
[Hull_Hull]
Type        	Hull
Name        	Hull
DamageType  	Normal
Collisions  	x_hull6 x_lk1 x_lk2 x_lk3 x_lk4
AimCollisions	x_hull6
Health      	2800
//Armor		Front	Back	Left	Right	Top 	Bottom
Armor       	101	64	68	68	19	19
External    	True
ArmorMTL    	Steel
IsBox       	True
isCritical  	True
Links       	7_92mm_BESA_Bow BackPack Commander Diesel Driver Loader MachineGunner Shooter Turret
Volume		Main
AttackModeArea  Mid

[Armored_Superstructure]
Type        	Armored
Name        	Superstructure
DamageType  	Normal
Collisions  	x_hull2 x_hull9 x_hull10 
AimCollisions	x_hull2
Health      	2800
//Armor		Front	Back	Left	Right	Top 	Bottom
Armor       	94	49	68	68	34	19
External    	True
ArmorMTL    	Steel
IsBox       	True
isCritical  	True
Links       	7_92mm_BESA_Bow BackPack Commander Diesel Driver Loader MachineGunner Shooter Turret
Volume		Main

[Turret_Turret]
Type        	Turret
Name        	Turret
Bone        	Turret
DamageType  	Normal
Collisions  	x_head1 x_head2 x_lk5 x_lk6 x_lk7 x_lk8
AimCollisions	x_head1 
Health          	1624
//Armor		Front	Back	Left	Right	Top 	Bottom
Armor       	88	76	76	76	20	20
External    	True
ArmorMTL    	STEEL2
IsBox       	True
isCritical  	False
Links       	75mm_M3 7_62mm_M1919A4_Twin 50_8mm_mortar Commander Loader Shooter Hull
//DamageRect1 	turret
//DamageRect2 	turret
SoundAim    	!!!rolls_royce_turret_aim
Volume		Main
AttackModeArea  Up
HeardRangeTurn  5

[Armored_Air_flow]
Type        	Armored
Name        	Air_flow
DamageType  	Normal
Collisions  	x_hull7 x_hull8 
AimCollisions  	x_hull7 x_hull8 
Health      	400
//Armor		Front	Back	Left	Right	Top 	Bottom
Armor       	35	35	30	30	30	30
External    	True
ArmorMTL    	Steel
IsBox       	False
isCritical  	False
Links       	7_92mm_BESA_Bow BackPack Commander Diesel Driver Loader MachineGunner Shooter Turret
Volume		Main

[WeaponStatic_75mm_M3]
Type        	WeaponStatic
WeaponType  	Gun
Variety     	Primary
RatingType  	Gun
Name        	75mm_M3
Parent      	Turret
IconName    	WeaponStatic\Medium_gun.mat
Gun         	USA\75mm_M3
SignNode    	Hook_75mm_M3
SignType    	Generic
Hooks       	Hook_75mm_M3
ParkAngle   	0
DamageType  	Normal
Collisions  	x_stvol x_stvol1 x_stvol2 
Health      	300
//Armor		Front	Back	Left	Right	Top 	Bottom
Armor       	15	15	20	20	20   	20
External    	True
ArmorMTL    	Steel
IsBox       	False
isCritical  	False
DamageRect1 	gun
DamageRect2 	gun
Links       	Turret 7_62mm_M1919A4_Twin

[WeaponStatic_7_62mm_M1919A4_Twin]
Type        	WeaponStatic
WeaponType  	Machine_Gun
Variety     	Twin
RatingType  	Machine_Gun
Name        	7_62mm_M1919A4_Twin
Parent      	Turret
IconName    	WeaponStatic\Machinegun.mat
Gun         	USA\7_62mm_Browning_M1919A4
SignNode    	Hook_7_62mm_Twin
SignType    	Generic
Hooks       	Hook_7_62mm_Twin
ParkAngle   	0
DamageType  	Normal
External    	True
Health      	100
//Armor		Front	Back	Left	Right	Top 	Bottom
Armor       	8	8	8	8	8	8
Collisions  	x_Mgun1

