
[Hull_Hull]
Type        	Hull
Name        	Hull
DamageType  	Normal
Collisions  	x_Hull
AimCollisions	x_Hull
Health      	2000
//Armor		Front	Back	Left	Right	Top 	Bottom
Armor       	50	50	30	30	25	16
External    	True
ArmorMTL    	STEEL
IsBox       	True
isCritical  	True
Links       	7_92mm_MG_34_Bow BackPack Commander Diesel Driver Loader MachineGunner Shooter Turret
Volume		Main

[Armored_Superstructure]
Type        	Armored
Name        	Superstructure
DamageType  	Normal
Collisions  	x_Hull2 x_Super x_Super1
AimCollisions	x_Super
Health      	2000
//Armor		Front	Back	Left	Right	Top 	Bottom
Armor       	50	50	30	30	18	16
External    	True
ArmorMTL    	Steel
IsBox       	True
isCritical  	True
Links       	7_92mm_MG_34_Bow Commander Diesel Driver Loader MachineGunner Shooter Turret
Volume		Main
AttackModeArea  Mid

[Turret_Turret]
Type        	Turret
Name        	Turret
Bone        	Turret
DamageType  	Normal
Collisions  	x_Head1 x_lk3 x_lk4 x_lk5 x_lk6
AimCollisions	x_Head1
Health          	1100
//Armor		Front	Back	Left	Right	Top 	Bottom
Armor       	30	30	30	30	10	10
External    	True
ArmorMTL    	Steel
IsBox       	True
isCritical  	False
Links       	50mm_KwK_38_L42 Commander Loader Shooter Hull
////DamageRect1 	Turret_Side
////DamageRect2 	Turret_Top
SoundAim    	!!!Turret_rotate_mechanic
Volume		Main
HeardRangeTurn  5

[Armored_Turret_Com]
Type        	Armored
Name        	Turret_Com
DamageType  	Normal
Collisions  	x_Head2 x_lk1 x_lk2
Health          	880
//Armor		Front	Back	Left	Right	Top 	Bottom
Armor       	30	30	30	30	10	10
External    	True
ArmorMTL    	Steel
IsBox       	True
isCritical  	False
Links       	Turret Commander
Volume		Main
NeedSecondarySplashFragForInternal True


[Armored_Fenders]
Type        	Armored
Name        	Fenders
DamageType  	Normal
Collisions  	x_Exhaust_Pipe2 x_Exhaust_Pipe1
Health      	200
//Armor		Front	Back	Left	Right	Top 	Bottom
Armor       	8	8	8	8	8	8
External    	True
ArmorMTL    	Steel
IsBox       	False
isCritical  	False
Links       	Hull

[WeaponStatic_50mm_KwK_38_L42]
Type        	WeaponStatic
WeaponType  	Gun
Variety     	Primary
RatingType  	Gun
Name        	50mm_KwK_38_L42
Parent      	Turret
IconName    	WeaponStatic\Medium_gun.mat
Gun         	Ger\50mm_KwK_38_L42
SignNode    	Hook_50mm_KwK_38_L42
SignType    	Generic
Hooks       	Hook_50mm_KwK_38_L42
ParkAngle   	0
DamageType  	Normal
Collisions  	x_Stvol1 
Health      	200
//Armor		Front	Back	Left	Right	Top 	Bottom
Armor       	15	15	15	15	15        15
External    	True
ArmorMTL    	Steel
IsBox       	False
isCritical  	False
////DamageRect1 	Gun_Side
////DamageRect2 	Gun_Top
Links       	7_92mm_MG_34_Twin Turret

[WeaponStatic_7_92mm_MG_34_Bow]
Type        	WeaponStatic
WeaponType  	Machine_Gun
Variety     	Bow
RatingType  	Machine_Gun
Name        	7_92mm_MG_34_Bow
Parent      	Hull
IconName    	WeaponStatic\Machinegun.mat
Gun         	Ger\7_92mm_MG_34_HMG
SignNode    	Hook_7_92mm_MG_34_Bow
SignType    	Generic
Hooks       	Hook_7_92mm_MG_34_Bow
ParkAngle   	0
DamageType  	Normal
Collisions  	x_Mgun1 
Health      	100
//Armor		Front	Back	Left	Right	Top 	Bottom
Armor       	8	8	8	8	8	8
External    	True
ArmorMTL    	Steel
IsBox       	False
isCritical  	False
//DamageRect1 	MGun_Bow_Side
//DamageRect2 	MGun_Bow_Top
Links       	Hull

