical  	True
Links       	Diesel Turret Driver Commander Shooter Loader
DamageThreshold	1
NeedSecondarySplashFragForInternal True

[Turret_Turret]
Type        	Turret
Name        	Turret
Bone        	Turret
DamageType  	Normal
Collisions  	x_Head1 
AimCollisions   x_Head1
Health      	200
//Armor		Front	Back	Left	Right	Top 	Bottom
Armor       	8	8	8	8	8	8
External    	True
ArmorMTL    	Steel
IsBox       	True
isCritical  	False
Links       	4x20mm_Flak38 Hull Shooter Loader
SoundAim    	!!!Turret_rotate_mechanic
NeedSecondarySplashFragForInternal True
[WeaponStatic_4x20mm_Flak38]
HeardRangeTurn  3
Type        	WeaponStatic
WeaponType  	AA_Gun
Variety     	Primary
RatingType  	AA_Gun
Name        	4x20mm_Flak38
Parent      	Turret
IconName    	WeaponStatic\AA_Gun.mat
Gun         	Ger\20mm_Flak38
SignNode    	Hook_20mm_Flak38_right_up
SignType    	Generic
Hooks       	Hook_20mm_Flak38_left_down Hook_20mm_Flak38_left_up Hook_20mm_Flak38_right_down Hook_20mm_Flak38_right_up
ParkAngle   	0
DamageType  	Normal
Collisions  	x_Barrel_1 x_Barrel_2 x_Barrel3 x_Barrel4 x_Head2 x_Head3 x_Head5 x_zip1 x_zip2 x_zip3 x_zip4 
AimCollisions  	x_Head2 x_Head3 x_Head5
Health      	200
//Armor		Front	Back	Left	Right	Top 	Bottom
Armor       	12	12	12	12	12	12
External    	True
ArmorMTL    	Steel
IsBox       	False
isCritical  	False
//DamageRect1 	MGuns_Side
//DamageRect2 	MGuns_Top
Links       	Turret Shooter Loader
AttackModeArea  Up

[Hatch_CommanderHatch]
Type        	Hatch
Name        	CommanderHatch
Parent      	Hull
AnimHatchOpen	ANIM_OPEN_HATCH_COMM
AnimHatchClose	ANIM_CLOSE_HATCH_COMM

[Hatch_DriverHatch]
Type        	Hatch
Name        	DriverHatch
Parent      	Hull
AnimHatchOpen	ANIM_OPEN_HATCH_DRIVER
AnimHatchClose	ANIM_CLOSE_HATCH_DRIVER

[Hatch_LoaderHatch]
Type        	Hatch
Name        	LoaderHatch
Parent      	Hull
AnimHatchOpen	ANIM_OPEN_HATCH_PASSENGER
AnimHatchClose	ANIM_CLOSE_HATCH_PASSENGER

[Decorator_Antenns_Headlights]
Type        	Decorator
Name        	Antenns_Headlights
DamageType  	Normal
Collisions  	x_Antenna1 x_Antenna2 x_fara1 x_fara2 x_fara3 x_Zerkalo 
Health      	116
//Armor		Front	Back	Left	Right	Top 	Bottom
Armor       	5	5	5	5	5	5
External    	True
ArmorMTL    	EQUIPMENT
IsBox       	False
isCritical  	False
DamageThreshold 1

[Decorator_Glass]
Type        	Decorator
Name        	Glass
DamageType  	Normal
Collisions  	x_glass1 x_glass2 x_glass3 
Health      	50
//Armor		Front	Back	Left	Right	Top 	Bottom
Armor       	5	5	5	5	5	5
External    	True
ArmorMTL    	Glass
IsBox       	False
isCritical  	False

[Armored_HullMisk]
Type        	Armored
Name        	HullMisk
DamageType  	Normal
Collisions  	x_lk1 x_Bort_hull_1 x_Bort_hull_2 x_Bort_hull_3 x_Head6 x_Head7 x_Hull7 x_Hull8 x_Hull9 x_kr1_1 x_kr1_2 x_kr1_3 x_kr1_5 x_kr2_1 x_kr2_2 x_kr2_3 x_kr2_4 x_mudguard1 x_mudguard2 
Health      	116
//Armor		Front	Back	Left	Right	Top 	Bottom
Armor       	5	5	5	5	5	5
External    	True
ArmorMTL    	Steel
IsBox       	False
isCritical  	False
Links       	Hull
NeedSecondarySplashFragForInternal True

[Armored_Shields]
Type        	Armored
Name        	Shields
DamageType  	Normal
Collisions  	x_Barrel1 x_Barrel2 x_Bort_head_1_1 x_Bort_head_1_2 x_Bort_head_1_3 x_Bort_head_2_1 x_Bort_head_2_2 x_Bort_head_2_3 x_Head4 
AimCollisions  	x_Bort_head_1_1 x_Bort_head_1_2 x_Bort_head_1_3 x_Bort_head_2_1 x_Bort_head_2_2 x_Bort_head_2_3 x_Head4
AttackModeArea  Up
Health      	2000
//Armor		Front	Back	Left	Right	Top 	Bottom
Armor       	10	8	8	8	8	8
External    	True
ArmorMTL    	Steel
IsBox       	False
isCritical  	False
Links       	4x20mm_Flak38 Hull Shooter Loader
NeedSecondarySplashFragForInternal True

