
[Hull_Hull]
Type        	Hull
Name        	Hull
DamageType  	Normal
Collisions  	x_hull2 x_hull3 x_hull30 x_hull7
AimCollisions   x_hull2 x_hull3 x_hull30
Health      	2100
//Armor		Front	Back	Left	Right	Top 	Bottom
Armor       	50	50	30	30	16	16
External    	True
ArmorMTL    	Steel
IsBox       	True
isCritical  	True
Links       	Turret BackPack Diesel Commander Driver Loader Shooter 75mm_StuK_40_L48
Volume		Main 

[Armored_Superstructure1]
Type        	Armored
Name        	Superstructure1
DamageType  	Normal
Collisions  	x_zip5 x_zip6 x_zip7 x_zip8 x_zip9
Health      	2100
//Armor		Front	Back	Left	Right	Top 	Bottom
Armor       	80	80	80	80	80	80
External    	True
ArmorMTL    	Steel
IsBox       	False
isCritical  	True
Links       	Turret BackPack Diesel Commander Driver Loader Shooter 75mm_StuK_40_L48
Volume		Main 

[Turret_Turret]
Type        	Turret
Name        	Turret
Bone        	Hull
DamageType  	Normal
Collisions  	x_hull1 x_hull6 x_hull11 x_lk1 x_lk2 x_lk3 x_lk4 x_lk5
AimCollisions   x_hull1
Health      	1900
//Armor		Front	Back	Left	Right	Top 	Bottom
Armor       	50	30	30	30	12	12
External    	True
ArmorMTL    	Steel
IsBox       	True
isCritical  	True
Links       	75mm_StuK_40_L48 Commander Loader Shooter Hull BackPack Diesel
Volume		Main

[Armored_Superstructure2]
Type        	Armored
Name        	Superstructure2
DamageType  	Normal
Collisions  	x_hull8 x_hull9 x_hull10 
Health      	2100
//Armor		Front	Back	Left	Right	Top 	Bottom
Armor       	50	30	30	30	30	30
External    	True
ArmorMTL    	Steel
IsBox       	True
isCritical  	False
Links       	Turret Hull BackPack Driver

[Armored_Mask]
Type        	Armored
Name        	Mask
DamageType  	Normal
Collisions  	x_Mask1 x_Mask3
AimCollisions  	x_Mask1 
Health      	1200
//Armor		Front	Back	Left	Right	Top 	Bottom
Armor       	50	50	30	30	30	30
External    	True
ArmorMTL    	Steel
IsBox       	True
isCritical  	False
Volume		Main
Links       	Hull Turret 75mm_StuK_40_L48 Commander Loader Shooter Hull BackPack Diesel

[WeaponStatic_75mm_StuK_40_L48]
Type        	WeaponStatic
WeaponType  	Gun
Variety     	Primary
RatingType  	Gun
Name        	75mm_StuK_40_L48
Parent      	Hull
IconName    	WeaponStatic\Heavy_gun.mat
Gun         	Ger\75mm_StuK_40_L48
SignNode    	Hook_75mm_StuK_40_L48
SignType    	Generic
Hooks       	Hook_75mm_StuK_40_L48
ParkAngle   	0
DamageType  	Normal
Collisions  	x_Stvol x_Mask2 
Health      	300
//Armor		Front	Back	Left	Right	Top 	Bottom
Armor       	15	15	20	20	20        20
External    	True
ArmorMTL    	Steel
IsBox       	False
isCritical  	False
DamageRect1 	gun
DamageRect2 	gun
Links       	Turret

[Armored_ArmoredGun]
Type        	Armored
Name        	ArmoredGun
DamageType  	Normal
Collisions  	x_Stvol1 
Health      	150
//Armor		Front	Back	Left	Right	Top 	Bottom
Armor       	10	10	10	10	10	10
External    	True
ArmorMTL    	Steel
IsBox       	True
isCritical  	False
Links       	75mm_StuK_40_L48 
isKillLinkedOnDeath	True
NeedSecondarySplashFragForInternal True
DamageRect1 	gun
DamageRect2 	gun