[WeaponStatic_7_92mm_MG_34_Twin]
Type        	WeaponStatic
WeaponType  	Machine_Gun
Variety     	Twin
RatingType  	Machine_Gun
Name        	7_92mm_MG_34_Twin
Parent      	Turret
IconName    	WeaponStatic\Machinegun.mat
Gun         	Ger\7_92mm_MG_34_HMG
SignNode    	Hook_7_92mm_MG_34_Twin
SignType    	Generic
Hooks       	Hook_7_92mm_MG_34_Twin
ParkAngle   	0
DamageType  	Normal
Collisions  	x_Mgun2
External    	False
Health      	100

[Hatch_CommanderHatch]
Type        	Hatch
Name        	CommanderHatch
Parent      	Turret
AnimHatchOpen	ANIM_OPEN_HATCH_COMM
AnimHatchClose	ANIM_CLOSE_HATCH_COMM
SoundHatchOpen	!!!hatch_open
SoundHatchClose	!!!hatch_close

[Hatch_DriverHatch]
Type        	Hatch
Name        	DriverHatch
Parent      	Turret
AnimHatchOpen	ANIM_OPEN_HATCH_DRIVER
AnimHatchClose	ANIM_CLOSE_HATCH_DRIVER
SoundHatchOpen	!!!hatch_open
SoundHatchClose	!!!hatch_close

[Decorator_Antenna]
Type        	Decorator
Name        	Antenna
DamageType  	Normal
Collisions  	x_antenna1 
Health      	200
//Armor		Front	Back	Left	Right	Top 	Bottom
Armor       	5	5	5	5	5	5
External    	True
ArmorMTL    	EQUIPMENT
IsBox       	False
isCritical  	False
DamageThreshold 1

[Decorator_Headlights_kr]
Type        	Decorator
Name        	Headlights_kr
DamageType  	Normal
Collisions  	x_fara1 x_fara2 x_fara3 x_fara4 x_fara5 x_fara6 x_fara7 x_kr1 x_kr2 x_kr3 x_kr4 
Health      	200
//Armor		Front	Back	Left	Right	Top 	Bottom
Armor       	5	5	5	5	5     5
External    	True
ArmorMTL    	EQUIPMENT
IsBox       	False
isCritical  	False
DamageThreshold 1

[Decorator_Zip_klakson]
Type        	Decorator
Name        	Zip_klakson
DamageType  	Normal
Collisions  	x_klakson x_zip1 x_zip2 x_zip3 x_zip4 
Health      	200
//Armor		Front	Back	Left	Right	Top 	Bottom
Armor       	5	5	5	5	5	5
External    	True
ArmorMTL    	EQUIPMENT
IsBox       	False
isCritical  	False
DamageThreshold 1

[Armored_Mask]
Type        	Armored
Name        	Mask
DamageType  	Normal
Collisions  	x_Mask1
Health      	440
//Armor		Front	Back	Left	Right	Top 	Bottom
Armor			50	50	50	50	50	50
External    	True
ArmorMTL    	Steel3
IsBox       	False
isCritical  	False
Links           50mm_KwK_38_L42 7_92mm_MG_34_Twin Turret Commander Loader Shooter
//isKillLinkedOnDeath	True
//Volume		Main
//NeedSecondarySplashFragForInternal True

[Armored_Mask1]
Type        	Armored
Name        	Mask1
DamageType  	Normal
Collisions  	x_Mask2
Health      	472
//Armor		Front	Back	Left	Right	Top 	Bottom
Armor       	50	50	30	30	30	30
External    	True
ArmorMTL    	Steel
IsBox       	True
isCritical  	False
Links       	50mm_KwK_38_L42
Volume		Main
isKillLinkedOnDeath	True
NeedSecondarySplashFragForInternal True
DamageRect1 	gun
DamageRect2 	gun

