
[Hull_Hull]
Type        	Hull
Name        	Hull
DamageType  	Normal
Collisions  	x_Hull7 x_Hull8 x_Hull9 
AimCollisions   x_Hull7 x_Hull8 x_Hull9
Health      	348
//Armor		Front	Back	Left	Right	Top 	Bottom
Armor       	5	5	5	5	5	5
External    	True
ArmorMTL    	EQUIPMENT
IsBox       	True
isCritical  	True
Links       	Diesel Driver Passenger Passenger10 Passenger2 Passenger3 Passenger4 Passenger5 Passenger6 Passenger7 Passenger8 Passenger9 
IsTraceableWhenDead False
DamageThreshold	1


[Hatch_CommanderHatch]
Type        	Hatch
Name        	CommanderHatch
Parent      	Hull
AnimHatchOpen	ANIM_OPEN_HATCH_COMM
AnimHatchClose	ANIM_CLOSE_HATCH_COMM
SoundHatchOpen	m3a1_door_open
SoundHatchClose	m3a1_door_close

[Hatch_DriverHatch]
Type        	Hatch
Name        	DriverHatch
Parent      	Hull
AnimHatchOpen	ANIM_OPEN_HATCH_DRIVER
AnimHatchClose	ANIM_CLOSE_HATCH_DRIVER
SoundHatchOpen	m3a1_door_open
SoundHatchClose	m3a1_door_close

[Hatch_Passenger2Hatch]
Type        	Hatch
Name        	Passenger2Hatch
Parent      	Hull

[Hatch_PassengerHatch]
Type        	Hatch
Name        	PassengerHatch
Parent      	Hull

[Decorator_Glass]
Type        	Decorator
Name        	Glass
DamageType  	Normal
Collisions  	x_Steklo1 x_Steklo2 x_Steklo3 
Health      	50
//Armor		Front	Back	Left	Right	Top 	Bottom
Armor       	5	5	5	5	5	5
External    	True
ArmorMTL    	Glass
IsBox       	False
isCritical  	False

[Decorator_Misk]
Type        	Decorator
Name        	Misk
DamageType  	Normal
Collisions  	x_Fara1 x_Fara2 x_fara3 x_fara4 x_fara5 x_Number1 x_Number2 x_Zerkalo x_zip1 x_zip2 x_zip3 x_zip4 x_zip5 x_zip6 x_zip7 x_zip8 x_zip9 
Health      	158
//Armor		Front	Back	Left	Right	Top 	Bottom
Armor       	5	5	5	5	5	5
External    	True
ArmorMTL    	EQUIPMENT
IsBox       	False
isCritical  	False

[Armored_Body]
Type        	Armored
Name        	Body
DamageType  	Normal
Collisions  	x_Hull5 
AimCollisions  	x_Hull5
Health      	158
//Armor		Front	Back	Left	Right	Top 	Bottom
Armor       	3	3	3	3	1	5
External    	True
ArmorMTL    	EQUIPMENT
IsBox       	False
isCritical  	False
Links       	Hull 
NeedSecondarySplashFragForInternal True
AttackModeArea  Mid

[Armored_Doors]
Type        	Armored
Name        	Doors
DamageType  	Normal
Collisions  	x_Hull2 x_Hull4 x_lk1_01 x_lk1_02 x_lk1_03 x_lk1_04 x_lk2_01 x_lk2_02 x_lk2_03 x_lk2_04 
Health      	158
//Armor		Front	Back	Left	Right	Top 	Bottom
Armor       	5	5	5	5	5	5
External    	True
ArmorMTL    	EQUIPMENT
IsBox       	False
isCritical  	False
Links       	Hull 
NeedSecondarySplashFragForInternal True

[Armored_Fenders]
Type        	Armored
Name        	Fenders
DamageType  	Normal
Collisions  	x_Hull1 x_Hull10 x_Hull11 x_Hull12 x_Hull13 x_Hull6 
Health      	158
//Armor		Front	Back	Left	Right	Top 	Bottom
Armor       	5	5	5	5	5	5
External    	True
ArmorMTL    	EQUIPMENT
IsBox       	False
isCritical  	False
Links       	Hull