[Hatch_CommanderHatch]
Type        	Hatch
Name        	CommanderHatch
Parent      	Hull
AnimHatchOpen	ANIM_OPEN_HATCH_COMM
AnimHatchClose	ANIM_CLOSE_HATCH_COMM
SoundHatchOpen	!!!hatch_open
SoundHatchClose	!!!hatch_close

[Hatch_DriverHatch]
Type        	Hatch
Name        	DriverHatch
Parent      	Hull
AnimHatchOpen	ANIM_OPEN_HATCH_DRIVER
AnimHatchClose	ANIM_CLOSE_HATCH_DRIVER
SoundHatchOpen	!!!hatch_open
SoundHatchClose	!!!hatch_close

[Decorator_Antenna_Zip]
Type        	Decorator
Name        	Antenna_Zip
DamageType  	Normal
Collisions  	x_Antenna1 x_Antenna2 x_zip1 x_zip2 x_zip4 
Health      	200
//Armor		Front	Back	Left	Right	Top 	Bottom
Armor       	5	5	5	5	5	5
External    	True
ArmorMTL    	EQUIPMENT
IsBox       	False
isCritical  	False
DamageThreshold 1

[Decorator_Headlights]
Type        	Decorator
Name        	Headlights
DamageType  	Normal
Collisions  	x_fara1 x_fara4 x_fara5 x_fara6 x_fara7 x_fara8 
Health      	200
//Armor		Front	Back	Left	Right	Top 	Bottom
Armor       	5	5	5	5	5	5
External    	True
ArmorMTL    	Equipment
IsBox       	False
isCritical  	False
DamageThreshold 1


[Armored_Fenders]
Type        	Armored
Name        	Fenders
DamageType  	Normal
Collisions  	kr1 kr2 x_Exhaust_Pipe1 x_Exhaust_Pipe2 x_kr3 x_kr4 x_hull4 x_hull5
Health      	200
//Armor		Front	Back	Left	Right	Top 	Bottom
Armor       	8	8	8	8	8	8
External    	True
ArmorMTL    	Steel
IsBox       	True
isCritical  	False
Links       	Hull

[Armored_Transm]
Type        	Armored
Name        	Transm
DamageType  	Normal
Collisions	x_transm1 x_transm2
//AimCollisions	x_transm1 x_transm2
Health      	300
//Armor		Front	Back	Left	Right	Top 	Bottom
Armor       	10	10	10	10	10	10
External    	False
ArmorMTL    	Steel
IsBox       	True
isCritical  	False
//Links       	LeftTrack RightTrack Diesel
//isKillLinkedOnDeath	True
//NeedSecondarySplashFragForInternal True
//DamageRect1 	hull
//DamageRect2 	hull

[Diesel]
Type        	Diesel
Name        	Diesel
DamageType  	Normal
Collisions  	x_engine x_bz1
AimCollisions   x_engine
Health      	265
//Armor		Front	Back	Left	Right	Top 	Bottom
Armor       	5	5	5	5	5	5
External    	False
ArmorMTL    	Steel
IsBox       	True
isCritical  	False
Links       	Hull
//DamageRect1 	Diesel_Side
//DamageRect2 	Diesel_Top
DieEffect	Diesel_Normal_Destroy
SoundEngine 	!!!pziii_motor
SoundRpmMin 	500
SoundRpmMax 	1500
SoundStartDelay	2000
SoundGearNum	1
SoundRpmEven	1300
SoundRpmDeltaUp	200
SoundRpmDeltaDown	200
SoundTrack  	!!!pziii_track
SoundStart  	!!!pziii_motor_start
SoundStop   	!!!pziii_motor_stop