[Armored_Transm]
Type        	Armored
Name        	Transm
DamageType  	Normal
Collisions	x_transm1 x_transm2 x_transm3
//AimCollisions	x_transm1 x_transm2 x_transm3
Health      	300
//Armor		Front	Back	Left	Right	Top 	Bottom
Armor       	10	10	10	10	10	10
External    	False
ArmorMTL    	Steel
IsBox       	True
isCritical  	False
//Links       	LeftTrack RightTrack Diesel
//isKillLinkedOnDeath	True
//NeedSecondarySplashFragForInternal True
//DamageRect1 	hull
//DamageRect2 	hull


[Diesel]
Type        	Diesel
Name        	Diesel
DamageType  	Normal
Collisions  	x_engine x_bz1
AimCollisions	x_engine
Health      	265
//Armor		Front	Back	Left	Right	Top 	Bottom
Armor       	5	5	5	5	5	5
External    	False
ArmorMTL    	Steel
IsBox       	True
isCritical  	False
Links       	Hull
//DamageRect1 	Diesel_Side
//DamageRect2 	Diesel_Top
DieEffect	Diesel_Heavy_Destroy
SoundEngine 	!!!pziii_motor
SoundRpmMin 	400
SoundRpmMax 	1500
SoundStartDelay	2000
SoundGearNum	1
SoundRpmEven	1300
SoundRpmDeltaUp	200
SoundRpmDeltaDown	600
SoundTrack  	!!!pziii_track
SoundStart  	!!!pziii_motor_start
SoundStop   	!!!pziii_motor_stop
HeardRangeWork  30

[CrewPlacement_Commander]
Type        	CrewPlacement
Name        	Commander
Job         	Commander
Dispatcher  	infantry.cpp
Hatch       	CommanderHatch
Animator    	PzIIIJ_L42_commander
OffsetMode  	Anim
FreeCrew    	False
DamageType  	Normal
Collisions  	x_Commander 
External    	False
Hook_In     	commander
Hook_Out    	commander_out
//VisSector0      x_Commander -45 45 0.8
//VisSector1      x_Commander 27 117 0.8
//VisSector2      x_Commander -117 -27 0.8
//VisSector3      x_Commander 99 -171 0.8
//VisSector4      x_Commander 171 -99 0.8

VisSector0      vcommander_0 -45 45 0.8
VisSector1      vcommander_1 -45 45 0.8
VisSector2      vcommander_2 -45 45 0.8
VisSector3      vcommander_3 -45 45 0.8
VisSector4      vcommander_4 -45 45 0.8

[CrewPlacement_Driver]
Type        	CrewPlacement
Name        	Driver
Job         	Driver
Dispatcher  	infantry.cpp
Hatch       	DriverHatch
Animator    	PzIIIJ_L42_driver
OffsetMode  	Anim
FreeCrew    	False
DamageType  	Normal
Collisions  	x_Driver 
External    	False
Hook_In     	driver
Hook_Out    	driver_out
//VisSector0      x_Driver -31.5 31.5 0.5
//VisSector1      x_Driver 60 120 0.5

VisSector0      vdriver_0 -31.5 31.5 0.5
VisSector1      vdriver_1 -30 30 0.5


[CrewPlacement_Loader]
Type        	CrewPlacement
Name        	Loader
Job         	Loader
Dispatcher  	infantry.cpp
Weapon1     	50mm_KwK_38_L42
Weapon2     	7_92mm_MG_34_Twin
Hatch       	CommanderHatch
Animator    	PzIIIJ_L42_commander
OffsetMode  	Anim
FreeCrew    	False
DamageType  	Normal
Collisions  	x_Loader 
External    	False
Hook_In     	commander
Hook_Out    	commander_out
//VisSector0      x_Loader  -30 30 0.5
//VisSector1      x_Loader  -120 -60 0.5