[Diesel]
Type        	Diesel
Name        	Diesel
DamageType  	Normal
Collisions  	x_engine x_transm1 x_transm2 x_transm3 x_transm4 x_bz1
AimCollisions   x_engine x_bz1
Health      	158
//Armor		Front	Back	Left	Right	Top 	Bottom
Armor       	5	5	5	5	5	5
External    	False
ArmorMTL    	EQUIPMENT
IsBox       	True
isCritical  	True
Links       	Hull
//DamageRect1 	Diesel_Side
//DamageRect2 	Diesel_Top
DieEffect	Diesel_Normal_Destroy
SoundEngine 	!!!opel_motor
SoundRpmMin 	500
SoundRpmMax 	2400
SoundStartDelay	1500
SoundGearNum	2
SoundRpmMin1	500
SoundRpmMax1	2000
SoundRpmTime1	3000
SoundRpmMin2	1000
SoundRpmMax2	2500
SoundRpmTime2	6000
SoundRpmEven	1500
SoundRpmDeltaUp	200
SoundRpmDeltaDown	200
SoundStart  	!!!opel_motor_start
SoundStop   	!!!opel_motor_stop
HeardRangeWork  25

[CrewPlacement_Driver]
Type        	CrewPlacement
Name        	Driver
Job         	Driver
Dispatcher  	infantry.cpp
Hatch       	DriverHatch
Animator    	Opel_Tent_Driver
HierNode    	Hook_Driver
OffsetMode  	Force
FreeCrew    	False
AlignMode   	None
DamageType  	Normal
External    	True
Hook_In     	Driver_in
Hook_Out    	Driver_out

[CrewPlacement_Passenger]
Type        	CrewPlacement
Name        	Passenger
Job         	Passenger
Dispatcher  	infantry.cpp
Hatch       	CommanderHatch
Animator    	Opel_Tent_Commander
HierNode    	Hook_Commander
OffsetMode  	Force
FreeCrew    	False
AlignMode   	None
DamageType  	Normal
External    	True
Hook_In     	Commander_in
Hook_Out    	Commander_out
VisBlind	True

[CrewPlacement_Passenger10]
Type        	CrewPlacement
Name        	Passenger10
Job         	Passenger10
Dispatcher  	infantry.cpp
Hatch       	Passenger2Hatch
OffsetMode  	Anim
FreeCrew    	False
DamageType  	Normal
Collisions  	x_Passenger10 
External    	False
Hook_In     	passenger_in_1
Hook_Out    	passenger_out_1
VisBlind	True

[CrewPlacement_Passenger2]
Type        	CrewPlacement
Name        	Passenger2
Job         	Passenger2
Dispatcher  	infantry.cpp
Hatch       	Passenger2Hatch
OffsetMode  	Anim
FreeCrew    	False
DamageType  	Normal
Collisions  	x_Passenger2 
External    	False
Hook_In     	passenger_in_1
Hook_Out    	passenger_out_1
VisBlind	True

[CrewPlacement_Passenger3]
Type        	CrewPlacement
Name        	Passenger3
Job         	Passenger3
Dispatcher  	infantry.cpp
Hatch       	PassengerHatch
OffsetMode  	Anim
FreeCrew    	False
DamageType  	Normal
Collisions  	x_Passenger3 
External    	False
Hook_In     	passenger_in_1
Hook_Out    	passenger_out_1
VisBlind	True

[CrewPlacement_Passenger4]
Type        	CrewPlacement
Name        	Passenger4
Job         	Passenger4
Dispatcher  	infantry.cpp
Hatch       	Passenger2Hatch
OffsetMode  	Anim
FreeCrew    	False
DamageType  	Normal
Collisions  	x_Passenger4 
External    	False
Hook_In     	passenger_in_1
Hook_Out    	passenger_out_1
VisBlind	True

[CrewPlacement_Passenger5]
Type        	CrewPlacement
Name        	Passenger5
Job         	Passenger5
Dispatcher  	infantry.cpp
Hatch       	PassengerHatch
OffsetMode  	Anim
FreeCrew    	False
DamageType  	Normal
Collisions  	x_Passenger5 
External    	False
Hook_In     	passenger_in_2
Hook_Out    	passenger_out_2
VisBlind	True

[CrewPlacement_Passenger6]
Type        	CrewPlacement
Name        	Passenger6
Job         	Passenger6
Dispatcher  	infantry.cpp
Hatch       	Passenger2Hatch
OffsetMode  	Anim
FreeCrew    	False
DamageType  	Normal
Collisions  	x_Passenger6 
External    	False
Hook_In     	passenger_in_2
Hook_Out    	passenger_out_2
VisBlind	True

[CrewPlacement_Passenger7]
Type        	CrewPlacement
Name        	Passenger7
Job         	Passenger7
Dispatcher  	infantry.cpp
Hatch       	PassengerHatch
OffsetMode  	Anim
FreeCrew    	False
DamageType  	Normal
Collisions  	x_Passenger7 
External    	False
Hook_In     	passenger_in_2
Hook_Out    	passenger_out_2
VisBlind	True