[WeaponStatic_50_8mm_mortar]
Type        	WeaponStatic
WeaponType  	Gun
Variety     	Secondary
RatingType  	Gun
Name        	50_8mm_mortar
Parent      	Turret
IconName    	WeaponStatic\50_8mm_mortar.mat
Gun         	UK\50_8mm_mortar
SignNode    	Hook_50_8mm_mortar
SignType    	Both
Hooks       	Hook_50_8mm_mortar
//ParkAngle   	-60
Collisions  	x_mgun3
DamageType  	Normal
Health      	100
//Armor		Front	Back	Left	Right	Top 	Bottom
Armor       	8	8	8	8	8	8
External    	False
ArmorMTL    	Steel
IsBox       	False
isCritical  	False
//DamageRect1 	MGun_Side
//DamageRect2 	MGun_Top
Links       	Turret


[WeaponStatic_7_92mm_BESA_Bow]
Type        	WeaponStatic
WeaponType  	Machine_Gun
Variety     	Bow
RatingType  	Machine_Gun
Name        	7_92mm_BESA_Bow
Parent      	Hull
IconName    	WeaponStatic\Machinegun.mat
Gun         	UK\7_92mm_BESA
SignNode    	Hook_7_92mm_BESA_Bow
SignType    	Generic
Hooks       	Hook_7_92mm_BESA_Bow
DamageType  	Normal
Collisions  	x_mgun2 
Health      	150
//Armor		Front	Back	Left	Right	Top 	Bottom
Armor       	8	8	8	8	8	8
External    	True
ArmorMTL    	Steel
IsBox       	False
isCritical  	False
//DamageRect1 	MGun_Bow_Side
//DamageRect2 	MGun_Bow_Top
Links       	Hull

[Hatch_CommanderHatch]
Type        	Hatch
Name        	CommanderHatch
Parent      	Turret
AnimHatchOpen	ANIM_OPEN_HATCH_COMM
AnimHatchClose	ANIM_CLOSE_HATCH_COMM
SoundHatchOpen	!!!hatch_open
SoundHatchClose	!!!hatch_close

[Hatch_DriverHatch]
Type        	Hatch
Name        	DriverHatch
Parent      	Hull
AnimHatchOpen	ANIM_OPEN_HATCH_DRIVER
AnimHatchClose	ANIM_CLOSE_HATCH_DRIVER
SoundHatchOpen	!!!hatch_open
SoundHatchClose	!!!hatch_close

[Decorator_Antenna_Headlight]
Type        	Decorator
Name        	Antenna_Headlight
DamageType  	Normal
Collisions  	x_Antenna x_fara1 x_fara2 
Health      	200
//Armor		Front	Back	Left	Right	Top 	Bottom
Armor       	5	5	5	5	5	5
External    	True
ArmorMTL    	EQUIPMENT
IsBox       	False
isCritical  	False
DamageThreshold 1

[Decorator_Zip]
Type        	Decorator
Name        	Zip
DamageType  	Normal
Collisions  	x_zip2 x_zip3 x_zip4
Health      	200
//Armor		Front	Back	Left	Right	Top 	Bottom
Armor       	5	5	5	5	5	5
External    	True
ArmorMTL    	EQUIPMENT
IsBox       	False
isCritical  	False
DamageThreshold 1

[Armored_Fenders]
Type        	Armored
Name        	Fenders
DamageType  	Normal
Collisions  	x_hull3 x_hull4 
Health      	200
//Armor		Front	Back	Left	Right	Top 	Bottom
Armor       	8	8	8	8	8	8
External    	True
ArmorMTL    	Steel
IsBox       	False
isCritical  	False
Links       	Hull

[Decorator_Bort_hull]
Type        	Decorator
Name        	Bort_hull
DamageType  	Normal
Collisions  	x_bort_hull_1 x_bort_hull_2 x_bort_hull_3 x_bort_hull_4
Health      	200
//Armor		Front	Back	Left	Right	Top 	Bottom
Armor       	8	8	8	8	8	8
External    	True
ArmorMTL    	Steel
IsBox       	False
isCritical  	False
DamageThreshold 1

[Armored_Mask]
Type        	Armored
Name        	Mask
DamageType  	Normal
Collisions  	x_mask

Health      	812
//Armor		Front	Back	Left	Right	Top 	Bottom
Armor		89	89	78	78	78	78
External    	True
ArmorMTL    	Steel2
IsBox       	False
isCritical  	False
Links           	75mm_M3 Turret Commander Loader Shooter
//isKillLinkedOnDeath	True
Volume		Main
//NeedSecondarySplashFragForInternal True