VisSector0      vloader_0 -30 30 0.5

[CrewPlacement_MachineGunner]
Type        	CrewPlacement
Name        	MachineGunner
Job         	MachineGunner
Dispatcher  	infantry.cpp
Weapon1     	7_92mm_MG_34_Bow
Hatch       	DriverHatch
Animator    	PzIIIJ_L42_driver
OffsetMode  	Anim
FreeCrew    	False
DamageType  	Normal
Collisions  	x_mgunner 
External    	False
Hook_In     	driver
Hook_Out    	driver_out
//VisSector0      x_mgunner -9 9 1.8
//VisSector1      x_mgunner -120 -60 0.5

VisSector0      vmgunner_0 -9 9 1.8
VisSector1      vmgunner_1 -30 30 0.5

[CrewPlacement_Shooter]
Type        	CrewPlacement
Name        	Shooter
Job         	Shooter
Dispatcher  	infantry.cpp
Weapon1     	50mm_KwK_38_L42
Weapon2     	7_92mm_MG_34_Twin
Hatch       	CommanderHatch
Animator    	PzIIIJ_L42_commander
OffsetMode  	Anim
FreeCrew    	False
DamageType  	Normal
Collisions  	x_Shooter 
External    	False
Hook_In     	commander
Hook_Out    	commander_out
//VisSector0      x_Shooter  -12.5 12.5 2.4

VisSector0      vshooter_0  -12.5 12.5 2.4


[Hatch_Passenger1Hatch]
Type        	Hatch
Name        	Passenger1Hatch
Parent      	Hull

[Hatch_Passenger2Hatch]
Type        	Hatch
Name        	Passenger2Hatch
Parent      	Hull


[Hatch_Passenger3Hatch]
Type        	Hatch
Name        	Passenger3Hatch
Parent      	Hull


[Hatch_Passenger4Hatch]
Type        	Hatch
Name        	Passenger4Hatch
Parent      	Hull


[Hatch_Passenger5Hatch]
Type        	Hatch
Name        	Passenger5Hatch
Parent      	Hull


[Hatch_Passenger6Hatch]
Type        	Hatch
Name        	Passenger6Hatch
Parent      	Hull

[CrewPlacement_Passenger]
Type        	CrewPlacement
Name        	Passenger
Job         	Passenger
Dispatcher  	infantry.cpp
Hatch       	Passenger1Hatch
Animator    	tank_passenger1
HierNode    	passenger_1
OffsetMode  	Force
FreeCrew    	False
AlignMode   	None
DamageType  	Normal
External    	True
Hook_In     	passenger_in_1
Hook_Out    	passenger_out_1
//VisBlind	True

[CrewPlacement_Passenger2]
Type        	CrewPlacement
Name        	Passenger2
Job         	Passenger2
Dispatcher  	infantry.cpp
Hatch       	Passenger2Hatch
Animator    	tank_passenger2
HierNode    	passenger_2
OffsetMode  	Force
FreeCrew    	False
AlignMode   	None
DamageType  	Normal
External    	True
Hook_In     	passenger_in_2
Hook_Out    	passenger_out_2
//VisBlind	True

[CrewPlacement_Passenger3]
Type        	CrewPlacement
Name        	Passenger3
Job         	Passenger3
Dispatcher  	infantry.cpp
Hatch       	Passenger3Hatch
Animator    	tank_passenger3
HierNode    	passenger_3
OffsetMode  	Force
FreeCrew    	False
AlignMode   	None
DamageType  	Normal
External    	True
Hook_In     	passenger_in_3
Hook_Out    	passenger_out_3
//VisBlind	True

[CrewPlacement_Passenger4]
Type        	CrewPlacement
Name        	Passenger4
Job         	Passenger4
Dispatcher  	infantry.cpp
Hatch       	Passenger4Hatch
Animator    	tank_passenger4
HierNode    	passenger_4
OffsetMode  	Force
FreeCrew    	False
AlignMode   	None
DamageType  	Normal
External    	True
Hook_In     	passenger_in_4
Hook_Out    	passenger_out_4
//VisBlind	True