[Diesel]
Type        	Diesel
Name        	Diesel
DamageType  	Normal
Collisions  	x_Engine x_transm1 x_transm2 x_transm3 x_transm4 x_transm5 x_Bz1
Health      	116
AimCollisions   x_Engine x_Bz1
//Armor		Front	Back	Left	Right	Top 	Bottom
Armor       	5	5	5	5	5	5
External    	False
ArmorMTL    	Steel
IsBox       	True
isCritical  	True
Links       	Hull
//DamageRect1 	Diesel_Side
//DamageRect2 	Diesel_Top
DieEffect   	Diesel_Normal_Destroy
SoundEngine 	!!!sdkfz232_motor
SoundRpmMin 	500
SoundRpmMax 	1800
SoundStartDelay	4600
SoundGearNum	2
SoundRpmMin1	500
SoundRpmMax1	1200
SoundRpmTime1	5000
SoundRpmMin2	1000
SoundRpmMax2	1800
SoundRpmTime2	5000
SoundRpmEven	1450
SoundRpmDeltaUp	200
SoundRpmDeltaDown	400
SoundTrack  	!!!sdkfz250_track
SoundStart  	!!!sdkfz232_motor_start
SoundStop   	!!!sdkfz232_motor_stop
HeardRangeWork  30

[CrewPlacement_Commander]
Type        	CrewPlacement
Name        	Commander
Job         	Commander
Dispatcher  	infantry.cpp
Hatch       	CommanderHatch
Animator    	Sdkfz7_1_commander
HierNode    	Turret
OffsetMode  	Anim
FreeCrew    	False
DamageType  	Normal
External    	True
Hook_In     	shooter_in
Hook_Out    	shooter_out

[CrewPlacement_Driver]
Type        	CrewPlacement
Name        	Driver
Job         	Driver
Dispatcher  	infantry.cpp
Hatch       	DriverHatch
Animator    	Sdkfz7_1_driver
OffsetMode  	Anim
FreeCrew    	False
DamageType  	Normal
External    	True
Hook_In     	driver_in
Hook_Out    	driver_out

[CrewPlacement_Loader]
Type        	CrewPlacement
Name        	Loader
Job         	Loader
Dispatcher  	infantry.cpp
Weapon1     	4x20mm_Flak38
Hatch       	LoaderHatch
Animator    	Sdkfz7_1_loader
HierNode    	Turret
OffsetMode  	Anim
FreeCrew    	False
DamageType  	Normal
External    	True
Hook_In     	loader_in
Hook_Out    	loader_out

[CrewPlacement_Shooter]
Type        	CrewPlacement
Name        	Shooter
Job         	Shooter
Dispatcher  	infantry.cpp
Weapon1     	4x20mm_Flak38
Hatch       	CommanderHatch
Animator    	Sdkfz7_1_shooter
HierNode    	Turret
OffsetMode  	Anim
FreeCrew    	False
DamageType  	Normal
External    	True
Hook_In     	shooter_in
Hook_Out    	shooter_out



[CrewSet_Main]
Type        	CrewSet
Name        	Main
Crew01_CP   	Commander
Crew01_Job  	Commander
Crew01_Unit 	Data/Units/Human/Ger/Infantry_afrika
Crew01_N_Level	Novice
Crew01_R_Level	Regular
Crew01_V_Level	Veteran
Crew01_E_Level	Elite
Crew01_N_Rank	Unteroffizier
Crew01_R_Rank	Unterfeldwebel
Crew01_V_Rank	Feldwebel
Crew01_E_Rank	Oberfeldwebel
Crew01_N_BpSet1	Walter_P38_2xM_39
Crew01_R_BpSet1	Walter_P38_2xM_39
Crew01_V_BpSet1	Walter_P38_2xM_39
Crew01_E_BpSet1	Walter_P38_2xM_39
Crew02_CP   	Driver
Crew02_Job  	Driver
Crew02_Unit 	Data/Units/Human/Ger/Infantry_afrika
Crew02_N_Level	Novice
Crew02_R_Level	Regular
Crew02_V_Level	Veteran
Crew02_E_Level	Elite
Crew02_N_Rank	Schutze
Crew02_R_Rank	Gefreiter
Crew02_V_Rank	Gefreiter
Crew02_E_Rank	Obergefreiter
Crew02_N_BpSet1	Luger_P08_2xM_39
Crew02_R_BpSet1	Luger_P08_2xM_39
Crew02_V_BpSet1	Luger_P08_2xM_39
Crew02_E_BpSet1	Luger_P08_2xM_39
Crew03_CP   	Loader
Crew03_Job  	Loader
Crew03_Unit 	Data/Units/Human/Ger/Infantry_afrika
Crew03_N_Level	Novice
Crew03_R_Level	Novice
Crew03_V_Level	Regular
Crew03_E_Level	Veteran
Crew03_N_Rank	Schutze
Crew03_R_Rank	Schutze
Crew03_V_Rank	Gefreiter
Crew03_E_Rank	Gefreiter
Crew03_N_BpSet1	Rifle_Mauser_K98k_9xMag
Crew03_R_BpSet1	Rifle_Mauser_K98k_9xMag
Crew03_V_BpSet1	Rifle_Mauser_K98k_9xMag
Crew03_E_BpSet1	Rifle_Mauser_K98k_9xMag
Crew04_CP   	Shooter
Crew04_Job  	Shooter
Crew04_Unit 	Data/Units/Human/Ger/Infantry_afrika
Crew04_N_Level	Novice
Crew04_R_Level	Regular
Crew04_V_Level	Veteran
Crew04_E_Level	Elite
Crew04_N_Rank	Gefreiter
Crew04_R_Rank	Obergefreiter
Crew04_V_Rank	Obergefreiter
Crew04_E_Rank	Obergefreiter
Crew04_N_BpSet1	SubMachineGun_MP_40_2xM_39
Crew04_R_BpSet1	SubMachineGun_MP_40_2xM_39
Crew04_V_BpSet1	SubMachineGun_MP_40_2xM_39
Crew04_E_BpSet1	SubMachineGun_MP_40_2xM_39

