
[Hull_Hull]
Type        	Hull
Name        	Hull
DamageType  	Normal
Collisions  	x_Hull11 x_Hull4 x_Hull5 x_Hull6 x_Hull7 
AimCollisions   x_Hull1 x_Hull2 x_Hull4
Health      	558
//Armor		Front	Back	Left	Right	Top 	Bottom
Armor       	12	6	6	6	6	6
AttackModeArea  Mid
External    	True
ArmorMTL    	Steel
IsBox       	True
isCritical  	True
Links       	Diesel Driver Commander
DamageThreshold	1

[Turret_Turret]
Type        	Turret
Name        	Turret
Bone        	Turret
DamageType  	Normal
Collisions  	x_head3
Health      	500
//Armor		Front	Back	Left	Right	Top 	Bottom
Armor       	5	5	5	5	5	5
External    	True
ArmorMTL    	Steel
IsBox       	False
isCritical  	False
Links       	105mm_Howitzer_M2A1 Commander Hull

[Armored_Mask]
Type        	Armored
Name        	Mask
DamageType  	Normal
Collisions  	x_stanina
Health      	550
//Armor		Front	Back	Left	Right	Top 	Bottom
Armor       	10	2	2	2	2	1
External    	True
ArmorMTL    	Steel
IsBox       	True
isCritical  	False
Links       	105mm_Howitzer_M2A1 Turret Commander
NeedSecondarySplashFragForInternal True

[WeaponStatic_105mm_Howitzer_M2A1]
Type        	WeaponStatic
WeaponType  	Gun
Variety     	Primary
RatingType  	Gun
Name        	105mm_Howitzer_M2A1
Parent      	Turret
IconName    	WeaponStatic\Medium_gun.mat
Gun         	USA\105mm_Howitzer_M2A1
SignNode    	Hook_105mm_Howitzer_M2A1
SignType    	Both
Hooks       	Hook_105mm_Howitzer_M2A1
DamageType  	Normal
Collisions      x_stvol1 x_stvol2
AimCollisions   x_stvol1 x_stvol2
Health      	400
//Armor		Front	Back	Left	Right	Top 	Bottom
Armor       	15	15	15	15	15	15
External    	True
ArmorMTL    	Steel
IsBox       	False
isCritical  	False
DamageThreshold	1
Links       	Turret

[Hatch_CommanderHatch]
Type        	Hatch
Name        	CommanderHatch
Parent      	Hull
AnimHatchOpen	ANIM_OPEN_HATCH_COMM
AnimHatchClose	ANIM_CLOSE_HATCH_COMM
SoundHatchOpen	m3a1_door_open
SoundHatchClose	m3a1_door_close

[Hatch_DriverHatch]
Type        	Hatch
Name        	DriverHatch
Parent      	Hull
AnimHatchOpen	ANIM_OPEN_HATCH_DRIVER
AnimHatchClose	ANIM_CLOSE_HATCH_DRIVER
SoundHatchOpen	m3a1_door_open
SoundHatchClose	m3a1_door_close

[Hatch_PassengerHatch]
Type        	Hatch
Name        	PassengerHatch
Parent      	Hull
AnimHatchOpen	ANIM_OPEN_HATCH_PASSENGER
AnimHatchClose	ANIM_CLOSE_HATCH_PASSENGER
SoundHatchOpen	m3a1_door_open
SoundHatchClose	m3a1_door_close

[Decorator_Headlights]
Type        	Decorator
Name        	Headlights
DamageType  	Normal
Collisions  	x_fara1 x_fara2 
Health      	186
//Armor		Front	Back	Left	Right	Top 	Bottom
Armor       	5	5	5	5	5	5
External    	True
ArmorMTL    	EQUIPMENT
IsBox       	False
isCritical  	False
DamageThreshold 1

[Armored_Borts]
Type        	Armored
Name        	Borts
DamageType  	Normal
Collisions  	x_Bamper1 x_Hull1  x_Hull2 x_Hull3 x_Hull8  x_kr1 x_kr1_1 x_kr2 x_kr2_1 x_lk1 x_lk2 x_lk3 x_mudguard1 x_mudguard2 x_naves 
Health      	186
//Armor		Front	Back	Left	Right	Top 	Bottom
Armor       	5	5	5	5	5	5
External    	True
ArmorMTL    	Steel
IsBox       	False
isCritical  	False
Links       	Hull
NeedSecondarySplashFragForInternal True
DamageThreshold	1