[CrewPlacement_Passenger5]
Type        	CrewPlacement
Name        	Passenger5
Job         	Passenger5
Dispatcher  	infantry.cpp
Hatch       	Passenger5Hatch
Animator    	tank_passenger5
HierNode    	passenger_5
OffsetMode  	Force
FreeCrew    	False
AlignMode   	None
DamageType  	Normal
External    	True
Hook_In     	passenger_in_5
Hook_Out    	passenger_out_5
//VisBlind	True

[CrewPlacement_Passenger6]
Type        	CrewPlacement
Name        	Passenger6
Job         	Passenger6
Dispatcher  	infantry.cpp
Hatch       	Passenger6Hatch
Animator    	tank_passenger6
HierNode    	passenger_6
OffsetMode  	Force
FreeCrew    	False
AlignMode   	None
DamageType  	Normal
External    	True
Hook_In     	passenger_in_6
Hook_Out    	passenger_out_6
//VisBlind	True

[CrewSet_Main]
Type        	CrewSet
Name        	Main
Crew01_CP   	Commander
Crew01_Job  	Commander
Crew01_Unit 	Data/Units/Human/Ger/Tankman_afrika
Crew01_N_Level	Novice
Crew01_R_Level	Regular
Crew01_V_Level	Veteran
Crew01_E_Level	Elite
Crew01_N_Rank	Unteroffizier
Crew01_R_Rank	Unterfeldwebel
Crew01_V_Rank	Feldwebel
Crew01_E_Rank	Oberfeldwebel
Crew01_N_BpSet1	Walter_P38_2xM_39
Crew01_R_BpSet1	Walter_P38_2xM_39
Crew01_V_BpSet1	Walter_P38_2xM_39
Crew01_E_BpSet1	Walter_P38_2xM_39
Crew02_CP   	Driver
Crew02_Job  	Driver
Crew02_Unit 	Data/Units/Human/Ger/Tankman_afrika
Crew02_N_Level	Novice
Crew02_R_Level	Regular
Crew02_V_Level	Veteran
Crew02_E_Level	Elite
Crew02_N_Rank	Schutze
Crew02_R_Rank	Gefreiter
Crew02_V_Rank	Gefreiter
Crew02_E_Rank	Obergefreiter
Crew02_N_BpSet1	Walter_P38_2xM_39
Crew02_R_BpSet1	Walter_P38_2xM_39
Crew02_V_BpSet1	Walter_P38_2xM_39
Crew02_E_BpSet1	Walter_P38_2xM_39
Crew03_CP   	Loader
Crew03_Job  	Loader
Crew03_Unit 	Data/Units/Human/Ger/Tankman_afrika
Crew03_N_Level	Novice
Crew03_R_Level	Novice
Crew03_V_Level	Regular
Crew03_E_Level	Veteran
Crew03_N_Rank	Schutze
Crew03_R_Rank	Schutze
Crew03_V_Rank	Gefreiter
Crew03_E_Rank	Gefreiter
Crew03_N_BpSet1	Luger_P08_2xM_39
Crew03_R_BpSet1	Luger_P08_2xM_39
Crew03_V_BpSet1	Luger_P08_2xM_39
Crew03_E_BpSet1	Luger_P08_2xM_39
Crew04_CP   	MachineGunner
Crew04_Job  	MachineGunner
Crew04_Unit 	Data/Units/Human/Ger/Tankman_afrika
Crew04_N_Level	Novice
Crew04_R_Level	Regular
Crew04_V_Level	Regular
Crew04_E_Level	Veteran
Crew04_N_Rank	Schutze
Crew04_R_Rank	Schutze
Crew04_V_Rank	Gefreiter
Crew04_E_Rank	Gefreiter
Crew04_N_BpSet1	Luger_P08_2xM_39
Crew04_R_BpSet1	Luger_P08_2xM_39
Crew04_V_BpSet1	Luger_P08_2xM_39
Crew04_E_BpSet1	Luger_P08_2xM_39
Crew05_CP   	Shooter
Crew05_Job  	Shooter
Crew05_Unit 	Data/Units/Human/Ger/Tankman_afrika
Crew05_N_Level	Novice
Crew05_R_Level	Regular
Crew05_V_Level	Veteran
Crew05_E_Level	Elite
Crew05_N_Rank	Gefreiter
Crew05_R_Rank	Obergefreiter
Crew05_V_Rank	Obergefreiter
Crew05_E_Rank	Obergefreiter
Crew05_N_BpSet1	SubMachineGun_MP_40_2xM_39
Crew05_R_BpSet1	SubMachineGun_MP_40_2xM_39
Crew05_V_BpSet1	SubMachineGun_MP_40_2xM_39
Crew05_E_BpSet1	SubMachineGun_MP_40_2xM_39