[Wheel_Wheel_Left1]
Type        	Wheel
Name        	Wheel_Left1
Side        	Left
WheelBase   	5
WheelChunk  	kn1
SpeedMultiplier	120
DamageType  	Normal
Collisions  	x_kn1 
AimCollisions  	x_kn1
Health      	300
//Armor		Front	Back	Left	Right	Top 	Bottom
Armor       	5	5	5	5	5	5
External    	True
ArmorMTL    	Steel
IsBox       	False
isCritical  	False
//DamageRect1 	Wheel_Left_Side
//DamageRect2 	Wheel_Left_Top
Links       	Hull

[Wheel_Wheel_Right1]
Type        	Wheel
Name        	Wheel_Right1
Side        	Right
WheelBase   	5
WheelChunk  	kn2
SpeedMultiplier	120
DamageType  	Normal
Collisions  	x_kn2 
AimCollisions  	x_kn2
Health      	300
//Armor		Front	Back	Left	Right	Top 	Bottom
Armor       	5	5	5	5	5	5
External    	True
ArmorMTL    	Steel
IsBox       	False
isCritical  	False
//DamageRect1 	Wheel_Right_Side
//DamageRect2 	Wheel_Right_Top
Links       	Hull

[LeftTrack]
Type        	Track
Name        	LeftTrack
Side        	Left
Bone        	tr1
TrackEffect     Effects\Track\Track_001.eff
SpeedMultiplier	150
TrackSpeedMultiplier	-5.3
Prefix      	k kp kz
DamageType  	Normal
Collisions  	x_tr1 
AimCollisions  	x_tr1
Health      	1300
//Armor		Front	Back	Left	Right	Top 	Bottom
Armor       	10	10	10	10	10	10
External    	True
ArmorMTL    	Steel
IsBox       	True
isCritical  	False
//DamageRect1 	TruckL_Side
//DamageRect2 	TruckL_Top
Links       	Hull

[RightTrack]
Type        	Track
Name        	RightTrack
Side        	Right
Bone        	tr2
TrackEffect     Effects\Track\Track_001.eff
SpeedMultiplier	150
TrackSpeedMultiplier	-5.3
Prefix      	k kp kz
DamageType  	Normal
Collisions  	x_tr2 
AimCollisions  	x_tr2
Health      	1300
//Armor		Front	Back	Left	Right	Top 	Bottom
Armor       	10	10	10	10	10	10
External    	True
ArmorMTL    	Steel
IsBox       	True
isCritical  	False
//DamageRect1 	TruckR_Side
//DamageRect2 	TruckR_Top
Links       	Hull

[VehicleSkin_GerSummer1]
Type        	VehicleSkin
Name        	GerSummer1
Skin        	Summer1
Division    	GerEmpty
Date1       	01.01.1939 31.12.1945
Camouflage       1

[SimpleAbilities_SimpleAbilities]
Type        	SimpleAbilities
Name        	SimpleAbilities
isTrailer   	False
isTractor   	False
isPassenger 	False
DestroyOnEmptyBackpack	False

[BackPack]
Type        	BackPack
Name        	BackPack
DamageType  	None
External    	False

[BackPackSet_Mixed]
Type        	BackPackSet
Name        	Mixed
Group1_MaxItems	15
Group1_Item01	Magazines\Ger\20mm_Flak38_HEx40 9
Group1_Item02	Magazines\Ger\20mm_Pzgr_APx40 5
Group1_Item03	Magazines\Ger\20mm_pzgr_40_APCRx40 1


[BackPackSet_MixedHE]
Type        	BackPackSet
Name        	MixedHE
Group1_MaxItems	15
Group1_Item01	Magazines\Ger\20mm_Flak38_HEx40 15