[.FullName]

[.Description]

[MP_001.FullName]
Island (original)

[MP_001.Description]
You must capture the position on the island in the center of the map and hold it for 5 minutes.

[MP_002.FullName]
Railway station (original)

[MP_002.Description]
You must capture the railway station in the centre of the map and hold it for 5 minutes.

[MP_003.FullName]
Hill 286 (original)

[MP_003.Description]
You must capture the objective and hold it for the specified time.

[MP_004.FullName]
Abandoned village (original)

[MP_004.Description]
The defending German forces must hold the objective for the specified time. The attacking Allies must capture it within this time.

[MP_005.FullName]
Faid pass (original)

[MP_005.Description]
The defending U.S. and British forces must hold the objective for the specified time. The attacking German troops must capture it within this time.

[MP_006.FullName]
Ravine winds (original)

[MP_006.Description]
To win, your alliance must control ALL flags on the map for 2 minutes or control most of them when mission timer runs out.
If both alliances control the equal number of flags when mission timer reaches zero, the side with more surviving units wins.

[MP_007.FullName]
River delta (original)

[MP_007.Description]
To win, your alliance must control ALL flags on the map for 2 minutes or control most of them when mission timer runs out.
If both alliances control the equal number of flags when mission timer reaches zero, the side with more surviving units wins.

[MP_008.FullName]
Cholak village (original)

[MP_008.Description]
To win, your alliance must control ALL flags on the map for 2 minutes or control most of them when mission timer runs out.
If both alliances control the equal number of flags when mission timer reaches zero, the side with more surviving units wins.
Note that one side has many flags close by, while the other can buy more units.

[MP_009.FullName]
Mountain passes (original)

[MP_009.Description]
To win, your alliance must control ALL flags on the map for 2 minutes or control most of them when mission timer runs out.
If both alliances control the equal number of flags when mission timer reaches zero, the side with more surviving units wins.

[MP_010.FullName]
Mountain plateau (original)

[MP_010.Description]
To win, your alliance must control ALL flags on the map for 2 minutes or control most of them when mission timer runs out.
If both alliances control the equal number of flags when mission timer reaches zero, the side with more surviving units wins.

[MP_0001B.FullName]
Island (balanced/middle)  -  wio.ru/strat/tow2.htm

[MP_0001B.Description]
You must capture the position on the island in the center of the map and hold it for 15 minutes.

[MP_0002B.FullName]
Station (balanced/middle)  -  wio.ru/strat/tow2.htm

[MP_0002B.Description]
You must capture the railway station in the centre of the map and hold it for 15 minutes.

[MP_0003B.FullName]
Hill 286 (balanced)  -  wio.ru/strat/tow2.htm

[MP_0003B.Description]
To win, your alliance must control ALL flags on the map for 2 minutes or control most of them when mission timer runs out.
If both alliances control the equal number of flags when mission timer reaches zero, the side with more surviving units wins.

[MP_0004B.FullName]
Abandoned village (balanced)  -  wio.ru/strat/tow2.htm

[MP_0004B.Description]
You must capture the objective and hold it for 15 minutes.

[MP_0005B.FullName]
Faid pass (balanced)  -  wio.ru/strat/tow2.htm

[MP_0005B.Description]
You must capture the objective and hold it for 15 minutes.

[MP_0006B.FullName]
Ravine (balanced)  -  wio.ru/strat/tow2.htm

[MP_0006B.Description]
To win, your alliance must control ALL flags on the map for 2 minutes or control most of them when mission timer runs out.
If both alliances control the equal number of flags when mission timer reaches zero, the side with more surviving units wins.

[MP_0007B.FullName]
River delta (balanced)  -  wio.ru/strat/tow2.htm

[MP_0007B.Description]
To win, your alliance must control ALL flags on the map for 2 minutes or control most of them when mission timer runs out.
If both alliances control the equal number of flags when mission timer reaches zero, the side with more surviving units wins.

[MP_0008B.FullName]
Cholak village (balanced)  -  wio.ru/strat/tow2.htm

[MP_0008B.Description]
To win, your alliance must control ALL flags on the map for 2 minutes or control most of them when mission timer runs out.
If both alliances control the equal number of flags when mission timer reaches zero, the side with more surviving units wins.
Note that one side has many flags close by, while the other can buy more units.

[MP_0009B.FullName]
Mountain passes (balanced)  -  wio.ru/strat/tow2.htm

[MP_0009B.Description]
To win, your alliance must control ALL flags on the map for 2 minutes or control most of them when mission timer runs out.
If both alliances control the equal number of flags when mission timer reaches zero, the side with more surviving units wins.

[MP_0010B.FullName]
Mountain plateau (balanced)  -  wio.ru/strat/tow2.htm

[MP_0010B.Description]
To win, your alliance must control ALL flags on the map for 2 minutes or control most of them when mission timer runs out.
If both alliances control the equal number of flags when mission timer reaches zero, the side with more surviving units wins.

[Kasserine.FullName]
Kasserine (new)  -  wio.ru/strat/tow2.htm

[Kasserine.Description]

[Sidinsir.FullName]
Sidi N'Sir (new)  -  wio.ru/strat/tow2.htm

[Sidinsir.Description]

[Thala.FullName]
Thala (new)  -  wio.ru/strat/tow2.htm

[Thala.Description]

[Hill_141.FullName]
Hill 141 (new)  -  wio.ru/strat/tow2.htm

[Hill_141.Description]

[Tunis.FullName]
Tunisia (new)  -  wio.ru/strat/tow2.htm

[Tunis.Description]