[Armored_Transm]
Type        	Armored
Name        	Transm
DamageType  	Normal
Collisions	x_transm1
//AimCollisions	x_transm1
Health      	300
//Armor		Front	Back	Left	Right	Top 	Bottom
Armor       	10	10	10	10	10	10
External    	False
ArmorMTL    	Steel
IsBox       	True
isCritical  	False
//Links       	LeftTrack RightTrack Diesel
//isKillLinkedOnDeath	True
//NeedSecondarySplashFragForInternal True
//DamageRect1 	hull
//DamageRect2 	hull

[Diesel]
Type        	Diesel
Name        	Diesel
DamageType  	Normal
Collisions  	x_engine x_bz1 x_bz2
AimCollisions	x_engine x_bz1 x_bz2
Health      	406
//Armor		Front	Back	Left	Right	Top 	Bottom
Armor       	5	5	5	5	5	5
External    	False
ArmorMTL    	Steel
IsBox       	True
isCritical  	False
Links       	Hull
//DamageRect1 	Diesel_Side
//DamageRect2 	Diesel_Top
DieEffect	Diesel_Heavy_Destroy
SoundEngine 	!!!rolls_royce_motor
SoundRpmMin 	500
SoundRpmMax 	3200
SoundStartDelay	900
SoundGearNum	1
SoundRpmEven	2900
SoundRpmDeltaUp	100
SoundRpmDeltaDown	200
SoundTrack  	!!!rolls_royce_track
SoundStart  	!!!rolls_royce_motor_start
SoundStop   	!!!rolls_royce_motor_stop
HeardRangeWork  30

[CrewPlacement_Commander]
Type        	CrewPlacement
Name        	Commander
Job         	Commander
Dispatcher  	infantry.cpp
Weapon1		7_62mm_M1919A4_Twin
Hatch       	CommanderHatch
Animator    	A22F_commander
OffsetMode  	Anim
FreeCrew    	False
DamageType  	Normal
Collisions  	x_Commander 
External    	False
Hook_In     	commander
Hook_Out    	commander_out
VisSector0      vcommander_00 -22.5 22.5 0.5
VisSector1      vcommander_01 -22.5 22.5 0.5
VisSector2      vcommander_02 -22.5 22.5 0.5
VisSector3      vcommander_03 -22.5 22.5 0.5
VisSector4      vcommander_04 -22.5 22.5 0.5
VisSector5      vcommander_05 -22.5 22.5 0.5


[CrewPlacement_Driver]
Type        	CrewPlacement
Name        	Driver
Job         	Driver
Dispatcher  	infantry.cpp
Hatch       	DriverHatch
Animator    	A22F_driver
OffsetMode  	Anim
FreeCrew    	False
DamageType  	Normal
Collisions  	x_Driver 
External    	False
Hook_In     	driver
Hook_Out    	driver_out
VisSector0      vdriver_00 -22.5 22.5 0.5

[CrewPlacement_Loader]
Type        	CrewPlacement
Name        	Loader
Job         	Loader
Dispatcher  	infantry.cpp
Weapon1     	75mm_M3
Weapon2     	50_8mm_mortar
//Weapon3     	7_62mm_M1919A4_Twin
Hatch       	CommanderHatch
Animator    	A22F_commander
OffsetMode  	Anim
FreeCrew    	False
DamageType  	Normal
Collisions  	x_Loader 
External    	False
Hook_In     	commander
Hook_Out    	commander_out
VisSector0      vloader_00 -30 30 0.4
VisSector1      vloader_01 -30 30 0.4
VisSector2      vloader_02 -30 30 0.4
VisSector3      vloader_03 -30 30 0.4
VisSector4      vloader_04 -30 30 0.4
VisSector5      vloader_05 -30 30 0.4


[CrewPlacement_MachineGunner]
Type        	CrewPlacement
Name        	MachineGunner
Job         	MachineGunner
Dispatcher  	infantry.cpp
Weapon1     	7_92mm_BESA_Bow
Hatch       	DriverHatch
Animator    	A22F_driver
OffsetMode  	Anim
FreeCrew    	False
DamageType  	Normal
Collisions  	x_Infantry 
External    	False
Hook_In     	driver
Hook_Out    	driver_out
VisSector0      vmgunner_00 -22.5 22.5 0.5