[Armored_Fuel_ext]
Type        	Armored
Name        	Fuel_ext
DamageType  	Normal
Collisions  	x_BZ1 x_BZ2 
Health      	186
//Armor		Front	Back	Left	Right	Top 	Bottom
Armor       	5	5	5	5	5	5
External    	True
ArmorMTL    	Steel
IsBox       	False
isCritical  	False
Links       	Hull

[Diesel]
Type        	Diesel
Name        	Diesel
DamageType  	Normal
Collisions  	x_engine x_transm1 x_transm2 x_transm3 x_bz3
AimCollisions   x_engine x_bz3
Health      	193
//Armor		Front	Back	Left	Right	Top 	Bottom
Armor       	5	5	5	5	5	5
External    	False
ArmorMTL    	Steel
IsBox       	True
isCritical  	False
Links       	Hull
//DamageRect1 	Diesel_Side
//DamageRect2 	Diesel_Top
DieEffect	Diesel_Normal_Destroy
SoundEngine 	!!!m3a1_motor
SoundRpmMin 	500
SoundRpmMax 	2300
SoundStartDelay	3000
SoundGearNum	2
SoundRpmMin1	500
SoundRpmMax1	2100
SoundRpmTime1	3000
SoundRpmMin2	700
SoundRpmMax2	2300
SoundRpmTime2	6000
SoundRpmEven	2100
SoundRpmDeltaUp	200
SoundRpmDeltaDown	200
SoundTrack  	!!!m3a1_track
SoundStart  	!!!m3a1_motor_start
SoundStop   	!!!m3a1_motor_stop
HeardRangeWork  30

[CrewPlacement_Driver]
Type        	CrewPlacement
Name        	Driver
Job         	Driver
Dispatcher  	infantry.cpp
Hatch       	DriverHatch
Animator    	M3A1_Driver
OffsetMode  	Anim
FreeCrew    	False
AlignMode   	None
DamageType  	Normal
External    	True
Hook_In     	driver_in
Hook_Out    	driver_out
VisSector	True
VisSector0      vdriver_0  -30 30 0.5
VisSector1      vdriver_1  -30 30 0.5

[CrewPlacement_Commander]
Type        	CrewPlacement
Name        	Commander
Job         	Commander
Dispatcher  	infantry.cpp
//Weapon1     	105mm_Howitzer_M2A1
Hatch       	CommanderHatch
//Hatch       	PassengerHatch
Animator    	M3A1_Commander
//Animator    	M3A1_Shooter
HierNode    	Commander
OffsetMode  	Force
FreeCrew    	False
AlignMode   	None
DamageType  	Normal
External    	True
Hook_In     	commander_in
Hook_Out    	commander_out
//Hook_In     	passenger_in
//Hook_Out    	passenger_out

[CrewPlacement_Shooter]
Type        	CrewPlacement
Name        	Shooter
Job         	Shooter
Dispatcher  	infantry.cpp
Weapon1     	105mm_Howitzer_M2A1
Hatch       	PassengerHatch
Animator    	T19_Shooter
HierNode    	Shooter
//OffsetMode  	Force
OffsetMode  	Anim
FreeCrew    	False
AlignMode   	None
DamageType  	Normal
External    	True
Hook        	Shooter
Hook_In     	passenger_in
Hook_Out    	passenger_out
VisSector	True
VisSector0      vshooter_0 -6.5 6.5 3
VisSector1      vshooter_0 -60 60 1.0

[CrewPlacement_Loader]
Type        	CrewPlacement
Name        	Loader
Job         	Loader
Dispatcher  	infantry.cpp
Weapon1     	105mm_Howitzer_M2A1
Hatch       	PassengerHatch
Animator    	T19_Loader
HierNode    	Shooter
//OffsetMode  	Force
OffsetMode  	Anim
FreeCrew    	False
AlignMode   	None
DamageType  	Normal
External    	True
Hook        	Shooter
Hook_In     	passenger_in
Hook_Out    	passenger_out
VisThrough  	true