[CrewPlacement_Passenger8]
Type        	CrewPlacement
Name        	Passenger8
Job         	Passenger8
Dispatcher  	infantry.cpp
Hatch       	Passenger2Hatch
OffsetMode  	Anim
FreeCrew    	False
DamageType  	Normal
Collisions  	x_Passenger8 
External    	False
Hook_In     	passenger_in_2
Hook_Out    	passenger_out_2
VisBlind	True

[CrewPlacement_Passenger9]
Type        	CrewPlacement
Name        	Passenger9
Job         	Passenger9
Dispatcher  	infantry.cpp
Hatch       	PassengerHatch
OffsetMode  	Anim
FreeCrew    	False
DamageType  	Normal
Collisions  	x_Passenger9 
External    	False
Hook_In     	passenger_in_2
Hook_Out    	passenger_out_2
VisBlind	True

[CrewSet_Main]
Type        	CrewSet
Name        	Main
Crew01_CP   	Driver
Crew01_Job  	Driver
Crew01_Unit 	Data/Units/Human/Ger/Driver_afrika
Crew01_N_Level	Novice
Crew01_R_Level	Regular
Crew01_V_Level	Veteran
Crew01_E_Level	Elite
Crew01_N_Rank	Schutze
Crew01_R_Rank	Gefreiter
Crew01_V_Rank	Gefreiter
Crew01_E_Rank	Obergefreiter
Crew01_N_BpSet1	Rifle_Mauser_K98k_9xMag_2xM_39
Crew01_R_BpSet1	Rifle_Mauser_K98k_9xMag_2xM_39
Crew01_V_BpSet1	Rifle_Mauser_K98k_9xMag_2xM_39
Crew01_E_BpSet1	Rifle_Mauser_K98k_9xMag_2xM_39

[Wheel_Wheel_Left1]
Type        	Wheel
Name        	Wheel_Left1
Side        	Left
WheelBase   	1.943
WheelChunk  	kp1
SpeedMultiplier	105
DamageType  	Normal
Collisions  	x_kp1 
AimCollisions  	x_kp1
Health      	300
//Armor		Front	Back	Left	Right	Top 	Bottom
Armor       	5	5	5	5	5	5
External    	True
ArmorMTL    	EQUIPMENT
IsBox       	False
isCritical  	False
//DamageRect1 	Wheel_Left1_Side
//DamageRect2 	Wheel_Left1_Top
Links       	Hull

[Wheel_Wheel_Left2]
Type        	Wheel
Name        	Wheel_Left2
Side        	Left
WheelBase   	0
WheelChunk  	kz1
SpeedMultiplier	105
DamageType  	Normal
Collisions  	x_kz1 
AimCollisions  	x_kz1 
Health      	300
//Armor		Front	Back	Left	Right	Top 	Bottom
Armor       	5	5	5	5	5	5
External    	True
ArmorMTL    	EQUIPMENT
IsBox       	False
isCritical  	False
//DamageRect1 	Wheel_Left2_Side
//DamageRect2 	Wheel_Left2_Top
Links       	Hull

[Wheel_Wheel_Right1]
Type        	Wheel
Name        	Wheel_Right1
Side        	Right
WheelBase   	1.943
WheelChunk  	kp2
SpeedMultiplier	600
DamageType  	Normal
Collisions  	x_kp2 
AimCollisions  	x_kp2
Health      	300
//Armor		Front	Back	Left	Right	Top 	Bottom
Armor       	5	5	5	5	5	5
External    	True
ArmorMTL    	EQUIPMENT
IsBox       	False
isCritical  	False
//DamageRect1 	Wheel_Right1_Side
//DamageRect2 	Wheel_Right1_Top
Links       	Hull

[Wheel_Wheel_Right2]
Type        	Wheel
Name        	Wheel_Right2
Side        	Right
WheelBase   	0
WheelChunk  	kz2
SpeedMultiplier	600
DamageType  	Normal
Collisions  	x_kz2 
AimCollisions  	x_kz2 
Health      	300
//Armor		Front	Back	Left	Right	Top 	Bottom
Armor       	5	5	5	5	5	5
External    	True
ArmorMTL    	EQUIPMENT
IsBox       	False
isCritical  	False
//DamageRect1 	Wheel_Right2_Side
//DamageRect2 	Wheel_Right2_Top
Links       	Hull

[VehicleSkin_GerSummer1]
Type        	VehicleSkin
Name        	GerSummer1
Skin        	Summer1
Division    	GerEmpty
Date1       	01.01.1939 31.12.1945
Camouflage   1

[SimpleAbilities_SimpleAbilities]
Type        	SimpleAbilities
Name        	SimpleAbilities
isTrailer   	False
isTractor   	True
TractorHook 	zacep_1
isPassenger 	True
DestroyOnEmptyBackpack	False

[BackPack]
Type        	BackPack
Name        	BackPack
DamageType  	None
External    	False