[CrewPlacement_Shooter]
Type        	CrewPlacement
Name        	Shooter
Job         	Shooter
Dispatcher  	infantry.cpp
Weapon1     	75mm_M3
Weapon2     	50_8mm_mortar
Hatch       	CommanderHatch
Animator    	A22F_commander
OffsetMode  	Anim
FreeCrew    	False
DamageType  	Normal
Collisions  	x_Shooter 
External    	False
Hook_In     	commander
Hook_Out    	commander_out
VisSector0      vshooter_00 -6 6 3


[Hatch_Passenger1Hatch]
Type        	Hatch
Name        	Passenger1Hatch
Parent      	Hull

[Hatch_Passenger2Hatch]
Type        	Hatch
Name        	Passenger2Hatch
Parent      	Hull


[Hatch_Passenger3Hatch]
Type        	Hatch
Name        	Passenger3Hatch
Parent      	Hull


[Hatch_Passenger4Hatch]
Type        	Hatch
Name        	Passenger4Hatch
Parent      	Hull


[Hatch_Passenger5Hatch]
Type        	Hatch
Name        	Passenger5Hatch
Parent      	Hull


[Hatch_Passenger6Hatch]
Type        	Hatch
Name        	Passenger6Hatch
Parent      	Hull

[CrewPlacement_Passenger]
Type        	CrewPlacement
Name        	Passenger
Job         	Passenger
Dispatcher  	infantry.cpp
Hatch       	Passenger1Hatch
Animator    	tank_passenger1
HierNode    	passenger_1
OffsetMode  	Force
FreeCrew    	False
AlignMode   	None
DamageType  	Normal
External    	True
Hook_In     	passenger_in_1
Hook_Out    	passenger_out_1
//VisBlind	True

[CrewPlacement_Passenger2]
Type        	CrewPlacement
Name        	Passenger2
Job         	Passenger2
Dispatcher  	infantry.cpp
Hatch       	Passenger2Hatch
Animator    	tank_passenger2
HierNode    	passenger_2
OffsetMode  	Force
FreeCrew    	False
AlignMode   	None
DamageType  	Normal
External    	True
Hook_In     	passenger_in_2
Hook_Out    	passenger_out_2
//VisBlind	True

[CrewPlacement_Passenger3]
Type        	CrewPlacement
Name        	Passenger3
Job         	Passenger3
Dispatcher  	infantry.cpp
Hatch       	Passenger3Hatch
Animator    	tank_passenger3
HierNode    	passenger_3
OffsetMode  	Force
FreeCrew    	False
AlignMode   	None
DamageType  	Normal
External    	True
Hook_In     	passenger_in_3
Hook_Out    	passenger_out_3
//VisBlind	True

[CrewPlacement_Passenger4]
Type        	CrewPlacement
Name        	Passenger4
Job         	Passenger4
Dispatcher  	infantry.cpp
Hatch       	Passenger4Hatch
Animator    	tank_passenger4
HierNode    	passenger_4
OffsetMode  	Force
FreeCrew    	False
AlignMode   	None
DamageType  	Normal
External    	True
Hook_In     	passenger_in_4
Hook_Out    	passenger_out_4
//VisBlind	True

[CrewPlacement_Passenger5]
Type        	CrewPlacement
Name        	Passenger5
Job         	Passenger5
Dispatcher  	infantry.cpp
Hatch       	Passenger5Hatch
Animator    	tank_passenger5
HierNode    	passenger_5
OffsetMode  	Force
FreeCrew    	False
AlignMode   	None
DamageType  	Normal
External    	True
Hook_In     	passenger_in_5
Hook_Out    	passenger_out_5
//VisBlind	True

[CrewPlacement_Passenger6]
Type        	CrewPlacement
Name        	Passenger6
Job         	Passenger6
Dispatcher  	infantry.cpp
Hatch       	Passenger6Hatch
Animator    	tank_passenger6
HierNode    	passenger_6
OffsetMode  	Force
FreeCrew    	False
AlignMode   	None
DamageType  	Normal
External    	True
Hook_In     	passenger_in_6
Hook_Out    	passenger_out_6
//VisBlind	True

[CrewPlacement_Passenger7]
Type        	CrewPlacement
Name        	Passenger7
Job         	Passenger7
Dispatcher  	infantry.cpp
Hatch       	Passenger1Hatch
Animator    	tank_passenger1
HierNode    	passenger_7
OffsetMode  	Force
FreeCrew    	False
AlignMode   	None
DamageType  	Normal
External    	True
Hook_In     	passenger_in_1
Hook_Out    	passenger_out_1
//VisBlind	True