[CrewPlacement_Infantry]
Type        	CrewPlacement
Name        	Infantry
Job         	Infantry
Dispatcher  	infantry.cpp
Hatch       	PassengerHatch
Animator    	T19_Infantry
HierNode    	Shooter
//OffsetMode  	Force
OffsetMode  	Anim
FreeCrew    	False
AlignMode   	None
DamageType  	Normal
External    	True
Hook        	Shooter
Hook_In     	passenger_in
Hook_Out    	passenger_out
VisThrough  	true

[CrewSet_Main]
Type        	CrewSet
Name        	Main
Crew01_CP   	Commander
Crew01_Job  	Commander
Crew01_Unit 	Data/Units/Human/USA/Infantry_afrika
Crew01_N_Level	Novice
Crew01_R_Level	Regular
Crew01_V_Level	Veteran
Crew01_E_Level	Elite
Crew01_N_Rank	Sergeant
Crew01_R_Rank	Staff_Sergeant
Crew01_V_Rank	Technical_Sergeant
Crew01_E_Rank	Master_Sergeant
Crew01_N_BpSet1	infantry_springfield1903a4_grenade_MkIIa1
Crew01_R_BpSet1	infantry_springfield1903a4_grenade_MkIIa1
Crew01_V_BpSet1	infantry_springfield1903a4_grenade_MkIIa1
Crew01_E_BpSet1	infantry_springfield1903a4_grenade_MkIIa1
Crew02_CP   	Driver
Crew02_Job  	Driver
Crew02_Unit 	Data/Units/Human/USA/Infantry_afrika
Crew02_N_Level	Novice
Crew02_R_Level	Regular
Crew02_V_Level	Veteran
Crew02_E_Level	Elite
Crew02_N_Rank	Private_1st_Class
Crew02_R_Rank	Private_1st_Class
Crew02_V_Rank	Private_1st_Class
Crew02_E_Rank	Private_1st_Class
Crew02_N_BpSet1	infantry_thompson_m1a1_granade
Crew02_R_BpSet1	infantry_thompson_m1a1_granade
Crew02_V_BpSet1	infantry_thompson_m1a1_granade
Crew02_E_BpSet1	infantry_thompson_m1a1_granade
Crew03_CP   	Shooter
Crew03_Job  	Shooter
Crew03_Unit 	Data/Units/Human/USA/Infantry_afrika
Crew03_N_Level	Novice
Crew03_R_Level	Regular
Crew03_V_Level	Veteran
Crew03_E_Level	Elite
Crew03_N_Rank	Private_1st_Class
Crew03_R_Rank	Corporal
Crew03_V_Rank	Sergeant
Crew03_E_Rank	Sergeant
Crew03_N_BpSet1	infantry_springfield1903a4_grenade_MkIIa1
Crew03_R_BpSet1	infantry_springfield1903a4_grenade_MkIIa1
Crew03_V_BpSet1	infantry_springfield1903a4_grenade_MkIIa1
Crew03_E_BpSet1	infantry_springfield1903a4_grenade_MkIIa1
Crew04_CP   	Loader
Crew04_Job  	Loader
Crew04_Unit 	Data/Units/Human/USA/Infantry_afrika
Crew04_N_Level	Novice
Crew04_R_Level	Novice
Crew04_V_Level	Regular
Crew04_E_Level	Veteran
Crew04_N_Rank	Private
Crew04_R_Rank	Private
Crew04_V_Rank	Private_1st_Class
Crew04_E_Rank	Private_1st_Class
Crew04_N_BpSet1	infantry_springfield1903a4_grenade_MkIIa1
Crew04_R_BpSet1	infantry_springfield1903a4_grenade_MkIIa1
Crew04_V_BpSet1	infantry_springfield1903a4_grenade_MkIIa1
Crew04_E_BpSet1	infantry_springfield1903a4_grenade_MkIIa1
Crew05_CP   	Infantry
Crew05_Job  	Infantry
Crew05_Unit 	Data/Units/Human/USA/Infantry_afrika
Crew05_N_Level	Novice
Crew05_R_Level	Novice
Crew05_V_Level	Regular
Crew05_E_Level	Veteran
Crew05_N_Rank	Private
Crew05_R_Rank	Private
Crew05_V_Rank	Private_1st_Class
Crew05_E_Rank	Private_1st_Class
Crew05_N_BpSet1	infantry_springfield1903a4_grenade_MkIIa1
Crew05_R_BpSet1	infantry_springfield1903a4_grenade_MkIIa1
Crew05_V_BpSet1	infantry_springfield1903a4_grenade_MkIIa1
Crew05_E_BpSet1	infantry_springfield1903a4_grenade_MkIIa1