[LeftTrack]
Type        	Track
Name        	LeftTrack
Side        	Left
Bone        	tr1
//BoneDamage      tr1_dam
TrackEffect     Effects\Track\Track_001.eff
SpeedMultiplier	160
TrackSpeedMultiplier	-6
Prefix      	k kp kz
DamageType  	Normal
Collisions  	x_tr1 
AimCollisions	x_tr1
Health      	2200
//Armor		Front	Back	Left	Right	Top 	Bottom
Armor       	19.5	20.5	20.5	20.5	20.5	20.5
External    	True
ArmorMTL    	Steel
IsBox       	False
isCritical  	False
//DamageRect1 	TruckL_Side
//DamageRect2 	TruckL_Top
Links       	Hull

[RightTrack]
Type        	Track
Name        	RightTrack
Side        	Right
Bone        	tr2
//BoneDamage      tr2_dam
TrackEffect     Effects\Track\Track_001.eff
SpeedMultiplier	160
TrackSpeedMultiplier	-6
Prefix      	k kp kz
DamageType  	Normal
Collisions  	x_tr2 
AimCollisions	x_tr2
Health      	2200
//Armor		Front	Back	Left	Right	Top 	Bottom
Armor       	19.5	20.5	20.5	20.5	20.5	20.5
External    	True
ArmorMTL    	Steel
IsBox       	False
isCritical  	False
//DamageRect1 	TruckR_Side
//DamageRect2 	TruckR_Top
Links       	Hull

[VehicleSkin_GerSummer1]
Type        	VehicleSkin
Name        	GerSummer1
Skin        	Summer1
Division    	GerEmptyBlack_1
Camouflage   1 
Date1       	01.01.1939 31.12.1945

[VehicleSkin_GerSummer2]
Type        	VehicleSkin
Name        	GerSummer2
Skin        	Summer1
Division    	GerEmptyBlack_2
Camouflage   1 
Date1       	01.01.1939 31.12.1945

[VehicleSkin_GerSummer3]
Type        	VehicleSkin
Name        	GerSummer3
Skin        	Summer1
Division    	GerEmptyBlack_3
Camouflage   1 
Date1       	01.01.1939 31.12.1945

[SimpleAbilities_SimpleAbilities]
Type        	SimpleAbilities
Name        	SimpleAbilities
isTrailer   	False
isTractor   	False
isPassenger 	True
DestroyOnEmptyBackpack	False

[BackPack]
Type        	BackPack
Name        	BackPack
DieEffect	Backpack_Destroy
DamageType  	Normal
Collisions  	x_Ammo1 x_Ammo2 x_Ammo3 x_Ammo4 
Health      	200
//Armor		Front	Back	Left	Right	Top 	Bottom
Armor       	5	5	5	5	5	5
External    	False
ArmorMTL    	Steel
IsBox       	False
isCritical  	False

[BackPackSet_Mixed]
Type        	BackPackSet
Name        	Mixed
Group1_MaxItems	20
Group1_Item01	Magazines\Ger\7_92mm_MG_34_belt_tank 20
Group2_MaxItems	99
Group2_Item01	Magazines\Ger\50mm_PzGr_39_APCBC 19
Group2_Item02	Magazines\Ger\50mm_SPgGr_38_HE 40
Group2_Item03	Magazines\Ger\50mm_PzGr_40_APCR 20
Group2_Item04	Magazines\Ger\50mm_PzGr_40_1_APCR 20 