// Generated by vehicles.ms script
//
// Objects counts:
//   base:10(+27) shadow:0 collision:12 hooks:14
//

[_ROOT_]
 VisibilityObject VSphere
 CollisionObject  CSphere
 MipMeshDistances  25 50 120 240 480

[center]
 Parent _ROOT_
 WriteMesh center
 ShowObjects0 center_00
 ShowObjects1 none
 HookObject shooter
 HookObject loader
 HookObject infantry
 HookObject commander
 HookObject ground_level
 HookObject ground_level_1
 HookObject ground_level_2
 HookObject ground_level_3
 HookObject ground_level_4
 hidden

[body]
 Parent center
 WriteMesh body
 ShowObjects0 body_00
 ShowObjects1 body_01
 ShowObjects2 body_02
 ShowObjects3 body_03
 ShowObjects4 body_04
 ShowObjects5 none
 CollisionObject xhull1 x_hull1
 HookObject zacep
 HookObject icon_info
 HookObject icon_target

[head]
 Parent Body
 WriteMesh head
 ShowObjects0 head_00
 ShowObjects1 head_01
 ShowObjects2 head_02
 ShowObjects3 head_03
 ShowObjects4 none
 CollisionObject xhead1 x_head1
 CollisionObject xhead2 x_head2
 CollisionObject xhead4 x_head4
 CollisionObject xhead5 x_head5
 CollisionObject xhead3 x_head3

[stanina]
 Parent head
 WriteMesh stanina
 ShowObjects0 stanina_00
 ShowObjects1 stanina_01
 ShowObjects2 stanina_02
 ShowObjects3 stanina_03
 ShowObjects4 none
 CollisionObject xStanina x_Stanina

[zip1]
 Parent stanina
 WriteMesh zip1
 ShowObjects0 zip1_00
 ShowObjects1 zip1_01
 ShowObjects2 zip1_02
 ShowObjects3 zip1_03
 ShowObjects4 none
 CollisionObject xzip1 x_zip1

[stvol]
 Parent stanina
 WriteMesh stvol
 ShowObjects0 stvol_00
 ShowObjects1 stvol_01
 ShowObjects2 stvol_02
 ShowObjects3 stvol_03
 ShowObjects4 none
 CollisionObject xstvol1 x_stvol1
 CollisionObject xstvol2 x_stvol2
 HookObject vshooter_0
 HookObject gun_01

[zatvor]
 Parent stvol
 WriteMesh zatvor
 ShowObjects0 zatvor_00
 ShowObjects1 zatvor_01
 ShowObjects2 zatvor_02
 ShowObjects3 zatvor_03
 ShowObjects4 none

[ruchka1]
 Parent zatvor
 WriteMesh ruchka1
 ShowObjects0 ruchka1_00
 ShowObjects1 ruchka1_01
 ShowObjects2 ruchka1_02
 ShowObjects3 none

[bort2]
 Parent Body
 WriteMesh bort2
 ShowObjects0 bort2_00
 ShowObjects1 bort2_01
 ShowObjects2 bort2_02
 ShowObjects3 bort2_03
 ShowObjects4 none
 CollisionObject xBort2 x_Bort2

[bort3]
 Parent Body
 WriteMesh bort3
 ShowObjects0 bort3_00
 ShowObjects1 bort3_01
 ShowObjects2 bort3_02
 ShowObjects3 bort3_03
 ShowObjects4 none
 CollisionObject xBort3 x_Bort3

// eof