[CrewPlacement_Commander]
Type        	CrewPlacement
Name        	Commander
Job         	Commander
Dispatcher  	infantry.cpp
Hatch       	CommanderHatch
Animator    	StugIIICD_Commander
OffsetMode  	Anim
FreeCrew    	False
DamageType  	Normal
Collisions  	x_Commander 
External    	False
Hook_In     	commander
Hook_Out    	commander_out
VisSector0      vcommander_01 -60 60 0.4
VisSector1      vcommander_02 -60 60 0.4
VisSector2      vcommander_03 -60 60 0.4

[CrewPlacement_Driver]
Type        	CrewPlacement
Name        	Driver
Job         	Driver
Dispatcher  	infantry.cpp
Hatch       	DriverHatch
Animator    	StugIIICD_Driver
OffsetMode  	Anim
FreeCrew    	False
DamageType  	Normal
Collisions  	x_Driver 
External    	False
Hook_In     	driver
Hook_Out    	driver_out
VisSector0      vdriver_01 -31.5 31.5 0.5
VisSector1      vdriver_02 -30 30 0.5

[CrewPlacement_Loader]
Type        	CrewPlacement
Name        	Loader
Job         	Loader
Dispatcher  	infantry.cpp
Weapon1     	75mm_StuK_40_L48
Hatch       	DriverHatch
Animator    	StugIIICD_Driver
OffsetMode  	Anim
FreeCrew    	False
DamageType  	Normal
Collisions  	x_Loader 
External    	False
Hook_In     	driver
Hook_Out    	driver_out


[CrewPlacement_Shooter]
Type        	CrewPlacement
Name        	Shooter
Job         	Shooter
Dispatcher  	infantry.cpp
Weapon1     	75mm_StuK_40_L48
Hatch       	CommanderHatch
Animator    	StugIIICD_Commander
OffsetMode  	Anim
FreeCrew    	False
DamageType  	Normal
Collisions  	x_Shooter 
External    	False
Hook_In     	commander
Hook_Out    	commander_out
VisSector0      vshooter_01 -4 4 5
VisSector1      vshooter_01 -12.5 12.5 2


[Hatch_Passenger1Hatch]
Type        	Hatch
Name        	Passenger1Hatch
Parent      	Hull

[Hatch_Passenger2Hatch]
Type        	Hatch
Name        	Passenger2Hatch
Parent      	Hull


[Hatch_Passenger3Hatch]
Type        	Hatch
Name        	Passenger3Hatch
Parent      	Hull


[Hatch_Passenger4Hatch]
Type        	Hatch
Name        	Passenger4Hatch
Parent      	Hull


[Hatch_Passenger5Hatch]
Type        	Hatch
Name        	Passenger5Hatch
Parent      	Hull


[Hatch_Passenger6Hatch]
Type        	Hatch
Name        	Passenger6Hatch
Parent      	Hull

[CrewPlacement_Passenger]
Type        	CrewPlacement
Name        	Passenger
Job         	Passenger
Dispatcher  	infantry.cpp
Hatch       	Passenger1Hatch
Animator    	tank_passenger1
HierNode    	passenger_1
OffsetMode  	Force
FreeCrew    	False
AlignMode   	None
DamageType  	Normal
External    	True
Hook_In     	passenger_in_1
Hook_Out    	passenger_out_1
//VisBlind	True

[CrewPlacement_Passenger2]
Type        	CrewPlacement
Name        	Passenger2
Job         	Passenger2
Dispatcher  	infantry.cpp
Hatch       	Passenger2Hatch
Animator    	tank_passenger2
HierNode    	passenger_2
OffsetMode  	Force
FreeCrew    	False
AlignMode   	None
DamageType  	Normal
External    	True
Hook_In     	passenger_in_2
Hook_Out    	passenger_out_2
//VisBlind	True

[CrewPlacement_Passenger3]
Type        	CrewPlacement
Name        	Passenger3
Job         	Passenger3
Dispatcher  	infantry.cpp
Hatch       	Passenger3Hatch
Animator    	tank_passenger3
HierNode    	passenger_3
OffsetMode  	Force
FreeCrew    	False
AlignMode   	None
DamageType  	Normal
External    	True
Hook_In     	passenger_in_3
Hook_Out    	passenger_out_3
//VisBlind	True