[Wheel_Wheel_Left1]
Type        	Wheel
Name        	Wheel_Left1
Side        	Left
WheelBase   	3.848
WheelChunk  	KP1
SpeedMultiplier	110
DamageType  	Normal
Collisions  	x_kp1 
AimCollisions  	x_kp1
Health      	600
//Armor		Front	Back	Left	Right	Top 	Bottom
Armor       	5	5	5	5	5	5
External    	True
ArmorMTL    	Steel
IsBox       	False
isCritical  	False
//DamageRect1 	Wheel_Left1_Side
//DamageRect2 	Wheel_Left1_Top
Links       	Hull

[Wheel_Wheel_Right1]
Type        	Wheel
Name        	Wheel_Right1
Side        	Right
WheelBase   	3.848
WheelChunk  	KP2
SpeedMultiplier	110
DamageType  	Normal
Collisions  	x_kp2 
AimCollisions  	x_kp2
Health      	600
//Armor		Front	Back	Left	Right	Top 	Bottom
Armor       	5	5	5	5	5	5
External    	True
ArmorMTL    	Steel
IsBox       	False
isCritical  	False
//DamageRect1 	Wheel_Right1_Side
//DamageRect2 	Wheel_Right1_Top
Links       	Hull

[Track_Left]
Type        	Track
Name        	Track_Left
Side        	Left
Bone        	TR1
TrackEffect 	Effects\Track\Track_001.eff
SpeedMultiplier	130
TrackSpeedMultiplier	-8
Prefix      	k kz
DamageType  	Normal
Collisions  	x_tr1 
AimCollisions  	x_tr1
Health      	1500
//Armor		Front	Back	Left	Right	Top 	Bottom
Armor       	10	10	10	10	10	10
External    	True
ArmorMTL    	Steel
IsBox       	True
isCritical  	False
//DamageRect1 	TruckL_Side
//DamageRect2 	TruckL_Top
Links       	Hull

[Track_Right]
Type        	Track
Name        	Track_Right
Side        	Right
Bone        	TR2
TrackEffect 	Effects\Track\Track_001.eff
SpeedMultiplier	130
TrackSpeedMultiplier	-8
Prefix      	k kz
DamageType  	Normal
Collisions  	x_tr2
AimCollisions  	x_tr2 
Health      	1500
//Armor		Front	Back	Left	Right	Top 	Bottom
Armor       	10	10	10	10	10	10
External    	True
ArmorMTL    	Steel
IsBox       	True
isCritical  	False
//DamageRect1 	TruckR_Side
//DamageRect2 	TruckR_Top
Links       	Hull

[VehicleSkin_UsaSummer1]
Type        	VehicleSkin
Name        	UsaSummer1
Skin        	Summer1
Division    	UsaEmptyGray
Date1       	01.01.1939 31.12.1945
Camouflage       1

[SimpleAbilities_SimpleAbilities]
Type        	SimpleAbilities
Name        	SimpleAbilities
isTrailer   	False
isTractor   	False
isPassenger 	False
DestroyOnEmptyBackpack	False

[BackPack]
Type        	BackPack
Name        	BackPack
DieEffect	Backpack_Destroy
DamageType  	Normal
Collisions  	x_ammo1 x_ammo2
Health      	200
//Armor		Front	Back	Left	Right	Top 	Bottom
Armor       	5	5	5	5	5	5
External    	True
ArmorMTL    	Steel
IsBox       	False
isCritical  	False

[BackPack]
Type        	BackPack
Name        	BackPack
DamageType  	None
External    	False

[BackPackSet_Mixed]
Type        	BackPackSet
Name        	Mixed
Group1_MaxItems	52
Group1_Item01	Magazines\USA\105mm_M1_HE 44
Group1_Item02	Magazines\USA\105mm_M67_HEAT 8