[CrewPlacement_Passenger8]
Type        	CrewPlacement
Name        	Passenger8
Job         	Passenger8
Dispatcher  	infantry.cpp
Hatch       	Passenger5Hatch
Animator    	tank_passenger5
HierNode    	passenger_8
OffsetMode  	Force
FreeCrew    	False
AlignMode   	None
DamageType  	Normal
External    	True
Hook_In     	passenger_in_5
Hook_Out    	passenger_out_5
//VisBlind	True

[CrewPlacement_Passenger9]
Type        	CrewPlacement
Name        	Passenger9
Job         	Passenger9
Dispatcher  	infantry.cpp
Hatch       	Passenger3Hatch
Animator    	tank_passenger3
HierNode    	passenger_9
OffsetMode  	Force
FreeCrew    	False
AlignMode   	None
DamageType  	Normal
External    	True
Hook_In     	passenger_in_3
Hook_Out    	passenger_out_3
//VisBlind	True

[CrewPlacement_Passenger10]
Type        	CrewPlacement
Name        	Passenger10
Job         	Passenger10
Dispatcher  	infantry.cpp
Hatch       	Passenger6Hatch
Animator    	tank_passenger6
HierNode    	passenger_10
OffsetMode  	Force
FreeCrew    	False
AlignMode   	None
DamageType  	Normal
External    	True
Hook_In     	passenger_in_6
Hook_Out    	passenger_out_6
//VisBlind	True

[CrewSet_Main]
Type        	CrewSet
Name        	Main
Crew01_CP   	Commander
Crew01_Job  	Commander
Crew01_Unit 	Data/Units/Human/UK/Tankman_afrika
Crew01_N_Level	Novice
Crew01_R_Level	Regular
Crew01_V_Level	Veteran
Crew01_E_Level	Elite
Crew01_N_Rank	Sergeant
Crew01_R_Rank	Staff_Sergeant
Crew01_V_Rank	Warrant_Officer
Crew01_E_Rank	2nd_Lieutenant
Crew01_N_BpSet1	Pistol_Enfield_No2_MK1_6xMag
Crew01_R_BpSet1	Pistol_Enfield_No2_MK1_6xMag
Crew01_V_BpSet1	Pistol_Enfield_No2_MK1_6xMag
Crew01_E_BpSet1	Pistol_Enfield_No2_MK1_6xMag
Crew02_CP   	Driver
Crew02_Job  	Driver
Crew02_Unit 	Data/Units/Human/UK/Tankman_afrika
Crew02_N_Level	Novice
Crew02_R_Level	Regular
Crew02_V_Level	Veteran
Crew02_E_Level	Elite
Crew02_N_Rank	Private
Crew02_R_Rank	Lance_Corporal
Crew02_V_Rank	Corporal
Crew02_E_Rank	Corporal
Crew02_N_BpSet1	Pistol_Enfield_No2_MK1_6xMag
Crew02_R_BpSet1	Pistol_Enfield_No2_MK1_6xMag
Crew02_V_BpSet1	Pistol_Enfield_No2_MK1_6xMag
Crew02_E_BpSet1	Pistol_Enfield_No2_MK1_6xMag
Crew03_CP   	Loader
Crew03_Job  	Loader
Crew03_Unit 	Data/Units/Human/UK/Tankman_afrika
Crew03_N_Level	Novice
Crew03_R_Level	Novice
Crew03_V_Level	Regular
Crew03_E_Level	Veteran
Crew03_N_Rank	Private
Crew03_R_Rank	Private
Crew03_V_Rank	Lance_Corporal
Crew03_E_Rank	Lance_Corporal
Crew03_N_BpSet1	Pistol_Enfield_No2_MK1_6xMag
Crew03_R_BpSet1	Pistol_Enfield_No2_MK1_6xMag
Crew03_V_BpSet1	Pistol_Enfield_No2_MK1_6xMag
Crew03_E_BpSet1	Pistol_Enfield_No2_MK1_6xMag
Crew04_CP   	MachineGunner
Crew04_Job  	MachineGunner
Crew04_Unit 	Data/Units/Human/UK/Tankman_afrika
Crew04_N_Level	Novice
Crew04_R_Level	Regular
Crew04_V_Level	Veteran
Crew04_E_Level	Veteran
Crew04_N_Rank	Private
Crew04_R_Rank	Private
Crew04_V_Rank	Lance_Corporal
Crew04_E_Rank	Lance_Corporal
Crew04_N_BpSet1	Machine_Gun_Bren_Mk1_6xMag_Pistol_Enfield_No2_MK1_6xMag
Crew04_R_BpSet1	Machine_Gun_Bren_Mk1_6xMag_Pistol_Enfield_No2_MK1_6xMag
Crew04_V_BpSet1	Machine_Gun_Bren_Mk1_6xMag_Pistol_Enfield_No2_MK1_6xMag
Crew04_E_BpSet1	Machine_Gun_Bren_Mk1_6xMag_Pistol_Enfield_No2_MK1_6xMag
Crew05_CP   	Shooter
Crew05_Job  	Shooter
Crew05_Unit 	Data/Units/Human/UK/Tankman_afrika
Crew05_N_Level	Novice
Crew05_R_Level	Regular
Crew05_V_Level	Veteran
Crew05_E_Level	Elite
Crew05_N_Rank	Lance_Corporal
Crew05_R_Rank	Corporal
Crew05_V_Rank	Sergeant
Crew05_E_Rank	Sergeant
Crew05_N_BpSet1	Machine_Gun_Bren_Mk1_6xMag_Pistol_Enfield_No2_MK1_6xMag
Crew05_R_BpSet1	Machine_Gun_Bren_Mk1_6xMag_Pistol_Enfield_No2_MK1_6xMag
Crew05_V_BpSet1	Machine_Gun_Bren_Mk1_6xMag_Pistol_Enfield_No2_MK1_6xMag
Crew05_E_BpSet1	Machine_Gun_Bren_Mk1_6xMag_Pistol_Enfield_No2_MK1_6xMag