[CrewPlacement_Passenger4]
Type        	CrewPlacement
Name        	Passenger4
Job         	Passenger4
Dispatcher  	infantry.cpp
Hatch       	Passenger4Hatch
Animator    	tank_passenger4
HierNode    	passenger_4
OffsetMode  	Force
FreeCrew    	False
AlignMode   	None
DamageType  	Normal
External    	True
Hook_In     	passenger_in_4
Hook_Out    	passenger_out_4
//VisBlind	True

[CrewPlacement_Passenger5]
Type        	CrewPlacement
Name        	Passenger5
Job         	Passenger5
Dispatcher  	infantry.cpp
Hatch       	Passenger5Hatch
Animator    	tank_passenger5
HierNode    	passenger_5
OffsetMode  	Force
FreeCrew    	False
AlignMode   	None
DamageType  	Normal
External    	True
Hook_In     	passenger_in_5
Hook_Out    	passenger_out_5
//VisBlind	True

[CrewPlacement_Passenger6]
Type        	CrewPlacement
Name        	Passenger6
Job         	Passenger6
Dispatcher  	infantry.cpp
Hatch       	Passenger6Hatch
Animator    	tank_passenger6
HierNode    	passenger_6
OffsetMode  	Force
FreeCrew    	False
AlignMode   	None
DamageType  	Normal
External    	True
Hook_In     	passenger_in_6
Hook_Out    	passenger_out_6
//VisBlind	True

[CrewSet_Main]
Type        	CrewSet
Name        	Main
Crew01_CP   	Commander
Crew01_Job  	Commander
Crew01_Unit 	Data/Units/Human/Ger/Tankman_afrika
Crew01_N_Level	Novice
Crew01_R_Level	Regular
Crew01_V_Level	Veteran
Crew01_E_Level	Elite
Crew01_N_Rank	Unteroffizier
Crew01_R_Rank	Unterfeldwebel
Crew01_V_Rank	Feldwebel
Crew01_E_Rank	Oberfeldwebel
Crew01_N_BpSet1	Walter_P38_2xM_39
Crew01_R_BpSet1	Walter_P38_2xM_39
Crew01_V_BpSet1	Walter_P38_2xM_39
Crew01_E_BpSet1	Walter_P38_2xM_39
Crew02_CP   	Driver
Crew02_Job  	Driver
Crew02_Unit 	Data/Units/Human/Ger/Tankman_afrika
Crew02_N_Level	Novice
Crew02_R_Level	Regular
Crew02_V_Level	Veteran
Crew02_E_Level	Elite
Crew02_N_Rank	Schutze
Crew02_R_Rank	Gefreiter
Crew02_V_Rank	Obergefreiter
Crew02_E_Rank	Unteroffizier
Crew02_N_BpSet1	Walter_P38_2xM_39
Crew02_R_BpSet1	Walter_P38_2xM_39
Crew02_V_BpSet1	Walter_P38_2xM_39
Crew02_E_BpSet1	Walter_P38_2xM_39
Crew03_CP   	Shooter
Crew03_Job  	Shooter
Crew03_Unit 	Data/Units/Human/Ger/Tankman_afrika
Crew03_N_Level	Novice
Crew03_R_Level	Regular
Crew03_V_Level	Veteran
Crew03_E_Level	Elite
Crew03_N_Rank	Schutze
Crew03_R_Rank	Schutze
Crew03_V_Rank	Gefreiter
Crew03_E_Rank	Obergefreiter
Crew03_N_BpSet1	Luger_P08_2xM_39
Crew03_R_BpSet1	Luger_P08_2xM_39
Crew03_V_BpSet1	Luger_P08_2xM_39
Crew03_E_BpSet1	Luger_P08_2xM_39
Crew04_CP   	Loader
Crew04_Job  	Loader
Crew04_Unit 	Data/Units/Human/Ger/Tankman_afrika
Crew04_N_Level	Novice
Crew04_R_Level	Novice
Crew04_V_Level	Regular
Crew04_E_Level	Veteran
Crew04_N_Rank	Schutze
Crew04_R_Rank	Schutze
Crew04_V_Rank	Gefreiter
Crew04_E_Rank	Gefreiter
Crew04_N_BpSet1	SubMachineGun_MP_40_2xM_39
Crew04_R_BpSet1	SubMachineGun_MP_40_2xM_39
Crew04_V_BpSet1	SubMachineGun_MP_40_2xM_39
Crew04_E_BpSet1	SubMachineGun_MP_40_2xM_39


[LeftTrack]
Type        	Track
Name        	LeftTrack
Side        	Left
Bone        	TR1
TrackEffect     Effects\Track\Track_002.eff
SpeedMultiplier	140
TrackSpeedMultiplier	-5.8
Prefix      	k kp kz
DamageType  	Normal
Collisions  	x_tr1 
Health      	2400
//Armor		Front	Back	Left	Right	Top 	Bottom
Armor       	19.5	20.5	20.5	20.5	20.5	20.5
External    	True
ArmorMTL    	Steel
IsBox       	False
isCritical  	False
//DamageRect1 	TruckL_Side
//DamageRect2 	TruckL_Top
Links       	Hull
Links       	Diesel 

[RightTrack]
Type        	Track
Name        	RightTrack
Side        	Right
Bone        	TR2
TrackEffect     Effects\Track\Track_002.eff
SpeedMultiplier	140
TrackSpeedMultiplier	-5.8
Prefix      	k kp kz
DamageType  	Normal
Collisions  	x_tr2 
Health      	2400
//Armor		Front	Back	Left	Right	Top 	Bottom
Armor       	19.5	20.5	20.5	20.5	20.5	20.5
External    	True
ArmorMTL    	Steel
IsBox       	False
isCritical  	False
//DamageRect1 	TruckR_Side
//DamageRect2 	TruckR_Top
Links       	Hull
Links       	Diesel 

[VehicleSkin_GerSummer1]
Type        	VehicleSkin
Name        	GerSummer1
Skin        	Summer1
Division    	GerEmptyBlack
Date1       	01.11.1938 31.03.1946

[SimpleAbilities_SimpleAbilities]
Type        	SimpleAbilities
Name        	SimpleAbilities
isTrailer   	False
isTractor   	False
isPassenger 	True
DestroyOnEmptyBackpack	False

[BackPack]
Type        	BackPack
Name        	BackPack
DieEffect	Backpack_Destroy
DamageType  	Normal
Collisions  	x_ammo1 x_ammo2 x_ammo3 x_ammo4
Health      	200
//Armor		Front	Back	Left	Right	Top 	Bottom
Armor       	5	5	5	5	5	5
External    	True
ArmorMTL    	Steel
IsBox       	False
isCritical  	False

[BackPackSet_Mixed]
Type        	BackPackSet
Name        	Mixed
Group1_MaxItems	44
Group1_Item01	Magazines\Ger\75mm_PzGr_39_APCBC 20
Group1_Item02	Magazines\Ger\75mm_PzGr_40_APCR 4
Group1_Item03	Magazines\Ger\75mm_SprGr_34_HE 16
Group1_Item04	Magazines\Ger\75mm_Gr_38_HLB_HEAT 4

[BackPackSet_Smoke]
Type        	BackPackSet
Name        	Smoke
Group1_MaxItems	44
Group1_Item01	Magazines\Ger\75mm_PzGr_39_APCBC 18
Group1_Item02	Magazines\Ger\75mm_PzGr_40_APCR 4
Group1_Item03	Magazines\Ger\75mm_SprGr_34_HE 15
Group1_Item04	Magazines\Ger\75mm_Gr_38_HLB_HEAT 4
Group1_Item05   Magazines\Ger\75mm_K_Gr_rot_Nb_Smoke 3