[LeftTrack]
Type        	Track
Name        	LeftTrack
Side        	Left
Bone        	tr1
TrackEffect     Effects\Track\Track_003.eff
SpeedMultiplier	140
TrackSpeedMultiplier	-4
Prefix      	k kp kz
DamageType  	Normal
Collisions  	x_tr1 
Health      	3600
//Armor		Front	Back	Left	Right	Top 	Bottom
Armor       	23	23	23	23	23	23
External    	True
ArmorMTL    	Steel
IsBox       	False
isCritical  	False
//DamageRect1 	TruckL_Side
//DamageRect2 	TruckL_Top
Links       	Hull

[RightTrack]
Type        	Track
Name        	RightTrack
Side        	Right
Bone        	tr2
TrackEffect     Effects\Track\Track_003.eff
SpeedMultiplier	140
TrackSpeedMultiplier	-4
Prefix      	k kp kz
DamageType  	Normal
Collisions  	x_tr2 
Health      	3600
//Armor		Front	Back	Left	Right	Top 	Bottom
Armor       	23	23	23	23	23	23
External    	True
ArmorMTL    	Steel
IsBox       	False
isCritical  	False
//DamageRect1 	TruckR_Side
//DamageRect2 	TruckR_Top
Links       	Hull

[VehicleSkin_UKSummer1]
Type        	VehicleSkin
Name        	UKSummer1
Skin        	Summer1
Division    	UkEmptyGray
Date1       	01.01.1939 31.12.1945
Camouflage   1


[SimpleAbilities_SimpleAbilities]
Type        	SimpleAbilities
Name        	SimpleAbilities
isTrailer   	False
isTractor   	False
isPassenger 	True
DestroyOnEmptyBackpack	False

[BackPack]
Type        	BackPack
Name        	BackPack
DieEffect	Backpack_Destroy
DamageType  	Normal
Collisions  	x_ammo1 x_ammo2 
Health      	200
//Armor		Front	Back	Left	Right	Top 	Bottom
Armor       	5	5	5	5	5	5
External    	True
ArmorMTL    	Steel
IsBox       	False
isCritical  	False

[BackPackSet_Mixed]
Type        	BackPackSet
Name        	Mixed
Group1_MaxItems	70
Group1_Item01	Magazines\UK\7_92mm_BESA 35
Group1_Item02	Magazines\USA\7_62mm_Browning_M1919A4 17
Group1_Item03	Magazines\USA\7_62mm_Browning_M1919A4_AP 2
Group2_MaxItems	84
Group2_Item01	Magazines\USA\75mm_M48_HE 50
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